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Transferring all of one item type should not leave one item stack on cursor if inventory is full #45
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I was only able to recreate this if i had an itemstack in my cursor when activating the move all keybind |
Hmm... Can't recreate it anymore either, and I was doing it in the same chest with the same item type... I'll do some more testing if it comes up again |
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Hmm... Can't recreate it anymore either, and I was doing it in the same chest with the same item type... I'll do some more testing if it comes up again |
Something that I can say however, is that sometimes when I transfer all of one type, the stack does pop up in the cursor for one tick. It's not often, but I have seen it every once in a while. And I assume that when that happens and the inventory is full, the stack just remains in the cursor (which did happen to me once today, so it is very much still a thing) |
The thing is i searched through the code and couldnt find any reference to stacks being put in the cursor. It all happens on the server. |
https://www.youtube.com/watch?v=_IpQe54rphA You can see the itemstack briefly pop up in the cursor at 0:18 before being correctly sent to the chest inventory. And when I move items to my own inventory, sometimes one stack stays on the cursor. All that I am doing is holding ALT and left-clicking on the itemstacks Idk if this helps, if you want me to provide anything more, I will do what I can. |
Your GTNH Discord Username
@KleinGrrmpf
Feature Request
With MouseTweaks, pressing Ctrl+Shift transferred all of one item type until inventory was full, but didn't pick up any stacks onto the cursor. Here, using the Alt modifier to transfer one item type still always leaves a stack on the cursor, which has to be put back or is dropped on the floor upon closing the UI.
Final Checklist
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