- clipRate
- unusedClips
- factoryLevel
- availableMatter
- acquiredMatter
- wire
- harvesterLevel
- wireDroneLevel
- wenn availableMatter = 0 and totalMatter = foundMatter -> done
- probeCost
- probeLaunchLevel
- probeDescendents
- probesLostHaz
- probesLostDrift
- probesLostCombat
- probeCount
- driftersKilled
- drifterCount
- swarmGifts
- processors
- memory
- operations
- maxOps = memory * 1000
- swarmSize = harvesterLevel + wireDroneLevel
- giftCountdown
- qChip0
- qChip1
- qChip2
- qChip3
- qChip4
- qChip5
- qChip6
- qChip7
- qChip8
- qChip9
- stratPickerElement.value
- yomi
- tourneyCost
- honor
- probeTrustUsedDisplay
- probeTrustDisplay
- maxTrustDisplay
- probeSpeed
- probeNav
- probeRep
- probeHaz
- probeFac
- probeHarv
- probeWire
- probeCombat
- probeTrustCost
- maxTrustCost
- unsoldClips = get unsold paper clips
- funds = get Available Funds
- Button:Make Paperclip - buyWire();
- Button:lower - lowerPrice();
- Button:raise - raisePrice();
- Button:marketing - buyAds();
- Button:Wire - buyWire();
- Button:AutoClippers - makeClipper();
- Button:Processors - addProc();
- Button:Memory - addMem();
- Button-Quantum:Compute - qComp();
- Button-Strategic:AutoTourney - toggleAutoTourney();
- Button-Strategic:New Tournament - newTourney();
- Button-Strategic:Run - runTourney();
- Button-ProductionMW:Solar Farm - makeFarm(1);
- Button-ProductionMW:+10 - makeFarm(10);
- Button-ProductionMW:+100 - makeFarm(100);
- Button-ProductionMW:Disassemble All - farmReboot();
- Button-StorageMW:Battery Tower - makeBattery(1);
- Button-StorageMW:+10 - makeBattery(10);
- Button-StorageMW:+100 - makeBattery(100);
- Button-StorageMW:Disassemble All - batteryReboot();
- Button-WireProduction HarvesterDrone:Harvester Drone - makeHarvester(1);
- Button-WireProduction HarvesterDrone:+10 - makeHarvester(10);
- Button-WireProduction HarvesterDrone:+100 - makeHarvester(100);
- Button-WireProduction HarvesterDrone:+1k - makeHarvester(1000);
- Button-WireProduction WireDrone:Wire Drone - makeWireDrone(1);
- Button-WireProduction WireDrone:+10 - makeWireDrone(10);
- Button-WireProduction WireDrone:+100 - makeWireDrone(100);
- Button-WireProduction WireDrone:+1k - makeWireDrone(1000);
- Button-WireProduction WireDrone:Disassemble All - wireDroneReboot();
- Button-Manufacturing:Clip Factory - makeFactory();
- Button-Manufacturing:Disassemble All - factoryReboot();