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KillData.h
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#ifndef __KILLDATA
#define __KILLDATA
// wxWindows includes
#include <wx/datetime.h>
#include <wx/string.h>
#include <wx/dynarray.h>
// Statsgen Includes
class KillData;
enum KillTypes
{
KILL_TYPE_KILL=0,
KILL_TYPE_DEATH,
KILL_TYPE_TEAMKILL,
KILL_TYPE_TEAMKILLVICTIM,
KILL_TYPE_TEAMSWAP,
KILL_TYPE_SUICIDE
};
#define KILL_TYPE_STRING_UNKNOWN "UNKNOWN"
#define KILL_TYPE_STRING_KILL "KILL"
#define KILL_TYPE_STRING_DEATH "DEATH"
#define KILL_TYPE_STRING_TEAMKILL "TEAMKILL"
#define KILL_TYPE_STRING_TEAMKILLVICTIM "TEAMKILLVICTIM"
#define KILL_TYPE_STRING_SUICIDE "SUICIDE"
#define KILL_TYPE_STRING_TEAMSWAP "TEAMSWAP"
WX_DECLARE_OBJARRAY(KillData,ArrayOfKillData);
class KillData
{
public:
KillData();
virtual ~KillData();
KillTypes KillType(int gameType,int playerIndex);
static wxString SQLCreateTable();
static wxString SQLTableName();
bool WriteToDatabase(int roundIndex,int itemIndex);
char *KillTypeText();
wxDateTime killTime;
int gameType;
int mapName;
int playerIndex;
int playerClass;
int playerTeam;
int playerWeapon;
int playerAmmo;
int targetIndex;
int targetClass;
int targetTeam;
int targetDamage;
int targetLocation;
};
#endif