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Mystic Recovery - additional costs #76

Closed
Tracked by #117
CBroz1 opened this issue Jun 22, 2022 · 6 comments
Closed
Tracked by #117

Mystic Recovery - additional costs #76

CBroz1 opened this issue Jun 22, 2022 · 6 comments
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Bug Something isn't working Char Create Character Creation
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@CBroz1
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CBroz1 commented Jun 22, 2022

Out of combat, this could yield 3FP for free. Instead, it could be a supplemental 'burn mechanic'

@CBroz1 CBroz1 added the Bug Something isn't working label Jun 22, 2022
@LockerM
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LockerM commented Jun 25, 2022

As a separate Burn Mechanic I would propose that Mystic Recovery allows you to recover 1 FP by burning 4 cards as a Minor Action, and at higher levels you can get 2 FP by burning 6 cards. This allows for more FP flexibility while limiting them to ~10-15 FP per Deck.

If we go this route, we would want to consider the balance across Rest Cards, Fate Cards, Stamina, and FP more generally as this creates a sense of even exchange that we'll want to make sure is in balance.

1 Rest Card = 1-2 FP
1 Fate Card = 1 FP
4 Stamina = 1 FP

@LockerM LockerM added the Question Further information is requested label Aug 17, 2022
@LockerM
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LockerM commented Aug 18, 2022

Looking to resolve as part of #63

@LockerM
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LockerM commented Aug 18, 2022

Interim fix: As a power - this needs to be removed

@CBroz1 CBroz1 added this to the 1.0.0b1 milestone Aug 18, 2022
@CBroz1 CBroz1 added the Char Create Character Creation label Aug 18, 2022
@D-D-2
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D-D-2 commented Aug 18, 2022

Also something to keep in mind, if we go with some of those first draft necromancer powers later on, every ability to get cards into the discard pile goes from being a cost, to a benefit. While I think it is worth it to incorporate the discard pile as a mechanic rather than a dump site, it does have the ability to bust the meta of the game.

That said, mystic recovery as it stands is definitely broken, I was O.P. in that playtest I had it.

@LockerM
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LockerM commented Aug 18, 2022

Thanks @D-D-2! Good to know it was something that felt OP when it was on the character sheet.

I think there's opportunities for us to allow for PP recovery between rests for Casters as a Passive or even with Magic Items, but as it stands we can remove the existing Power from the list.

LockerM added a commit to LockerM/TheGame that referenced this issue Aug 18, 2022
Removed from .yml (not .md yet).
@CBroz1 CBroz1 modified the milestones: 1.0.0bX, 1.0.0aX Aug 18, 2022
@LockerM
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LockerM commented Aug 20, 2022

Removed power in PR #117.

@LockerM LockerM closed this as completed Aug 20, 2022
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