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It would be neat if we had the ability to override the fog rendering in specific areas using commands. Such that say, a specially made dungeon could have really close fog to make it feel more claustrophobic and scary, as an example. This would be very useful for creating ambience in adventure maps and on more role play oriented servers.
Maybe something like
/fog override [target] [property] [value]
Where "property" refers to the individual values seen in the debug command, like "Raniness". Of course we'd also want a reset command to return anyone to normal, where normal would just be dictated by the biome. Could also hook some kind of profiles system, maybe loading the same kind of JSON files used for defining biome fog via resource pack and allowing them to be set as whole overrides via command, something like
/fog override [target] profile [profile name]
This way you could set individual properties for prototyping a fog profile in game, and then load those as profiles in the future for easier access
Anyways, thanks for your time!
The text was updated successfully, but these errors were encountered:
It would be neat if we had the ability to override the fog rendering in specific areas using commands. Such that say, a specially made dungeon could have really close fog to make it feel more claustrophobic and scary, as an example. This would be very useful for creating ambience in adventure maps and on more role play oriented servers.
Maybe something like
/fog override [target] [property] [value]
Where "property" refers to the individual values seen in the debug command, like "Raniness". Of course we'd also want a reset command to return anyone to normal, where normal would just be dictated by the biome. Could also hook some kind of profiles system, maybe loading the same kind of JSON files used for defining biome fog via resource pack and allowing them to be set as whole overrides via command, something like
/fog override [target] profile [profile name]
This way you could set individual properties for prototyping a fog profile in game, and then load those as profiles in the future for easier access
Anyways, thanks for your time!
The text was updated successfully, but these errors were encountered: