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CMakeLists.txt
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cmake_minimum_required(VERSION 3.11 FATAL_ERROR)
project(shaderunner)
option(WARN_VERBOSE "Enable highest warning level and disable warnings as errors" OFF)
option(GL_DEBUG_CONTEXT "Create OpenGL debug context" OFF)
set(SOURCE_DIR sources/src)
set(LIB_DIR ${CMAKE_CURRENT_LIST_DIR}/../lib)
# ==============================================================================
# Boost should be built using the "tagged" naming convention
set(BOOST_ROOT
"${LIB_DIR}/boost"
CACHE
PATH
"Boost root installation"
)
set(Boost_ARCHITECTURE "-x64")
set(Boost_USE_STATIC_LIBS OFF)
set(Boost_USE_DEBUG_LIBS ON)
set(Boost_USE_RELEASE_LIBS ON)
set(Boost_USE_MULTITHREADED ON)
unset(Boost_USE_STATIC_RUNTIME)
set(Boost_NO_BOOST_CMAKE ON)
unset(Boost_USE_STATIC_RUNTIME CACHE)
find_package(Boost REQUIRED MODULE
COMPONENTS
filesystem
)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED PATHS ${LIB_DIR})
find_package(imgui CONFIG REQUIRED PATHS ${LIB_DIR})
find_package(bass CONFIG QUIET PATHS ${LIB_DIR})
# ==============================================================================
set(UTILITY_DIR ${SOURCE_DIR}/utility)
set( UTILITY_SOURCES
${UTILITY_DIR}/file.cc
${UTILITY_DIR}/clock.cc
)
set(OGLBASE_DIR ${SOURCE_DIR}/oglbase)
set( OGLBASE_SOURCES
${OGLBASE_DIR}/error.cc
${OGLBASE_DIR}/framebuffer.cc
${OGLBASE_DIR}/handle.cc
${OGLBASE_DIR}/shader.cc
)
set(UIBASE_DIR ${SOURCE_DIR}/uibase)
set( UIBASE_SOURCES
${UIBASE_DIR}/gizmo_layer.cc
${UIBASE_DIR}/imguicontext.cc
)
set(SHADERUNNER_DIR ${SOURCE_DIR}/shaderunner)
set( SHADERUNNER_SOURCES
${SHADERUNNER_DIR}/shaderunner.cc
${SHADERUNNER_DIR}/shader_cache.cc
)
set(APPBASE_DIR ${SOURCE_DIR}/appbase)
set( APPBASE_SOURCES
${APPBASE_DIR}/layer_mediator.cc
${APPBASE_DIR}/imgui_layer.cc
)
set(WIN32_BOOTSTRAP_DIR ${SOURCE_DIR}/win32_bootstrap)
set( WIN32_BOOTSTRAP_SOURCES
${WIN32_BOOTSTRAP_DIR}/main.cc
)
set(XLIB_BOOTSTRAP_DIR ${SOURCE_DIR}/xlib_bootstrap)
set( XLIB_BOOTSTRAP_SOURCES
${XLIB_BOOTSTRAP_DIR}/main.cc
)
# ==============================================================================
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
add_compile_options(-std:c++latest)
add_compile_definitions(_SCL_SECURE_NO_WARNINGS)
if (WARN_VERBOSE)
add_compile_options(-Wall)
else()
add_compile_options(-W4 -WX)
endif(WARN_VERBOSE)
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
add_compile_options(-std=c++17)
if (WARN_VERBOSE)
add_compile_options(-Weverything)
else()
add_compile_options(-Werror)
endif(WARN_VERBOSE)
else()
message("${CMAKE_CXX_COMPILER_ID}")
endif()
function(_COMMON_PROJECT_OPTIONS TARGET_NAME)
target_include_directories(${TARGET_NAME}
PRIVATE
sources/inc
)
target_link_libraries(${TARGET_NAME}
PRIVATE
Boost::filesystem
)
if(${GL_DEBUG_CONTEXT})
add_compile_definitions(SR_GL_DEBUG_CONTEXT)
endif()
endfunction()
# ==============================================================================
add_library(utility STATIC ${UTILITY_SOURCES})
_common_project_options(utility)
# ______________________________________________________________________________
add_library(oglbase STATIC ${OGLBASE_SOURCES})
target_link_libraries(oglbase
PUBLIC
OpenGL::GL
GLEW::GLEW
)
_common_project_options(oglbase)
# ______________________________________________________________________________
add_library(uibase STATIC ${UIBASE_SOURCES})
target_link_libraries(uibase
PUBLIC
imgui::imgui
PRIVATE
oglbase
)
_common_project_options(uibase)
# ______________________________________________________________________________
add_library(shaderunner STATIC ${SHADERUNNER_SOURCES})
target_link_libraries(shaderunner
PRIVATE
utility
oglbase
)
_common_project_options(shaderunner)
add_library(utl SHARED ${UTILITY_SOURCES})
_common_project_options(utl)
add_library(ogb SHARED ${OGLBASE_SOURCES})
target_link_libraries(ogb PUBLIC OpenGL::GL GLEW::GLEW)
_common_project_options(ogb)
add_library(sr MODULE ${SHADERUNNER_SOURCES})
target_link_libraries(sr PRIVATE utl ogb)
_common_project_options(sr)
# ______________________________________________________________________________
add_library(appbase STATIC ${APPBASE_SOURCES})
target_link_libraries(appbase
PUBLIC
oglbase
PRIVATE
shaderunner
uibase
)
_common_project_options(appbase)
# ______________________________________________________________________________
if (WIN32)
add_executable(win32_bootstrap WIN32 ${WIN32_BOOTSTRAP_SOURCES})
target_link_libraries(win32_bootstrap
PRIVATE
appbase
)
_common_project_options(win32_bootstrap)
# NOTE(andrea.machizaud) Fetch Glew dynamic library path directly from CMake imported target
get_target_property(GLEW_DSO_PATH
GLEW::GLEW
IMPORTED_LOCATION
)
message(STATUS "[install/GLEW] DSO path: ${GLEW_DSO_PATH}")
add_custom_command(
TARGET win32_bootstrap
POST_BUILD
COMMAND
${CMAKE_COMMAND} -E copy_if_different
"${GLEW_DSO_PATH}"
$<TARGET_FILE_DIR:win32_bootstrap>
)
install(TARGETS win32_bootstrap
DESTINATION
"${CMAKE_CURRENT_BINARY_DIR}/install"
)
install(FILES
"${GLEW_DSO_PATH}"
DESTINATION
"${CMAKE_CURRENT_BINARY_DIR}/install"
)
endif()
# ______________________________________________________________________________
find_package(X11 REQUIRED)
add_executable(xlib_bootstrap ${XLIB_BOOTSTRAP_SOURCES})
target_link_libraries(xlib_bootstrap
PRIVATE
X11
X11::Xfixes
appbase
bass::bass
)
_common_project_options(xlib_bootstrap)
install(TARGETS xlib_bootstrap DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install")
get_target_property(BASS_DSO_PATH
bass::bass
IMPORTED_LOCATION
)
add_custom_command(
TARGET xlib_bootstrap
POST_BUILD
COMMAND
${CMAKE_COMMAND} -E copy_if_different
"${BASS_DSO_PATH}"
$<TARGET_FILE_DIR:xlib_bootstrap>
)
install(FILES "${BASS_DSO_PATH}" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install")
# ==============================================================================
set(CPACK_PACKAGE_NAME "Shade Runner")
set(CPACK_PACKAGE_VERSION "0.0.2")
include(CPack)