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I thought this was an interesting idea to have 1 Major and 1 Minor be a jumping off point in the action economy. We haven't really talked about higher levels of play, and if we always just have 1 Major and 1 Minor into level 7+ then the players who chose Dual Wield or have a dedicated Minor Action might not feel like their power has expanded enough.
What about giving players more Minor Actions over time, whether level capped or as an XP investment in a Passive Power, such as "Multi-action, you may now take Two Minor Actions every time you could take one". We can then make it more scalable over time where higher levels still could take more actions.
I'm addressing each point below, but I think there's a lot of potential in instituting these mechanics at higher levels which we can discuss separately but anything above level 5 should probably be part of 1.0.1 development.
Addressing Option 1
I want people to feel the base of the game starting at level 1, and the flow of Combat will always be around both Minor and Major actions. Action economy is interesting because there's so many layers and considerations to make, and it makes many things a trade off. Do I attack this enemy or save my friend? Can I drink a potion along the way or should I wait and use my action to feed them a potion?
I don't want to gate ALL Majors behind a level up, but I think we could start with 1 Major and 1 Minor and expand over time as I mentioned above. Either through Passives or at milestone level-ups we could add in Major or Minor actions that Players can get any time, while others may be more dependent on external factors like suit of TC or if a Player is holding a specific item.
Addressing Option 2
I think Powers that consume FP could absolutely modify the action economy. We saw in playtesting how effective Lend Vigor is, and that modification of the action economy will expand over time with more Powers that effect Self as well as others. Lend Mass Vigor could be a natural progression where everyone in the Party can take a second Major Action, but it costs 2FP per character under the effect.
Currently
Options
(summarized feedback from @BDBott)
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