Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

m3l3 - Tank's priority is to destroy building first, not kill players #160

Open
LtJoeBaylor opened this issue Jul 4, 2024 · 1 comment
Labels
Minor Bug Small bug, not a big priority

Comments

@LtJoeBaylor
Copy link
Collaborator

In the original game, the main goal of the tank is to kill the player, not to destroy the building. In SP, you can even save the other two walls from being destroyed if you're not going to hide behind them. The fact that the tank's priority is to destroy the walls first, rather than the players, makes this part of the mission path easier to get through, and makes the tank an easier enemy, as the players have more time to destroy it.

case160.mp4
@LtJoeBaylor LtJoeBaylor added the Minor Bug Small bug, not a big priority label Jul 4, 2024
@1337Smithy
Copy link
Collaborator

Not sure about the logic in place, but it could be it is targeting a player other than yourself.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Minor Bug Small bug, not a big priority
Projects
None yet
Development

No branches or pull requests

2 participants