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Since the camera orientation resets on these transitions, we should give the player a couple seconds to get back to a neutral pose.
I considered not resetting the orientation, but then you’d end up looking at the back of your helmet when going eva. The fade will also nicely deal with not showing the transition in/out of the seat.
The text was updated successfully, but these errors were encountered:
Note: after playing around for a while, I’m pretty certain that the camera orientation shouldn’t reset when using a hatch. But a fade to black would still be nice.
Since the camera orientation resets on these transitions, we should give the player a couple seconds to get back to a neutral pose.
I considered not resetting the orientation, but then you’d end up looking at the back of your helmet when going eva. The fade will also nicely deal with not showing the transition in/out of the seat.
The text was updated successfully, but these errors were encountered: