You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
GTX 1080 Ti produces the following validation layer error:
Vulkan: Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-08740 ] | MessageID = 0x6e224e9 | vkCreateShaderModule(): SPIR-V Capability Float16 was declared, but one of the following requirements is required (VkPhysicalDeviceVulkan12Features::shaderFloat16 OR VK_AMD_gpu_shader_half_float).
The Vulkan spec states: If pCode is a pointer to SPIR-V code, and pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied (https://vulkan.lunarg.com/doc/view/1.4.304.0/windows/1.4-extensions/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-08740)
You could choose to support it or not, however the error shouldn't be there.
Panos
The text was updated successfully, but these errors were encountered:
GTX 1080 Ti produces the following validation layer error:
Vulkan: Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-08740 ] | MessageID = 0x6e224e9 | vkCreateShaderModule(): SPIR-V Capability Float16 was declared, but one of the following requirements is required (VkPhysicalDeviceVulkan12Features::shaderFloat16 OR VK_AMD_gpu_shader_half_float).
The Vulkan spec states: If pCode is a pointer to SPIR-V code, and pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied (https://vulkan.lunarg.com/doc/view/1.4.304.0/windows/1.4-extensions/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-08740)
You could choose to support it or not, however the error shouldn't be there.
Panos
The text was updated successfully, but these errors were encountered: