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Aas far I can see, the models don't actually depict the disk of the sun itself — just, as the name suggests, its effect on the atmosphere.
What's the best way to do this? I can calculate the proper position in the sky (there are several rust crates that have the real-world algorithms already done) — should I put a literal sphere there, or... is there a better way?
The text was updated successfully, but these errors were encountered:
One idea might be to extend the Nishita shader to draw the sun's disk (and a diffuse atmospheric "halo") at the proper position, color-shifted appropriately. I'm imagining something looking kind of like this, from a Minute Physics video...
Aas far I can see, the models don't actually depict the disk of the sun itself — just, as the name suggests, its effect on the atmosphere.
What's the best way to do this? I can calculate the proper position in the sky (there are several rust crates that have the real-world algorithms already done) — should I put a literal sphere there, or... is there a better way?
The text was updated successfully, but these errors were encountered: