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The new AiFloodMovementAndRange seems to call AddMap with the unit's X and Y pos, instead of the X and Y iterated on in the loop:
C-SkillSys:
fe8u-cskillsys/Wizardry/Core/WeaponRange/Source/MiscHooks.c
Line 161 in c4fb618
Decomp: https://github.com/FireEmblemUniverse/fireemblem8u/blob/master/src/cp_battle.c#L263
As a result, the RangeMap does not get properly filled. This can cause the issue where units with AI2 = 0x6 do not move to targets within 2*mov. There's a discussion with someone who ran into this problem in the FEU discord: https://discordapp.com/channels/144670830150811649/179027738454261760/1334728969161015357
Suggested solution: use ix and iy instead of unit->xPos and unit->yPos.
The text was updated successfully, but these errors were encountered:
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The new AiFloodMovementAndRange seems to call AddMap with the unit's X and Y pos, instead of the X and Y iterated on in the loop:
C-SkillSys:
fe8u-cskillsys/Wizardry/Core/WeaponRange/Source/MiscHooks.c
Line 161 in c4fb618
Decomp:
https://github.com/FireEmblemUniverse/fireemblem8u/blob/master/src/cp_battle.c#L263
As a result, the RangeMap does not get properly filled. This can cause the issue where units with AI2 = 0x6 do not move to targets within 2*mov. There's a discussion with someone who ran into this problem in the FEU discord:
https://discordapp.com/channels/144670830150811649/179027738454261760/1334728969161015357
Suggested solution: use ix and iy instead of unit->xPos and unit->yPos.
The text was updated successfully, but these errors were encountered: