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Exploring the world in a server (in multiple dimensions) would not create large amounts of long (haha) long[]s that were referred to by CachedGridEntry.CachedChunkData that would stick around in memory.
GregTech CEu Version
v2.8.10
Modpack Used
Supersymmetry v0.1.14 beta (similar to v0.1.13.6)
Addons Installed
SuSyCore v0.1.42
Environment
Forge Server
New Worlds
Yes
Cross-Mod Interaction
Unsure
Expected Behavior
Exploring the world in a server (in multiple dimensions) would not create large amounts of long (haha) long[]s that were referred to by CachedGridEntry.CachedChunkData that would stick around in memory.
Actual Behavior
Here is an actual example of a heap dump generated from one of these:
https://drive.google.com/file/d/1dMmioS3zh8X-yzCa35Cfi3Y_lM7vfqQ-/view?usp=drive_link
Note that most memory is taken up by long[]s, and halfway down, we start seeing these:
Steps to Reproduce
Load a Supersymmetry server (maybe a client instance)
Move around a while
Perform heap dump
Analyze using VisualVM
Additional Information
This may require a refactor of world generation, which already was in need of one.
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