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Advantages, Disadvantages, and Rewards of Melee Vs Ranged Combat #172

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LockerM opened this issue Jan 24, 2023 · 1 comment
Open

Advantages, Disadvantages, and Rewards of Melee Vs Ranged Combat #172

LockerM opened this issue Jan 24, 2023 · 1 comment
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@LockerM
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LockerM commented Jan 24, 2023

Questions

How does DofA combat reward melee combat and what are the relative advantages and disadvantages of melee combat?

When players have access to both a ranged and melee weapon, what will make them choose one versus another if both draw the same Power (Weapon, Attack)?

Are certain weapon types (i.e. melee weapons) required for certain powers like Attack, Charge? If so, let's make explicit

Suggested resolution

For Beta playtests let's find ways to test the difference between melee and ranged by:

  • giving a certain archetype (likely Martial) access to only one or another weapon type
  • making combat balanced across map types and running a similar combat in an enclosed small space versus a wide open area
  • collect player feedback on how they feel about movement and melee in the system after each playtest
@LockerM LockerM added the Question Further information is requested label Jan 24, 2023
@LockerM LockerM added this to the 1.0.0bX milestone Jan 24, 2023
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LockerM commented Jan 28, 2023

Note from a Caster in playtesting who identified that they felt unsafe when using their standard attacks because of the proximity of range (6) needed to use it.

Proposed a Far Reach passive that adds Range +4 to their standard Mystic Attacks in latest commits on branch: lock.

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