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Hello! I'm developing a platformer. I've been testing it on Pico8 itself and it has been running pretty smoothly.
Tried playing it on my pocketgo with retroarch and retro8 core and it worked pretty fine. I've added a bunch of code and now it suddenly no longer boots on my pocketgo. I don't even know where to start to debug this. I thought the cause could be the time() function or the amount of sprites but it's not. Maybe it's one of the newer versions of pico8's additions that broke it?
Can anyone help me with this? I don't even know where to start 😅
Hello! I'm developing a platformer. I've been testing it on Pico8 itself and it has been running pretty smoothly.
Tried playing it on my pocketgo with retroarch and retro8 core and it worked pretty fine. I've added a bunch of code and now it suddenly no longer boots on my pocketgo. I don't even know where to start to debug this. I thought the cause could be the time() function or the amount of sprites but it's not. Maybe it's one of the newer versions of pico8's additions that broke it?
Can anyone help me with this? I don't even know where to start 😅
This is the game btw.
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