The editor lets you move, rotate, color, an existing entity or create new ones from the prop spawner.
There are 3 modes:
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Move & Rotate
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The main mode, the entity will move to your cursor location, and can be rotated.
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Tools:
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Stacker Tool - Let's you automatically snap the next prop you spawn to the specified side of the previously spawned item. This lets you build a fence, automatically setting the next prop to the right
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Collision Rotation - Let's you have entities change their rotation to be off the normal vector of your cursor's location. This means when you looking at a wall, our a ceiling, the prop will act like that surface is the ground.
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Color
- Lets you change the color of the entity
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Scale (Wall Editor only)
- Let's you change the dimensions of the invisible wall
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Free Look
- Lets you freely use your weapons and move around, to confirm the placement of your entity.
The controls differ for each mode
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Done / Spawn -
Use (E)
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Cancel -
Walk (SHIFT) + Use (E)
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Change Mode -
Zoom (MIDDLE MOUSE)
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Change spawn type (dynamic -> physics -> dynamic non-solid) -
Duck (CTRL) + Use (E)
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Rotate - Hold
Reload (R)
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Move
mouse left/right
to change heading (or roll if axis changed) -
Move
mouse up/down
to change pitch -
While holding,
Left Mouse
to cycle axis from heading/pitch to roll -
While holding,
Right Mouse
to cycle through snap angles -
While holding,
Jump (SPACE)
to cycle the stacker tool -
While holding,
Walk (SHIFT)
, to toggle collision -
While holding,
Crouch (CTRL)
, to toggle collision rotate
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Left Mouse
to move entity farther away -
Right Mouse
to move the entity closer
Color components refer to the letter in RGBA (Red Green Blue Alpha)
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Change color component (R G B A) -
Use (E)
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Decrease value of color component -
Left Mouse
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Increase value of color component -
Right Mouse
No specific controls
Only active when editing / creating invisible walls
(broken)