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0x0C type #6
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Was able to extract images by change the 0C to 01, but tiles and colors get completed messed up because of additional bytes of info later on the file. Gonna leave an example for 2 equal images with the same resolution but used for different purposes in-game. (The later is blurrier than its supposed to be.) |
did you find a solution? |
I am running into the same issue with a vita game called Meiji Tokyo Renka [PCSG00896].
What's especially inconvenient is that the thumbnail images extract fine but the full sized images all have this error. |
Each tile represents a file with data starting with 'HEP\x0'. The first 32 bytes contain information, followed by image data, and the last 1024 bytes comprise the image palette. |
been having a problem extracting the MZPs from Recode LOL Here's the error I encounter
Idk if it's because I only have the scripts the documentation specifies, but it is quite ironic I'm having issues with the same game years later! ^^ If you have found out how to unzip them, please tell me! I have big plans for Recode |
Used this tool to extract files from the DRAMAtical Murder re:code game for the PS Vita. While most of the files are able to be extracted just fine, some specific MZP files from the image MRG result in an "Unknown type 0x0C" error, with the program closing after it. All files were extracted from the original MRG/HED/NAM using the hedunit tool and _extract_mzp DEBUG do show that the files have a "mrgd00" header and entries but its unable to extract them. What could be causing this? (Files attached)
BG.zip
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