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Sleepy.txt
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[characters]
Player
An old man
[plot]
1. Entry Point
(art=a)
You must have fallen asleep. Only for a short while? It is so bright.
There's a sign.
"Canton Road/Dundas Street sitting out area".
The metal bench you are sitting on has been warmed by the sun. You are
wearing grey jogging pants and a white t-shirt. $2 is sitting
next to you.
(opt="Talk to the old man",talk,2)
(opt="Search your pockets",search,3)
(opt="Walk out of the sitting out area",walk,4)
2.
"Sorry, what date is it?" you ask. The old man answers with a gurgling.
(opt="Search your pockets",search,3)
(opt="Walk out of the sitting out area",walk,6)
3.
You find three keys connected to a tiny Totoro figure in your right pocket.
86 dollars in cash in your left.
(opt="Buy a beer",buy,5)
(opt="Walk out of the sitting out area",walk,4)
4.
You recognize your house, go home and get back to sleep.
(opt="Continue",cont,42)
5.
You are thirsty, and longing for a beer. When you see the bottle everything
returns.
(opt="Go home and continue sleeping",go home,6)
6.
You hear an alarm clock beeping in a distance.
(opt="Wake up",wake up,9)
(opt="Continue sleeping",sleep,7)
7.
You still hear an alarm clock beeping in a distance.
(opt="Wake up",wake up,9)
(opt="Continue sleeping",sleep,8)
8.
You continue hear an alarm clock beeping in a distance.
(opt="Wake up",wake up,9)
(opt="Continue sleeping",sleep,10)
9.
You open your eyes. A new day begins.
(opt="Sing your morning song",sing,42)
10.
The alarm doesn't stop beeping.
(opt="Wake up",wake up,9)
(opt="Continue sleeping",sleep,11)
11.
Suddenly you feel a slap in your face.
(opt="Wake up",wake up,9)
(opt="Pretend to continue sleeping",sleep,12)
12.
You hear someone leave the room.
(opt="Continue sleeping",sleep,42)
13. # Dummy for (12)
42.
Game is over. Did you win?
(opt="Yes",yes,100)
(opt="NO",no,100)
(opt="What did I just play?",?,100)
43. # Dummy for (42)
100.
Thank you for playing this game!
(opt="Quit",q,100)