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Maple.js
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/**
* Copyright (c) 2012 Ivo Wetzel.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
(function() {
// Maple itself will always use negative numbers
// So games are free to make use of any positive value they like
var Message = {
CONNECT: -1,
START: -2,
STOP: -3,
ERROR: -4,
PING: -5,
PONG: -6
};
var Error = {
INVALID_DATA: -1,
MESSAGE_TOO_SHORT: -2,
ALREADY_CONNECTED: -3,
UNSUPPORTED_VERSION: -4
};
// Switch between Server and Client
if (typeof window === 'undefined') {
module.exports = {
Server: null,
Message: Message,
Error: Error
};
module.exports.ObjectList = require('./lib/ObjectList');
module.exports.Class = require('./lib/Class').Class;
require('./Server');
} else {
window.Maple = {
Message: Message,
Error: Error
};
}
})();