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.gitignore
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# =============== #
# Rider #
# =============== #
.idea
# =============== #
# Git config #
# =============== #
.gitmodules
# =============== #
# Unity generated #
Add a comment to this line
# =============== #
[Ll]ibrary/
[Tt]emp/
[Bb]uild/
# Unity3D Generated File On Crash Reports
sysinfo.txt
*.log
# Rewired examples
Recollection/Assets/Rewired/Examples/
# Unity3D Generated File containing the used Unity version
ProjectVersion.txt
# ===================================== #
# Visual Studio / MonoDevelop generated #
# ===================================== #
[Ee]xportedObj/
[Oo]bj/
.vs/
*.svd
*.userprefs
*.csproj
*.pidb
*.suo
*.sln
*.user
*.unityproj
*.booproj
*.VC.db
# ============ #
# OS generated #
# ============ #
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
#BLOBs
*.m4v
#*.ogg
*.aifc
*.aifc.meta
*.mp3.meta
*.mp4.meta
*.m4v.meta
*.ogg.meta
# Never ignore DLLs in the FMOD subfolder.
!/[Aa]ssets/Plugins/FMOD/**/lib/*
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
!/[Aa]ssets/Gizmos/FMOD/*
!/[Aa]ssets/Editor Default Resources/FMOD/*
# Ignore the Cache folder since it is updated locally.
/[Aa]ssets/Plugins/FMOD/Cache/*
# Ignore bank files
*.bank
*.bank.meta
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
# Log files can be ignored.
fmod_editor.log