mobile version #429
Labels
brainstorm
Still need to figure out details about this
coding
This issue requires some programming
marketing
Spreading the word about the project
pipeline
Affects how the project is being developed
visuals
Various things that easily catch the eye
Milestone
Even if the game can virtually run on any type of device due to the technologies used, it doesn't provide a very good experience on smart phones atm, so if it's worth it and we have the resources required, I propose some specific changes.
Current problems
There should be custom tailored Android and iPhone version distributed through their software centers, this would save bandwidth while making the games playable offline.
Basically it will be the same game but trimmed down around the edges, having tailored graphics and code for phones.
Could probably peek at VCMI or Heroes 2 some more but they're ported games and rather horrible from what I've seen.
The main menu can also be optimized, showing fewer options and bigger buttons, also a QR code scan mode, allowing to just join a game on a different machine (like a smart TV running in kiosk mode) and just use the phone as controller.
mock-ups coming soon!
When viewed from a mobile device, the website should also point to app for that specific type of operating system.
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