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Copy pathFigura_Trojkat.h
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Figura_Trojkat.h
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#pragma once
#include "figura_abstract.h"
// POZYCJA O Y
// 3 0
// 0 1 2 1
//
// 3 4 5 X
// POZYCJA 1 Y
// 0 -1
// 1 3 0
// 2 1
//
// 4 5 X
// POZYCJA 2 Y
// -1
// 0 1 2 0
// 3 1
//
// 3 4 5 X
// POZYCJA 3 Y
// 3 -1
// 0 1 0
// 2 1
//
// 4 5 X
class Figura_Trojkat :
public Figura_Abstract
{
public:
//RUCH KLOCKIEM
bool Move ( ALLEGRO_KEYBOARD_STATE &keyState , const std::vector< std::array<DataMap,10> > & Map ) ;
//AUTOMATYCZNY RUCH KLOCKIEM W DOL
bool MoveDown ( const std::vector< std::array<DataMap,10> > & Map ) ;
//RYSUJEMY KLOCEK NA MAPIE ???????
void DrawBlock () ;
//KOLIZJA KLOCKA
bool Colision ( const std::vector< std::array<DataMap,10> > & Map ) ;
//RYSUJEMY NASTEPNE KLOCKI
void DrawNext () ;
//ZWRACA KOLOR I POZYCJE BLOKOW
const std::vector< DataBlock > ReturnDataBlock () ;
//AUTOMATYCZNY RUCH W DOL POZYCJA 0
bool Auto_Down_0 ( const std::vector< std::array<DataMap,10> > & Map ) ;
//DLA 1
bool Auto_Down_1 ( const std::vector< std::array<DataMap,10> > & Map ) ;
//DLA 2
bool Auto_Down_2 ( const std::vector< std::array<DataMap,10> > & Map ) ;
//DLA 3
bool Auto_Down_3 ( const std::vector< std::array<DataMap,10> > & Map ) ;
//RUCH KLOCKA POZYCJA 0
bool Move_0 ( ALLEGRO_KEYBOARD_STATE &keyState , const std::vector< std::array<DataMap,10> > & Map ) ;
//POZYCJA 1
bool Move_1 ( ALLEGRO_KEYBOARD_STATE &keyState , const std::vector< std::array<DataMap,10> > & Map ) ;
//POZYCJA 2
bool Move_2 ( ALLEGRO_KEYBOARD_STATE &keyState , const std::vector< std::array<DataMap,10> > & Map ) ;
//POZYCJA 3
bool Move_3 ( ALLEGRO_KEYBOARD_STATE &keyState , const std::vector< std::array<DataMap,10> > & Map ) ;
//SPRAWDZAMY CZY ZMIANA POZYCJI JEST MOZLIWA
bool Change_Position ( const std::vector< std::array<DataMap,10> > & Map ) ;
//POZWOLENIE NA ZMIANE POZYCJI
void Change_Position()
{
Change_Position1 = true ;
}
//POMOCNA ZMIENNA
ALLEGRO_COLOR color1 ;
Figura_Trojkat()
{
//ILOSC POZYCJI
NumberPosition = 4 ;
int a = rand() % 5 ;
switch(a)
{
case 0 :
color1 = al_map_rgb( 24 , 230 , 38 ) ;
break ;
case 1:
color1 = al_map_rgb( 24 , 52 , 230 ) ;
break ;
case 2:
color1 = al_map_rgb( 255 , 255 , 255 ) ;
break ;
case 3:
color1 = al_map_rgb( 253 , 0 , 253 ) ;
break ;
case 4:
color1 = al_map_rgb( 253 , 25 , 0 ) ;
break ;
}
//LOSUJEMY POZYCJE FIGURY
a = rand() % NumberPosition ;
DataBlock abc ;
switch(a)
{
case 0:
Position = 0 ;
abc.x = 3 ;
abc.y = 1 ;
abc.color = color1 ;
Figura.push_back( abc ) ;
abc.x = 4 ;
abc.y = 1 ;
Figura.push_back( abc ) ;
abc.x = 5 ;
abc.y = 1 ;
Figura.push_back( abc ) ;
abc.x = 4 ;
abc.y = 0 ;
Figura.push_back( abc ) ;
break ;
case 1:
Position = 1 ;
abc.x = 4 ;
abc.y = -1 ;
abc.color = color1 ;
Figura.push_back( abc ) ;
abc.x = 4 ;
abc.y = 0 ;
Figura.push_back( abc ) ;
abc.x = 4 ;
abc.y = 1 ;
Figura.push_back( abc ) ;
abc.x = 5 ;
abc.y = 0 ;
Figura.push_back( abc ) ;
break ;
case 2:
Position = 2 ;
abc.x = 3 ;
abc.y = 0 ;
abc.color = color1 ;
Figura.push_back( abc ) ;
abc.x = 4 ;
abc.y = 0 ;
Figura.push_back( abc ) ;
abc.x = 5 ;
abc.y = 0 ;
Figura.push_back( abc ) ;
abc.x = 4 ;
abc.y = 1 ;
Figura.push_back( abc ) ;
break ;
case 3:
Position = 3 ;
abc.x = 4 ;
abc.y = 0 ;
abc.color = color1 ;
Figura.push_back( abc ) ;
abc.x = 5 ;
abc.y = 0 ;
Figura.push_back( abc ) ;
abc.x = 5 ;
abc.y = 1 ;
Figura.push_back( abc ) ;
abc.x = 5 ;
abc.y = -1 ;
Figura.push_back( abc ) ;
break ;
}
}
};