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As the title states, touching a object thats been shot with the "super ice" physical property instantly kills you and launches you into the air at a high velocity.
The text was updated successfully, but these errors were encountered:
DrChat
changed the title
Touching an object thats been "super iced" kills you
Collision events cause too much player damage
Apr 24, 2014
I think this issue may be caused by more having more than one contact callback per object pair.
I'm probably only supposed to have a single callback per pair per frame, but we have a callback per contact point per solver iteration per simulation step. That means we have a shitload more than necessary.
As the title states, touching a object thats been shot with the "super ice" physical property instantly kills you and launches you into the air at a high velocity.
The text was updated successfully, but these errors were encountered: