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eis-common.bib
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% EIS dissertations
@phdthesis{CraftingStoriesThroughPlay,
title={Crafting Stories Through Play},
author={Samuel, Ben},
year={2016},
school={UC Santa Cruz}
}
@phdthesis{ChangefulTales,
title={Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames},
author={Reed, Aaron A},
year={2017},
school={UC Santa Cruz}
}
@phdthesis{CuratingSimulatedStoryworlds,
title={Curating Simulated Storyworlds},
author={Ryan, James},
year={2018},
school={UC Santa Cruz}
}
@phdthesis{CasualCreatorsDiss,
title={Casual Creators: Defining a Genre of Autotelic Creativity Support Systems},
author={Compton, Katherine},
year={2019},
school={UC Santa Cruz}
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% frequently cited books
@inbook{ExpressiveProcessing,
place={Cambridge, Mass.},
title={Expressive Processing: Digital Fictions, Computer Games, and Software Studies},
publisher={MIT Press},
author={Wardrip-Fruin, Noah},
year={2009}
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% proceduralist readings
@inproceedings{ProceduralistReadings,
title = {Proceduralist readings: how to find meaning in games with graphical logics},
author = {Treanor, Mike and Schweizer, Bobby and Bogost, Ian and Mateas, Michael},
booktitle = {Proceedings of the 6th International Conference on Foundations of Digital Games},
series = {FDG '11},
year = {2011},
isbn = {978-1-4503-0804-5},
location = {Bordeaux, France},
pages = {115--122},
numpages = {8},
url = {http://doi.acm.org/10.1145/2159365.2159381},
doi = {10.1145/2159365.2159381},
acmid = {2159381},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {game design, game interpretation, procedural rhetoric},
}
@inproceedings{BurgerTime,
title={{B}urger{T}ime: a proceduralist investigation},
author={Treanor, Mike and Mateas, Michael},
booktitle={DiGRA Conference},
year={2011}
}
@inproceedings{ProceduralistReadingsProcedurally,
title={Proceduralist readings, procedurally},
author={Martens, Chris and Summerville, Adam and Mateas, Michael and Osborn, Joseph and Harmon, Sarah and Wardrip-Fruin, Noah and Jhala, Arnav},
booktitle={Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference},
year={2016}
}
@inproceedings{Gemini,
title={Gemini: bidirectional generation and analysis of games via {ASP}},
author={Summerville, Adam and Martens, Chris and Samuel, Ben and Osborn, Joseph and Wardrip-Fruin, Noah and Mateas, Michael},
booktitle={Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference},
year={2018}
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% operational logics
@inproceedings{DefiningOLs,
title={Defining operational logics},
author={Mateas, Michael and Wardrip-Fruin, Noah},
booktitle={DiGRA Conference},
year={2009}
}
@inproceedings{RefiningOLs,
title={Refining operational logics},
author={Osborn, Joseph C and Wardrip-Fruin, Noah and Mateas, Michael},
booktitle={Proceedings of the 12th International Conference on the Foundations of Digital Games},
pages={27--37},
year={2017},
organization={ACM}
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% Comme il Faut (CiF) / Prom Week / Ensemble / social simulation
% TODO fill in more of these (there's a bunch)
@article{CiF,
title={Social story worlds with {C}omme il {F}aut},
author={McCoy, Joshua and Treanor, Mike and Samuel, Ben and Reed, Aaron A and Mateas, Michael and Wardrip-Fruin, Noah},
journal={IEEE Transactions on Computational intelligence and AI in Games},
volume={6},
number={2},
pages={97--112},
year={2014},
publisher={IEEE}
}
@inproceedings{Ensemble,
title={The {E}nsemble engine: next-generation social physics},
author={Samuel, Ben and Reed, Aaron A and Maddaloni, Paul and Mateas, Michael and Wardrip-Fruin, Noah},
booktitle={Proceedings of the Tenth International Conference on the Foundations of Digital Games (FDG 2015)},
pages={22--25},
year={2015}
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% tfw kateposting
@inproceedings{CasualCreators,
title={Casual creators},
author={Compton, Kate and Mateas, Michael},
booktitle={International Conference on Computational Creativity},
pages={228--235},
year={2015}
}
@inproceedings{Tracery,
title={Tracery: an author-focused generative text tool},
author={Compton, Kate and Kybartas, Ben and Mateas, Michael},
booktitle={International Conference on Interactive Digital Storytelling},
pages={154--161},
year={2015},
organization={Springer}
}
@inproceedings{GenerativeMethods,
title={Generative methods},
author={Compton, Kate and Osborn, Joseph C and Mateas, Michael},
booktitle={The Fourth Procedural Content Generation in Games Workshop, PCG},
volume={1},
year={2013}
}
@inproceedings{GenerativeFramework,
title={A generative framework of generativity},
author={Compton, Kate and Mateas, Michael},
booktitle={Experimental AI in Games Workshop 2017, at the Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference},
year={2017},
month={oct},
address={Snowbird, Little Cottonwood Canyon, Utah USA},
publisher={The AAAI Press, Palo Alto, California}
}
@inproceedings{Generominos,
title={Generominos: ideation cards for interactive generativity},
author={Compton, Kate and Melcer, Edward and Mateas, Michael},
booktitle={Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference},
year={2017}
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% Gillian's stuff
@inproceedings{ExpressiveRange,
title={Analyzing the expressive range of a level generator},
author={Smith, Gillian and Whitehead, Jim},
booktitle={Proceedings of the 2010 Workshop on Procedural Content Generation in Games},
pages={4},
year={2010},
organization={ACM}
}
@inproceedings{Tanagra,
title={Tanagra: a mixed-initiative level design tool},
author={Smith, Gillian and Whitehead, Jim and Mateas, Michael},
booktitle={Proceedings of the Fifth International Conference on the Foundations of Digital Games},
pages={209--216},
year={2010},
organization={ACM}
}
@article{TanagraJournal,
title={Tanagra: reactive planning and constraint solving for mixed-initiative level design},
author={Smith, Gillian and Whitehead, Jim and Mateas, Michael},
journal={IEEE Transactions on Computational Intelligence and AI in Games},
volume={3},
number={3},
pages={201--215},
year={2011},
publisher={IEEE}
}
@inproceedings{Threadsteading,
title={Threadsteading: playful interaction for textile fabrication devices},
author={Albaugh, Lea and Grow, April and Liu, Chenxi and McCann, James and Smith, Gillian and Mankoff, Jennifer},
booktitle={Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems},
pages={285--288},
year={2016}
}
@inproceedings{PCGBased,
title={{PCG}-based game design: enabling new play experiences through procedural content generation},
author={Smith, Gillian and Gan, Elaine and Othenin-Girard, Alexei and Whitehead, Jim},
booktitle={Proceedings of the 2nd International Workshop on Procedural Content Generation in Games},
pages={7--10},
year={2011},
organization={ACM}
}
@techreport{AIBased,
title={AI-based game design: enabling new playable experiences},
author={Eladhari, Mirjam P and Sullivan, Anne and Smith, Gillian and McCoy, Josh},
institution={UC Santa Cruz Baskin School of Engineering, Santa Cruz, CA},
year={2011}
}
% TODO maybe also add "AI-based game design patterns"?
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% James and Ben / Bad News / Expressionist / etc
@inproceedings{BadNews,
title={{B}ad {N}ews: an experiment in computationally assisted performance},
author={Samuel, Ben and Ryan, James and Summerville, Adam J and Mateas, Michael and Wardrip-Fruin, Noah},
booktitle={International Conference on Interactive Digital Storytelling},
pages={108--120},
year={2016},
organization={Springer}
}
% this one defines "story recognition" in the James sense
% (he renamed it to "story sifting" only as of the dissertation AFAIK)
@inproceedings{OpenDesignChallenges,
title={Open design challenges for interactive emergent narrative},
author={Ryan, James Owen and Mateas, Michael and Wardrip-Fruin, Noah},
booktitle={International Conference on Interactive Digital Storytelling},
pages={14--26},
year={2015},
organization={Springer}
}
@inproceedings{ComputatrumPersonae,
title={Computatrum personae: toward a role-based taxonomy of (computationally assisted) performance},
author={Samuel, Ben and Ryan, James and Summerville, Adam and Mateas, Michael and Wardrip-Fruin, Noah},
booktitle={Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference},
year={2016}
}
@inproceedings{TalkOfTheTown,
title={Toward characters who observe, tell, misremember, and lie},
author={Ryan, James Owen and Summerville, Adam and Mateas, Michael and Wardrip-Fruin, Noah},
booktitle={Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference},
year={2015}
}
@inproceedings{WritingBuddy,
title={The design of {W}riting {B}uddy: a mixed-initiative approach towards computational story collaboration},
author={Samuel, Ben and Mateas, Michael and Wardrip-Fruin, Noah},
booktitle={International Conference on Interactive Digital Storytelling},
pages={388--396},
year={2016},
organization={Springer}
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% other frequently cited EIS stuff
@article{ASPforPCG,
title={Answer set programming for procedural content generation: a design space approach},
author={Smith, Adam M and Mateas, Michael},
journal={IEEE Transactions on Computational Intelligence and AI in Games},
volume={3},
number={3},
pages={187--200},
year={2011},
publisher={IEEE}
}
@inproceedings{ComputationalCaricatures,
title={Computational caricatures: probing the game design process with {AI}},
author={Smith, Adam M and Mateas, Michael},
booktitle={Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference},
year={2011}
}
@misc{DwarfGrandpa,
title={Simulation of history and recursive narrative scaffolding},
author={Garbe, Jacob},
howpublished={\url{project.jacobgarbe.com/simulation-of-history-and-recursive-narrative-scaffolding}},
year={2018},
month={2},
day={11}
}
@article{PCGML,
title={Procedural content generation via machine learning ({PCGML})},
author={Summerville, Adam and Snodgrass, Sam and Guzdial, Matthew and Holmg{\aa}rd, Christoffer and Hoover, Amy K and Isaksen, Aaron and Nealen, Andy and Togelius, Julian},
journal={IEEE Transactions on Games},
volume={10},
number={3},
pages={257--270},
year={2018},
publisher={IEEE}
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% tabletop games
@misc{ArchivesOfTheSky,
title={Archives of the {S}ky},
author={Reed, Aaron},
howpublished={\url{archivesofthesky.textories.com}},
year={2018}
}
@misc{Microscope,
title={Microscope},
author={Robbins, Ben},
howpublished={\url{lamemage.com/microscope}},
year={2011}
}
@misc{TheQuietYear,
title={The {Q}uiet {Y}ear},
author={Alder, Avery},
howpublished={\url{buriedwithoutceremony.com/the-quiet-year}},
year={2013}
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% digital games
@misc{CrusaderKingsII,
title={Crusader Kings II},
author={Paradox Interactive},
howpublished={\url{paradoxplaza.com/crusader-kings-ii/CKCK02GSK-MASTER.html}},
year={2012}
}
@misc{DwarfFortress,
title={Dwarf Fortress},
author={Bay 12 Games},
howpublished={\url{bay12games.com/dwarves}},
year={2006}
}
@misc{Sims2,
title={The Sims 2},
author={Maxis},
howpublished={\url{ea.com/games/the-sims/the-sims-2}},
year={2004}
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% Max's stuff
@inproceedings{CMCK,
title={Cozy {M}ystery {C}onstruction {K}it: prototyping toward an {AI}-assisted collaborative storytelling mystery game},
author={Kreminski, Max and Acharya, Devi and Junius, Nick and Oliver, Elisabeth and Compton, Kate and Dickinson, Melanie and Focht, Cyril and Mason, Stacey and Mazeika, Stella and Wardrip-Fruin, Noah},
booktitle={Proceedings of the 14th International Conference on the Foundations of Digital Games},
year={2019}
}
@inproceedings{EvaluatingViaRetellings,
title={Evaluating {AI}-based games through retellings},
author={Kreminski, Max and Samuel, Ben and Melcer, Edward and Wardrip-Fruin, Noah},
booktitle={Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
volume={15},
number={1},
pages={45--51},
year={2019}
}
@inproceedings{Felt,
title={Felt: a simple story sifter},
author={Kreminski, Max and Dickinson, Melanie and Wardrip-Fruin, Noah},
booktitle={International Conference on Interactive Digital Storytelling},
pages={267--281},
year={2019},
organization={Springer}
}
@inproceedings{GGaSP,
title={Generative games as storytelling partners},
author={Kreminski, Max and Wardrip-Fruin, Noah},
booktitle={Proceedings of the 14th International Conference on the Foundations of Digital Games},
year={2019}
}
@inproceedings{GTR,
title={Generators that read},
author={Kreminski, Max and Karth, Isaac and Wardrip-Fruin, Noah},
booktitle={Proceedings of the 14th International Conference on the Foundations of Digital Games},
year={2019}
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%% outside stuff Max cites a lot
@incollection{CriticalTechnicalPractice,
title={Toward a critical technical practice: lessons learned in trying to reform {AI}},
author={Agre, Philip},
editor={Bowker, Geoffrey and Star, Susan Leigh and Turner, William and Gasser, Les},
year={1997},
booktitle={Bridging the Great Divide: Social Science, Technical Systems, and Cooperative Work},
pages={131--157},
publisher={Mahwah, NJ: Erlbaum}
}
@inproceedings{MICC,
title={Mixed-initiative co-creativity},
author={Yannakakis, Georgios N and Liapis, Antonios and Alexopoulos, Constantine},
booktitle={Foundations of Digital Games},
year={2014}
}
@article{MICCJournal,
title={Can computers foster human users' creativity? {T}heory and praxis of mixed-initiative co-creativity},
author={Liapis, Antonios and Yannakakis, Georgios N and Alexopoulos, Constantine and Lopes, Phil},
journal={Digital Culture \& Education},
volume={8},
number={2},
pages={136--153},
year={2016}
}
@inproceedings{Retellings,
title={Re-tellings: the fourth layer of narrative as an instrument for critique},
author={Eladhari, Mirjam Palosaari},
booktitle={International Conference on Interactive Digital Storytelling},
pages={65--78},
year={2018},
organization={Springer}
}
@misc{BeyondBranching,
title={Beyond branching: quality-based, salience-based, and waypoint narrative structures},
author={Short, Emily},
howpublished={\url{https://emshort.blog/2016/04/12/beyond-branching-quality-based-and-salience-based-narrative-structures}},
year={2016},
month={4}
}
@inproceedings{Indexter,
title={Indexter: a computational model of the event-indexing situation model for characterizing narratives},
author={Cardona-Rivera, Rogelio E and Cassell, Kara B and Ware, Stephen G and Young, R Michael},
booktitle={Proceedings of the 3rd Workshop on Computational Models of Narrative},
pages={34--43},
year={2012}
}
@inproceedings{EvaluatingIndexter,
title={Evaluating the pairwise event salience hypothesis in {I}ndexter},
author={Kives, Christopher and Ware, Stephen G and Baker, Lewis J},
booktitle={Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference},
year={2015}
}
@inproceedings{Ceptre,
title={Ceptre: a language for modeling generative interactive systems},
author={Martens, Chris},
booktitle={Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference},
year={2015}
}
@phdthesis{CeptreDiss,
title={Programming Interactive Worlds with Linear Logic},
author={Martens, Chris},
year={2015},
school={Carnegie Mellon University}
}
@inproceedings{LanguagesOfPlay,
title={Languages of play: towards semantic foundations for game interfaces},
author={Martens, Chris and Hammer, Matthew A},
booktitle={Proceedings of the 12th International Conference on the Foundations of Digital Games},
pages={32--41},
year={2017},
organization={ACM}
}
@article{PlansAndPlanning,
title={Plans and planning in narrative generation: a review of plan-based approaches to the generation of story, discourse and interactivity in narratives},
author={Young, R Michael and Ware, Stephen G and Cassell, Kara B and Robertson, Justus},
journal={Sprache und Datenverarbeitung, Special Issue on Formal and Computational Models of Narrative},
volume={37},
number={1-2},
pages={41--64},
year={2013}
}
@incollection{PlanningTechnologies,
title={Planning technologies for interactive storytelling},
author={Porteous, Julie},
booktitle={Handbook of Digital Games and Entertainment Technologies},
year={2016},
publisher={Springer}
}
@inproceedings{QudHistory,
title={Subverting historical cause \& effect: generation of mythic biographies in {C}aves of {Q}ud},
author={Grinblat, Jason and Bucklew, C Brian},
booktitle={Proceedings of the 12th International Conference on the Foundations of Digital Games},
pages={76},
year={2017},
organization={ACM}
}
@article{Versu,
title={Versu—a simulationist storytelling system},
author={Evans, Richard and Short, Emily},
journal={IEEE Transactions on Computational Intelligence and AI in Games},
volume={6},
number={2},
pages={113--130},
year={2013},
publisher={IEEE}
}
@article{WikiMystery,
title={Who killed {A}lbert {E}instein? From open data to murder mystery games},
author={Barros, Gabriella Alves Bulhoes and Green, Michael and Liapis, Antonios and Togelius, Julian},
journal={IEEE Transactions on Games},
year={2019},
publisher={IEEE}
}