From 3babf966c0e1ede64d9f78a8ad9a17cb9b7b5dcc Mon Sep 17 00:00:00 2001 From: JarWarren <43893126+JarWarren@users.noreply.github.com> Date: Mon, 28 Sep 2020 15:20:38 -0600 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2486b18..c5e0a67 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ Ex. `SKScene.update()` calls `update()` on all of its children. * While the gameplay works great, there's an occasional bug with audio. `SKAction.playSoundFileNamed(_:waitForCompletion:)` was designed for simple sound effects. Sadly in practice I got unreliable results. Apparently other developers have been encountering this issue for years. A real project might use SKAudioNode or AVPlayer. -* I don't have every asset from the original game. So no pause buttton or fancy medals after a game over. +* I don't have every asset from the original game. So no pause button or fancy medals after a game over. ### Changes I would make for a bigger game * In a larger project I might have made GameObject a word-for-word copy of all SKScene callbacks. Here, it only has 3 functions - `setUp()`, `update()` and `changeState(to:)`.