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GameActivityToggle.plugin.js
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/**
* @name GameActivityToggle
* @version 1.2.6
* @description Simple plugin that adds the \"display game activity\" setting
* on the home toolbar so you can toggle it easier when you don't want your friends knowing how much you play video games.
*
* @authorLink https://github.com/Egrodo
* @source https://github.com/Egrodo/DiscordPlugins/blob/master/GameActivityToggle.plugin.js
*/
/*@cc_on
@if (@_jscript)
// Offer to self-install for clueless users that try to run this directly.
var shell = WScript.CreateObject("WScript.Shell");
var fs = new ActiveXObject("Scripting.FileSystemObject");
var pathPlugins = shell.ExpandEnvironmentStrings("%APPDATA%\BetterDiscord\plugins");
var pathSelf = WScript.ScriptFullName;
// Put the user at ease by addressing them in the first person
shell.Popup("It looks like you've mistakenly tried to run me directly. \n(Don't do that!)", 0, "I'm a plugin for BetterDiscord", 0x30);
if (fs.GetParentFolderName(pathSelf) === fs.GetAbsolutePathName(pathPlugins)) {
shell.Popup("I'm in the correct folder already.", 0, "I'm already installed", 0x40);
} else if (!fs.FolderExists(pathPlugins)) {
shell.Popup("I can't find the BetterDiscord plugins folder.\nAre you sure it's even installed?", 0, "Can't install myself", 0x10);
} else if (shell.Popup("Should I copy myself to BetterDiscord's plugins folder for you?", 0, "Do you need some help?", 0x34) === 6) {
fs.CopyFile(pathSelf, fs.BuildPath(pathPlugins, fs.GetFileName(pathSelf)), true);
// Show the user where to put plugins in the future
shell.Exec("explorer " + pathPlugins);
shell.Popup("I'm installed!", 0, "Successfully installed", 0x40);
}
WScript.Quit();
@else@*/
const enabledIcon =
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const disabledIconHover =
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const micIconPath = `M6.7 11H5C5 12.19 5.34 13.3 5.9 14.28L7.13 13.05C6.86 12.43 6.7 11.74 6.7 11Z`;
const muteIconPath = `M14.99 11C14.99 12.66 13.66 14 12 14C10.34 14 9 12.66 9 11V5C9 3.34 10.34 2 12 2C13.66 2 15 3.34 15 5L14.99 11ZM12 16.1C14.76 16.1 17.3 14 17.3 11H19C19 14.42 16.28 17.24 13 17.72V21H11V17.72C7.72 17.23 5 14.41 5 11H6.7C6.7 14 9.24 16.1 12 16.1ZM12 4C11.2 4 11 4.66667 11 5V11C11 11.3333 11.2 12 12 12C12.8 12 13 11.3333 13 11V5C13 4.66667 12.8 4 12 4Z`;
class GameActivityToggle {
btnReference = null;
tooltipReference = null;
soundReference = null;
observer = null;
soundToggled = true;
gameActivity = true;
constructor() {
this.onToggle = this.onToggle.bind(this);
this.onButtonMouseOut = this.onButtonMouseOut.bind(this);
this.onButtonMouseOver = this.onButtonMouseOver.bind(this);
this.checkForRemoval = this.checkForRemoval.bind(this);
this.checkForChange = this.checkForChange.bind(this);
}
getName() {
return "Game Activity Toggle";
}
getDescription() {
return 'Simple plugin that adds a "Display Game Activity" button on the main toolbar so you can toggle it easier.';
}
getVersion() {
return "1.2.6";
}
getAuthor() {
return "egrodo";
}
load() {
// Not required, but if the user has ZLibrary installed then support auto update.
if (window.ZLibrary) {
ZLibrary.PluginUpdater.checkForUpdate(
this.getName(),
this.getVersion(),
"https://raw.githubusercontent.com/Egrodo/DiscordPlugins/master/GameActivityToggle.plugin.js"
);
}
}
start() {
// On start check what game activity is currently set to.
this.gameActivity = BdApi.findModuleByProps("guildPositions").showCurrentGame;
this.soundReference = BdApi.findModuleByProps("playSound");
// Check if there's a sound setting saved
// For some reason BdApi interprets boolean false's as undefined, so we're storing the toggle as a string and converting it.
const savedSoundSetting = BdApi.loadData(this.getName(), "soundToggled");
if (!savedSoundSetting) {
this.soundToggled = true;
} else if (savedSoundSetting === "true") {
this.savedSoundSetting = true;
} else if (savedSoundSetting === "false") {
this.savedSoundSetting = false;
} else {
console.error(
`Game Activity Toggle Error: soundToggle data somehow corrupted, not true/false: ${savedSoundSetting}`
);
this.savedSoundSetting = true;
BdApi.saveData(this.getName(), "soundToggled", "true");
}
// Create our DOM elements
this.createButton();
this.createTooltip();
// Watch for change
BdApi.findModuleByProps("guildPositions").addChangeListener(this.checkForChange);
}
createButton() {
// Use flexMarginReset prop to find the selector for the taskbar row.
const selector = (BdApi.findModuleByProps("flexMarginReset", "flex").flex || "").split(" ")[0];
if (!selector) {
console.error("GameActivityToggle failed to start up: Selector not found?");
return;
}
// If there are multiple elements found with this selector then the user is most likely in a call. Use the appropriate one
const rows = document.querySelectorAll(`.${selector}`);
let row;
if (rows.length) {
// Find the correct row by looking for one who's DOM structure matches what we expect
for (let i = 0; i < rows.length; ++i) {
try {
if (
rows[i].firstElementChild.firstElementChild.firstElementChild.firstElementChild.getAttribute("d") ===
muteIconPath ||
rows[i].firstElementChild.firstElementChild.firstElementChild.firstElementChild.getAttribute("d") ===
micIconPath
) {
row = rows[i];
break;
}
} catch (err) {
// If the above firstELementChild accessing fails assume it's not the correct row and continue
continue;
}
}
} else {
row = rows[0];
}
if (!row) {
console.log(rows);
throw new Error("Could not find correct row?");
}
this.btnReference = row.firstElementChild.cloneNode(true);
this.btnReference.firstElementChild.innerHTML = this.gameActivity ? enabledIcon : disabledIcon;
this.btnReference.firstElementChild.style.pointerEvents = "none"; // Ignore pointer events to fix bug that was causing repeated clicks to be ignored.
this.btnReference.id = "GameActivityToggleBtn";
this.btnReference.setAttribute("aria-label", "Toggle Game Activity");
this.btnReference.setAttribute("aria-checked", `${this.gameActivity ? "true" : "false"}`);
this.btnReference.addEventListener("click", this.onToggle);
this.btnReference.addEventListener("mouseenter", this.onButtonMouseOver);
this.btnReference.addEventListener("mouseleave", this.onButtonMouseOut);
row.prepend(this.btnReference);
// Observe changes on the row to watch for our element being overwritten.
if (!this.observer) {
this.observer = new MutationObserver(this.checkForRemoval);
this.observer.observe(row, {
attributes: false,
childList: true,
subtree: false,
});
}
}
createTooltip() {
// Also setup my recreated tooltip that uses Discord's classes.
const tooltipClasses = BdApi.findModuleByProps("tooltipBottom");
const wrapperDiv = document.createElement("div");
this.tooltipReference = wrapperDiv;
wrapperDiv.style.visibility = "hidden";
wrapperDiv.style.position = "absolute";
// wrapperDiv.style.zIndex = "1003";
wrapperDiv.className = [
tooltipClasses.tooltip,
tooltipClasses.tooltipTop,
tooltipClasses.tooltipBlack,
tooltipClasses.tooltipDisablePointerEvents,
].join(" ");
const textWrapper = document.createElement("div");
textWrapper.className = tooltipClasses.tooltipContent;
textWrapper.innerText = `Turn ${this.gameActivity ? "off" : "on"} game activity`;
const bottomArrow = document.createElement("div");
bottomArrow.className = tooltipClasses.tooltipPointer;
wrapperDiv.appendChild(textWrapper);
wrapperDiv.appendChild(bottomArrow);
document.body.appendChild(wrapperDiv);
}
onToggle() {
this.gameActivity = !this.gameActivity;
BdApi.findModuleByProps("updateRemoteSettings").updateLocalSettings({
showCurrentGame: this.gameActivity,
});
BdApi.findModuleByProps("updateRemoteSettings").updateRemoteSettings({
showCurrentGame: this.gameActivity,
});
this.btnReference.firstElementChild.innerHTML = this.gameActivity ? enabledIcon : disabledIcon;
// In order to preserve the tooltipPointer but also change the message we have to do this
const innerTooltipHTML = this.tooltipReference.firstElementChild.innerHTML.split("Turn");
this.tooltipReference.firstElementChild.innerHTML = `${innerTooltipHTML[0]} Turn ${
this.gameActivity ? "off" : "on"
} game activity`;
this.btnReference.setAttribute("aria-checked", `${this.gameActivity ? "true" : "false"}`);
// If enabled, play the mute / unmute sound on toggle.
if (this.soundToggled) {
if (this.gameActivity) {
this.soundReference.playSound("unmute", 0.4);
} else this.soundReference.playSound("mute", 0.4);
}
}
// On mouse over swap icons to highlight and display tooltip in correct position.
onButtonMouseOver({ target }) {
this.btnReference.firstElementChild.innerHTML = this.gameActivity ? enabledIconHover : disabledIconHover;
const { x, y } = target.getBoundingClientRect();
const tooltipXPos = x + target.clientWidth / 2 - this.tooltipReference.offsetWidth / 2;
const tooltipYPos = y - target.clientHeight - 8; // 8 being a constant amount of space to hover above the btn.
this.tooltipReference.style.left = `${tooltipXPos}px`;
this.tooltipReference.style.visibility = "visible";
this.tooltipReference.style.top = `${tooltipYPos}px`;
this.tooltipReference.visibility = "visible";
}
onButtonMouseOut() {
this.btnReference.firstElementChild.innerHTML = this.gameActivity ? enabledIcon : disabledIcon;
this.tooltipReference.style.visibility = "hidden";
}
// Certain UI actions can result in the row being re-rendered and the button removed. Watch the row and re-add the button when necessary.
checkForRemoval() {
if (!document.getElementById("GameActivityToggleBtn")) {
this.createButton();
}
}
// We need to check for the user toggling game activity in the actual settings menu as well, because we have no event for that.
checkForChange() {
if (this.gameActivity !== BdApi.findModuleByProps("guildPositions").showCurrentGame) {
this.gameActivity = BdApi.findModuleByProps("guildPositions").showCurrentGame;
this.btnReference.firstElementChild.innerHTML = this.gameActivity ? enabledIcon : disabledIcon;
const innerTooltipHTML = this.tooltipReference.firstElementChild.innerHTML.split("Turn");
this.tooltipReference.firstElementChild.innerHTML = `${innerTooltipHTML[0]} Turn ${
this.gameActivity ? "off" : "on"
} game activity`;
this.btnReference.setAttribute("aria-checked", `${this.gameActivity ? "true" : "false"}`);
this.btnReference.addEventListener("click", this.onToggle);
}
}
// Create settings panel that allows users to disable the alert sound
getSettingsPanel() {
// Create wrapper row
const wrapper = document.createElement("div");
wrapper.className = "ui-flex flex-vertical flex-justify-start flex-align-stretch flex-nowrap ui-switch-item";
wrapper.style.marginTop = "1.5rem";
const titleContainer = document.createElement("div");
titleContainer.className = 'class="ui-flex flex-horizontal flex-justify-start flex-align-stretch flex-nowrap"';
titleContainer.style.display = "flex";
const title = document.createElement("h3");
title.innerText = "Alert Sound";
title.className = "ui-form-title h3 margin-reset margin-reset ui-flex-child";
titleContainer.appendChild(title);
// Create switch
const button = document.createElement("div");
button.classList.add("bd-switch", ...(this.soundToggled ? ["bd-switch-checked"] : []));
const input = document.createElement("input");
input.type = "checkbox";
input.className = "bd-checkbox";
button.appendChild(input);
button.style.float = "right";
input.onclick = () => {
this.soundToggled = !this.soundToggled;
BdApi.saveData(this.getName(), "soundToggled", this.soundToggled.toString());
button.classList.remove(...(this.soundToggled ? [] : ["bd-switch-checked"]));
button.classList.add(...(this.soundToggled ? ["bd-switch-checked"] : []));
};
// Create description box and append button to it
const description = document.createElement("div");
description.className = "ui-form-text style-description margin-top-4";
description.innerText = "Toggle the alert sound that plays on button click";
description.style.borderBottom = "none";
description.appendChild(button);
wrapper.appendChild(titleContainer);
wrapper.appendChild(description);
return wrapper;
}
stop() {
this.observer.disconnect();
this.btnReference.removeEventListener("mouseenter", this.onButtonMouseOver);
this.btnReference.removeEventListener("mouseleave", this.onButtonMouseOut);
this.btnReference.parentNode.removeChild(this.btnReference);
this.tooltipReference.parentNode.removeChild(this.tooltipReference);
}
}