diff --git a/RasterPropMonitor/Handlers/JSIPrimaryFlightDisplay.cs b/RasterPropMonitor/Handlers/JSIPrimaryFlightDisplay.cs index 24e0f0db..a745024b 100644 --- a/RasterPropMonitor/Handlers/JSIPrimaryFlightDisplay.cs +++ b/RasterPropMonitor/Handlers/JSIPrimaryFlightDisplay.cs @@ -352,7 +352,7 @@ public bool RenderPFD(RenderTexture screen, float aspect) // I wonder if doing this as a command buffer might be more efficient? GL.PushMatrix(); - GL.LoadProjectionMatrix(Matrix4x4.Ortho(-cameraSpan, cameraSpan, -cameraSpan, cameraSpan, 0, navballRadius * 3)); + GL.LoadProjectionMatrix(Matrix4x4.Ortho(-cameraSpan, cameraSpan, -cameraSpan, cameraSpan, 0, 1.5f + navballRadius * 3)); var navballMeshFilter = navBall.GetComponent<MeshFilter>(); var navballRenderer = navBall.GetComponent<MeshRenderer>();