diff --git a/unity/Assets/Maroon/Editor/DynamicSceneGenerator.cs b/unity/Assets/Maroon/Editor/DynamicSceneGenerator.cs deleted file mode 100644 index 2fac01fbc..000000000 --- a/unity/Assets/Maroon/Editor/DynamicSceneGenerator.cs +++ /dev/null @@ -1,87 +0,0 @@ -using UnityEngine; -using UnityEditor; - -public class DynamicSceneGenerator : EditorWindow -{ - string myString = "Hello World"; - bool groupEnabled; - bool myBool = true; - float myFloat = 1.23f; - - private int tab = 0; - private string[] tabStrings = { "Build Scene", "Parameters", "Quiz" }; - - // Add menu named "Dynamic Scene Generator" to the Window menu - [MenuItem("Window/Dynamic Scene Generator")] - static void Init() - { - // Get existing open window or if none, make a new one: - DynamicSceneGenerator window = (DynamicSceneGenerator)EditorWindow.GetWindow(typeof(DynamicSceneGenerator), false, "Dynamic Scene Generator"); - window.Show(); - } - - private void OnGUI() - { - tab = GUILayout.Toolbar(tab, tabStrings); - switch(tab) - { - case 0: - showBuildSceneTab(); - break; - case 1: - showParameterTab(); - break; - case 2: - showQuizTab(); - break; - default: - Debug.LogError("DynamicSceneGenerator: Unknown Tab Index."); - break; - } - } - - private void showBuildSceneTab() - { - EditorGUILayout.BeginVertical(); - { - GUILayout.Label("Base Settings", EditorStyles.boldLabel); - myString = EditorGUILayout.TextField("Text Field", myString); - - GUILayout.FlexibleSpace(); - - EditorGUILayout.BeginHorizontal(); - { - GUILayout.FlexibleSpace(); - - if (GUILayout.Button("Build Web View Scene ...")) - { - - } - - EditorGUILayout.Space(); - - if (GUILayout.Button("Build Physic Lab Scene ...")) - { - - } - } - EditorGUILayout.EndHorizontal(); - - EditorGUILayout.Space(); - } - EditorGUILayout.EndVertical(); - } - - private void showParameterTab() - { - groupEnabled = EditorGUILayout.BeginToggleGroup("Optional Settings", groupEnabled); - myBool = EditorGUILayout.Toggle("Toggle", myBool); - myFloat = EditorGUILayout.Slider("Slider", myFloat, -3, 3); - EditorGUILayout.EndToggleGroup(); - } - - private void showQuizTab() - { - - } -} diff --git a/unity/Assets/Maroon/Editor/DynamicSceneGenerator.cs.meta b/unity/Assets/Maroon/Editor/DynamicSceneGenerator.cs.meta deleted file mode 100644 index 1382f9f1e..000000000 --- a/unity/Assets/Maroon/Editor/DynamicSceneGenerator.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ae6f632907fece84c85a72c33a86f908 -timeCreated: 1489594717 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: