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Retro8 wan't start on my laptop after successful buit:
Initializing color table
Using renderer pixel format: SDL_PIXELFORMAT_ARGB8888
Loading extended PICO-8 Api
libc++abi: terminating with uncaught exception of type std::bad_alloc: std::bad_alloc
zsh: abort ./retro8
The output of cmake:
-- The C compiler identification is AppleClang 14.0.0.14000029
-- The CXX compiler identification is AppleClang 14.0.0.14000029
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /Library/Developer/CommandLineTools/usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /Library/Developer/CommandLineTools/usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found SDL2: /opt/homebrew/lib/libSDL2main.a;/opt/homebrew/lib/libSDL2.dylib;-framework Cocoa
-- Configuring done
-- Generating done
-- Build files have been written to: /Users/me/git/retro8
The text was updated successfully, but these errors were encountered:
I'm getting the same outcome when I try to run a freshly-built executable on Ubuntu 20.04.4…
Initializing color table
Using renderer pixel format: SDL_PIXELFORMAT_ARGB8888
Loading extended PICO-8 Api
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
Aborted (core dumped)
Retro8 wan't start on my laptop after successful buit:
The output of cmake:
The text was updated successfully, but these errors were encountered: