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editor_guide.md

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The editor lets you move, rotate, color, an existing entity or create new ones from the prop spawner.

Modes

There are 3 modes:

  • Move & Rotate

    • The main mode, the entity will move to your cursor location, and can be rotated.

    • Tools:

      • Stacker Tool - Let's you automatically snap the next prop you spawn to the specified side of the previously spawned item. This lets you build a fence, automatically setting the next prop to the right

      • Collision Rotation - Let's you have entities change their rotation to be off the normal vector of your cursor's location. This means when you looking at a wall, our a ceiling, the prop will act like that surface is the ground.

  • Color

    • Lets you change the color of the entity
  • Scale (Wall Editor only)

    • Let's you change the dimensions of the invisible wall
  • Free Look

    • Lets you freely use your weapons and move around, to confirm the placement of your entity.

Controls

The controls differ for each mode

Global (all modes)

  • Done / Spawn - Use (E)

  • Cancel - Walk (SHIFT) + Use (E)

  • Change Mode - Zoom (MIDDLE MOUSE)

Move & Rotate

  • Change spawn type (dynamic -> physics -> dynamic non-solid) - Duck (CTRL) + Use (E)

  • Rotate - Hold Reload (R)

    • Move mouse left/right to change heading (or roll if axis changed)

    • Move mouse up/down to change pitch

    • While holding, Left Mouse to cycle axis from heading/pitch to roll

    • While holding, Right Mouse to cycle through snap angles

    • While holding, Jump (SPACE) to cycle the stacker tool

    • While holding, Walk (SHIFT), to toggle collision

    • While holding, Crouch (CTRL), to toggle collision rotate

  • Left Mouse to move entity farther away

  • Right Mouse to move the entity closer

Color

Color components refer to the letter in RGBA (Red Green Blue Alpha)

  • Change color component (R G B A) - Use (E)

  • Decrease value of color component - Left Mouse

  • Increase value of color component - Right Mouse

Free Look

No specific controls

Scale

Only active when editing / creating invisible walls

(broken)