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Menu_Screen.cpp
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#include "Menu_Screen.h"
void Menu_Screen::Handling_Keyboard( ALLEGRO_EVENT &events , ALLEGRO_KEYBOARD_STATE &keyState , ALLEGRO_TIMER *MoveFPS , ALLEGRO_TIMER *ChangeFPS )
{
//EVENT KLAWIATURY
if(events.type == ALLEGRO_EVENT_KEY_DOWN)
{
//PORUSZANIE SIE PO MENU
if( al_key_down(&keyState , ALLEGRO_KEY_LEFT) )
{
if(Select_Options <= 0)
Select_Options = 0 ;
else
Select_Options-- ;
}
else if( al_key_down(&keyState , ALLEGRO_KEY_RIGHT) )
{
if(Select_Options >= 1)
Select_Options = 1 ;
else
Select_Options++ ;
}
//WYBOR POZYCJI NA MENU
if(al_key_down(&keyState , ALLEGRO_KEY_ENTER))
switch(Select_Options)
{
case 0:
End_Menu_ = true ;
STATE = GAME ;
break ;
case 1:
End_Menu_ = true ;
Game_ = false ;
break ;
}
}//if(events.type == ALLEGRO_EVENT_KEY_DOWN)
}
void Menu_Screen::Handling_Mouse( ALLEGRO_EVENT &events )
{
//EVENT MYSZKI
if(events.type == ALLEGRO_EVENT_MOUSE_AXES)
{
x = events.mouse.x ;
y = events.mouse.y ;
//START
if( x < 350 && x > 150 && y < 500 && y > 400 )
Select_Options = 0 ;
//EXIT
else if( x < 650 && x > 450 && y < 500 && y > 400 )
Select_Options = 1 ;
}//if(events.type == ALLEGRO_EVENT_MOUSE_AXES)
//OBSLUGA KLIKNIECIA MYSZKI
if(events.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN)
{
//POBIERAMY STAN MYSZKI
al_get_mouse_state(&state);
//KLIKNIECIE LEWY PRZYCISK MYSZKI
if( state.buttons & 1 )
{
//START
if( x < 350 && x > 150 && y < 500 && y > 400 )
{
End_Menu_ = true ;
STATE = GAME ;
}
//EXIT
if( x < 650 && x > 450 && y < 500 && y > 400 )
{
End_Menu_ = true ;
Game_ = false ;
}
}
}//if(events.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN)
}
void Menu_Screen::Draw_Screen( ALLEGRO_EVENT &events , ALLEGRO_TIMER *FPS , ALLEGRO_TIMER *MapFPS )
{
//OBSLUGA EVENTU CZASU
if(events.type == ALLEGRO_EVENT_TIMER)
{
if( events.timer.source == FPS )
draw = true ;
}
//ODSWIEZAMY EKRAN
if(draw)
{
//draw = false ;
al_draw_bitmap( Screen_Bitmap["Menu_Background"] , 0 , 0 , NULL ) ;
al_draw_bitmap( Screen_Bitmap["Start"] , 150 , 400 , NULL ) ;
al_draw_bitmap( Screen_Bitmap["Exit"] , 450 , 400 , NULL ) ;
switch(Select_Options)
{
case 0:
al_draw_bitmap( Screen_Bitmap["Start2"] , 150 , 400 , NULL ) ;
break ;
case 1:
al_draw_bitmap( Screen_Bitmap["Exit2"] , 450 , 400 , NULL ) ;
break ;
}//switch(Select_Options)
//al_flip_display() ;
//al_clear_to_color(al_map_rgb(0 , 0 , 0)) ;
}
}
void Menu_Screen::Screen_Lighten()
{
//TWORZYMY BITMAPE ORAZ KOPIUJEMY OBECNY display
Screen_Photo = al_create_bitmap( 800 , 600 ) ;
ALLEGRO_BITMAP *Prev_Target = al_get_target_bitmap() ;
//USTAWIAMY RYSOWANIE NA NOWEJ BITMAPIE
al_set_target_bitmap( Screen_Photo ) ;
al_draw_bitmap( Screen_Bitmap["Menu_Background"] , 0 , 0 , NULL ) ;
al_draw_bitmap( Screen_Bitmap["Start"] , ScreenWidth / 2 - 100 , 200 , NULL ) ;
al_draw_bitmap( Screen_Bitmap["Exit"] , ScreenWidth / 2 - 100 , 500 , NULL ) ;
//USTAWIAMY STARY display (CHODZI O RYSOWANIE JAKBY WYBOR OKNA)
al_set_target_bitmap( Prev_Target ) ;
//PETLA RYSUJACA OBRAZ Z CORAZ MNIEJSZA PRZEZROCZYSTOSCIA
for( float i = 0 ; i <= 1 ; i += 0.001 )
{
//ZMIANA KOLORU (JESLI DOBRZE ROZUMIEM) [BEZ TEGO NIE DZIALA TAK JAK TRZEBA]
al_set_blender( ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA ) ;
//RYSUJEMY BITMAPE Z ODPOWIEDNIM KANALEM ALPHA (PRZEZROCZYSTOSC)
al_draw_tinted_bitmap( Screen_Photo , al_map_rgba_f( 1 , 1 , 1 , i ) , 0 , 0 , 0 ) ;
al_flip_display() ;
al_clear_to_color(al_map_rgb(0 , 0 , 0)) ;
//al_rest(5.0) ;
}
}
void Menu_Screen::Screen_Fading()
{
for( float i = 1 ; i >= 0 ; i -= 0.001 )
{
//ZMIANA KOLORU (JESLI DOBRZE ROZUMIEM) [BEZ TEGO NIE DZIALA TAK JAK TRZEBA]
al_set_blender( ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA ) ;
//RYSUJEMY BITMAPE Z ODPOWIEDNIM KANALEM ALPHA (PRZEZROCZYSTOSC)
al_draw_tinted_bitmap( Screen_Photo , al_map_rgba_f( 1 , 1 , 1 , i ) , 0 , 0 , 0 ) ;
al_flip_display() ;
al_clear_to_color(al_map_rgb(0 , 0 , 0)) ;
//al_rest(5.0) ;
}
}