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Releases: JannisX11/blockbench

3.3.1 - A Bugfix Update

25 Jan 18:22
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Changes

  • Added new skin templates: Ender Dragon, Iron Golem, Boat, Minecart, Java Edition Fox
  • Palettes can now be imported from PNG graphics
  • Added clear button to file inputs in dialogs

Bugfixes

  • Cube counter is no longer in outliner toolbar
  • UV Editor Menu doesn’t open without elements selected
  • GUI front lighting remains visible in edit mode

3.3.0 - The Skin Update

23 Jan 18:04
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Changes

  • Added Skin editing mode
  • Added Help Menu
  • Added animation timeline markers
  • Added Front GUI Light option for item models
  • Added axis color indicators to number sliders
  • Transform offsets are now displayed in the status bar
  • Added actions to move keyframes back and forth
  • Added pre-particle effect script input for animations
  • Previous/Next Keyframe Beyframe buttons are now restricted to the current animator and channel
  • Added link to Sketchfab setup guide to Sketchfab upload success dialog
  • Painting tools now use a crosshair cursor
  • Brush now shows the brush target around the cursor in the UV editor panel
  • #439 add Box UV toggle for OptiFine JPM
  • #496 Downscale exported OBJ models by 16
  • #509 Option to use BoxUV templates on non box uv models
  • #511 Load background from clipboard

Bugfixes

  • Double clicking number slider doesn’t instantly reset value
  • Empty submenus are not hidden
  • JSON compiler doesn’t correctly write tab characters
  • Animated textures are not displayed correctly in UV editor
  • Cube pivots at default values are not exported in bedrock format
  • Incorrect parent class in exported 1.14 modded entity models
  • Box UV isn’t available in OptiFine Part format
  • Timeline box selection doesn’t scroll the timeline very smoothly
  • Fixed an issue with the dev-plugin folder path
  • Creating a template does not save uv mirroring into undo point
  • Pasting elements doesn’t update element rotation
  • Pasting locators does not create a unique name
  • #452 Line brush bleeds over UV region
  • #459 AutoUV resets UV mirrors
  • #505 UV overlay doesn’t resize itself correctly when zoomed in

3.2.2 - A Bugfix Update

22 Dec 16:44
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Changes

  • Improved plugin loading speed

Bugfixes

  • UV editor sometimes uses incorrect vertical snapping resolution
  • Face UV templates do not generate texture for faces smaller than 0.5 pixel
  • Cannot use rotate gizmo in display gui due to flat angles
  • Issue with painting grid on invisible cubes
  • Display sliders disappear while using paint tools
  • Z-Axis is inverted in bedrock legacy model export
  • Keybindings for select widgets do not work correctly
  • Custom accent text color does not work
  • #445 OptiFine JPM- importing a missing face isn’t transparent
  • #446 OptiFine JEM- exporting messes up the UVs
  • #447 OptiFine JEM- some UVs are imported wrong
  • #493 Center pivot doesn’t work correctly when on multiple parent folders
  • #497 Hidden separators re-appear when resetting toolbar
  • #501 Texture appears as unsaved when opening a bbmodel
  • #502 Issue with JEM submodel translation

3.2.1 - A Bugfix Update

17 Dec 16:50
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Changes

  • Added method to add setting categories
  • Added method to delete settings
  • Added setting to disable hover highlighting
  • Timelapse recorder now picks up numbering where the previous timelapse ended

Bugfixes

  • Display settings slots involving a cube reference do not load
  • Keyframe click boxes are larger than keyframes
  • Bar Select scrolling doesn’t trigger update method
  • UV coordinates on block models get exported incorrectly
  • Cube highlights are visible in screenshots
  • #500 Name sanitizing in outliner is not global

3.2.0 - The Color Update

15 Dec 19:20
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Changes

  • Color Palettes
  • Custom CSS Editor
  • New Theme format
  • Added Timelapse Recorder
  • Checkerboard background for UV Editor and Preview
  • Java Model (.java) import
  • Added cube highlighting
  • Added action to create a keyframe
  • Added instructions channel for animations
  • Keybind conflicts are now highlighted
  • Color Picker tool can now pick colors from background image
  • Added tabbing functionality to Outliner and slider text inputs
  • Slider inputs now support mathematical expressions
  • Improved user experience on touch devices
  • Added stylus support with pressure and tilt sensitivity
  • Added labels for toolbar widgets such as sliders
  • Ctrl + S can now save project files if the model was loaded from a project
  • Project files now include textures by default
  • Bedrock entity models now prompt to load the linked textures
  • #479 Scroll support for list selectors
  • #413 Feedback on remove blank faces
  • #438 add double clicking to the folder icon to open and close
  • #471 Bone support for free models
  • #475 Don’t run line brush if the line goes through 2 cubes
  • #488 Dragging animation files into blockbench
  • Increased dragging threshold for panels
  • Added setting to deactivate format size limits
  • Support for 1.14 modded entity format
  • Added file inputs to dialog form API
  • Added API for custom settings
  • Updated Electron to 6.1.4
  • #467 Update Jimp.js to 0.8.5
  • #468 Update Sortable js to 1.10.1
  • #469 Update to Jquery 3.4.1

Bugfixes

  • UV reverse select ignores uv editor offset
  • #407 Broken vertex snapping on rotated cubes/groups
  • #431 “Button” color selection tab at incorrect location on Layout settings
  • #451 Copy doesn’t work while on paint mode
  • #453 Add model imports same texture again when it already exists
  • #455 Rotated elements wont move relative to the group when using arrow keys
  • #458 Player Display Sides Swapped (Minor)
  • #463 Particle not exported if unused in the model (Minor, but a little annoying)
  • #470 Shift clicking object wont open folder path on bedrock mode
  • #472 Smoother snapping with arrow keys
  • #474 Duplicating cube in wireframe mode makes it invisible
  • #437 Non square textures are not properly supported when using per-face-UV
  • #473 Planes get resized incorrectly
  • #478 Change north arrow color with grid color
  • #484 UV backround color is sometimes incorrect
  • #486 Deleted faces of Optifine Part get recreated when reloading
  • #487 Adding a .json on free model converts project into a java/block model
  • #489 Camera locks into place in “Quad-View”
  • Backups are not compressed
  • Bone Z axis is inverted
  • Event ‘process_chat_message’ doesn’t use the correct chat message instance
  • Scaling incorrectly scales formats with integer only cube sizes.

3.1.1

06 Sep 00:01
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v3.1.1

v3.1.1

3.1.0 - The Timeline Update

17 Aug 17:17
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3.0.6 - A Bugfix Update

01 Aug 09:17
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v3.0.6

v3.0.6

3.0.5 - The Resolution Update

31 Jul 22:08
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3.0.4 - A Bugfix Update

26 Jul 11:39
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v3.0.4

v3.0.4