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model_covid_info.go
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/*
Finnhub API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 1.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package finnhub
import (
"encoding/json"
)
// CovidInfo struct for CovidInfo
type CovidInfo struct {
// State.
State *string `json:"state,omitempty"`
// Number of confirmed cases.
Case *float32 `json:"case,omitempty"`
// Number of confirmed deaths.
Death *float32 `json:"death,omitempty"`
// Updated time.
Updated *string `json:"updated,omitempty"`
}
// NewCovidInfo instantiates a new CovidInfo object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCovidInfo() *CovidInfo {
this := CovidInfo{}
return &this
}
// NewCovidInfoWithDefaults instantiates a new CovidInfo object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCovidInfoWithDefaults() *CovidInfo {
this := CovidInfo{}
return &this
}
// GetState returns the State field value if set, zero value otherwise.
func (o *CovidInfo) GetState() string {
if o == nil || o.State == nil {
var ret string
return ret
}
return *o.State
}
// GetStateOk returns a tuple with the State field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CovidInfo) GetStateOk() (*string, bool) {
if o == nil || o.State == nil {
return nil, false
}
return o.State, true
}
// HasState returns a boolean if a field has been set.
func (o *CovidInfo) HasState() bool {
if o != nil && o.State != nil {
return true
}
return false
}
// SetState gets a reference to the given string and assigns it to the State field.
func (o *CovidInfo) SetState(v string) {
o.State = &v
}
// GetCase returns the Case field value if set, zero value otherwise.
func (o *CovidInfo) GetCase() float32 {
if o == nil || o.Case == nil {
var ret float32
return ret
}
return *o.Case
}
// GetCaseOk returns a tuple with the Case field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CovidInfo) GetCaseOk() (*float32, bool) {
if o == nil || o.Case == nil {
return nil, false
}
return o.Case, true
}
// HasCase returns a boolean if a field has been set.
func (o *CovidInfo) HasCase() bool {
if o != nil && o.Case != nil {
return true
}
return false
}
// SetCase gets a reference to the given float32 and assigns it to the Case field.
func (o *CovidInfo) SetCase(v float32) {
o.Case = &v
}
// GetDeath returns the Death field value if set, zero value otherwise.
func (o *CovidInfo) GetDeath() float32 {
if o == nil || o.Death == nil {
var ret float32
return ret
}
return *o.Death
}
// GetDeathOk returns a tuple with the Death field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CovidInfo) GetDeathOk() (*float32, bool) {
if o == nil || o.Death == nil {
return nil, false
}
return o.Death, true
}
// HasDeath returns a boolean if a field has been set.
func (o *CovidInfo) HasDeath() bool {
if o != nil && o.Death != nil {
return true
}
return false
}
// SetDeath gets a reference to the given float32 and assigns it to the Death field.
func (o *CovidInfo) SetDeath(v float32) {
o.Death = &v
}
// GetUpdated returns the Updated field value if set, zero value otherwise.
func (o *CovidInfo) GetUpdated() string {
if o == nil || o.Updated == nil {
var ret string
return ret
}
return *o.Updated
}
// GetUpdatedOk returns a tuple with the Updated field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CovidInfo) GetUpdatedOk() (*string, bool) {
if o == nil || o.Updated == nil {
return nil, false
}
return o.Updated, true
}
// HasUpdated returns a boolean if a field has been set.
func (o *CovidInfo) HasUpdated() bool {
if o != nil && o.Updated != nil {
return true
}
return false
}
// SetUpdated gets a reference to the given string and assigns it to the Updated field.
func (o *CovidInfo) SetUpdated(v string) {
o.Updated = &v
}
func (o CovidInfo) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.State != nil {
toSerialize["state"] = o.State
}
if o.Case != nil {
toSerialize["case"] = o.Case
}
if o.Death != nil {
toSerialize["death"] = o.Death
}
if o.Updated != nil {
toSerialize["updated"] = o.Updated
}
return json.Marshal(toSerialize)
}
type NullableCovidInfo struct {
value *CovidInfo
isSet bool
}
func (v NullableCovidInfo) Get() *CovidInfo {
return v.value
}
func (v *NullableCovidInfo) Set(val *CovidInfo) {
v.value = val
v.isSet = true
}
func (v NullableCovidInfo) IsSet() bool {
return v.isSet
}
func (v *NullableCovidInfo) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCovidInfo(val *CovidInfo) *NullableCovidInfo {
return &NullableCovidInfo{value: val, isSet: true}
}
func (v NullableCovidInfo) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCovidInfo) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}