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This repository has been archived by the owner on Apr 12, 2022. It is now read-only.
Would it be possible to implement a fishing event for when the player experiences a successful reel?
Also an event for when a player starts fishing with determination options to change the reel time?
The text was updated successfully, but these errors were encountered:
QAngelusQ
changed the title
[Feature] Tags related to fishing?
[Feature] Events related to fishing?
May 4, 2018
"Player Starts Fishing" and "Player Stops Fishing" have just been added and tested, so will soon be available on new builds.
The former fires when casting the fish hook, and has a context for returning that hook as an entity.
The latter fires when reeling the fish hook in, and has a context for that hook as an entity as well, on top of an "items" context that returns the items that will be spawned as loot. It also has a "new_items" determination for adjusting the loot.
The best way to know if the stop fishing event was successfull is checking if the items context is not empty. You can then adjust accordingly as needed.
Would it be possible to implement a fishing event for when the player experiences a successful reel?
Also an event for when a player starts fishing with determination options to change the reel time?
The text was updated successfully, but these errors were encountered: