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visual_object_class.pde
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abstract class VisualObject {
//private parameters
protected float x;
protected float y;
private float xspeed;
private float yspeed;
private float direction;
private float speed;
private float gravity;
private float gravityDirection;
//private methods
private void applyGravity()
{
xspeed += gravity*cos(gravityDirection);
yspeed -= gravity*sin(gravityDirection);
recalculateSpeed();
}
private void recalculateSpeed()
{
speed = sqrt(xspeed*xspeed + yspeed*yspeed);
direction = (float)Math.atan2(xspeed, -yspeed);
}
private void recalculateXYSpeed()
{
xspeed = speed*cos(direction);
yspeed = -speed*sin(direction);
}
//constructor
public VisualObject(float setX, float setY)
{
x = setX;
y = setY;
xspeed = 0;
yspeed = 0;
direction = 0;
speed = 0;
gravity = 0;
gravityDirection = PI/2*3;
}
//get methods
public float getX()
{
return x;
}
public float getY()
{
return y;
}
//set methods
public void setPosition(float newX, float newY)
{
x = newX;
y = newY;
}
public void setTranslation(float shiftX, float shiftY)
{
x += shiftX;
y += shiftY;
}
public void setSpeed(float newSpeed)
{
speed = newSpeed;
recalculateXYSpeed();
}
public void setDirection(float newDirection)
{
direction = newDirection;
recalculateXYSpeed();
}
public void setXSpeed(float newXSpeed)
{
xspeed = newXSpeed;
recalculateSpeed();
}
public void setYSpeed(float newYSpeed)
{
yspeed = newYSpeed;
recalculateSpeed();
}
public void setGravity(float newGravity)
{
gravity = newGravity;
}
public void setGravityDirection(float newGravityDirection)
{
gravityDirection = newGravityDirection;
}
//update and trace methods
public void update()
{
x += xspeed;
y += yspeed;
applyGravity();
}
abstract void trace();
}