target viability indicators #326
Labels
abilities
The issue is related to an unit ability or more
brainstorm
Still need to figure out details about this
coding
This issue requires some programming
visuals
Various things that easily catch the eye
Milestone
When targeting an ability (and there are multiple targets available), there should be some little icons next to the health widgets indicating the best targets based on mastery stats and defense (maybe even creature size), showing a green arrow pointing upwards if the damage is increased, no icon if the damage is roughly the same and a red arrow pointing downwards if the damage would be decreased. The arrow could be filled if triggering some extra effect, otherwise empty.
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