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Avoid rescanning of areas already cached #3
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I like this idea, i'll tinker with this but the thing with this is opacity is extremely CPU intensive on mobile. |
Let the user set the opacity or use a second set of alpha-blended images? |
would it be a way to draw the scanned circles with a little opacity ... giving them a timout of lets say 5 minutes until they disappear ... they you know where something was scanned little time ago. |
Mmm, I'll start working on a draft. |
Still hoping to see if this could be implemented. Used to be easy to adjust for my own scans using the dev tools but no more. |
I would think that server load would decrease if users could see where other users have recently scanned. There could be a few ways to do this but I think the easiest would be to adjust the way filtered pokemon are hidden on the map. I would guess most users end up heavily filtering their map to remove the common pokemon.
In my brief test, setting the hidden class to an opacity of 0.4 and then hiding the remainingtext completely for filtered pokemon gave good results.
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