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abmvideo for 3D Mixed-Agent Ecosystem with Pathfinding fails #1118
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I tried to create an empty function |
@jedbrown are you sure you have copy pasted every code block, in particular this one:
? |
Certainly a possibility to miss that. I appreciate that suggestion. Here is the code block using Agents, Agents.Pathfinding
using Random
import ImageMagick
using FileIO: load
@agent struct Rabbit(ContinuousAgent{3,Float64})
energy::Float64
end
@agent struct Fox(ContinuousAgent{3,Float64})
energy::Float64
end
@agent struct Hawk(ContinuousAgent{3,Float64})
energy::Float64
end
@multiagent Animal(Rabbit, Fox, Hawk)
eunorm(vec) = √sum(vec .^ 2)
const v0 = (0.0, 0.0, 0.0) # we don't use the velocity field here
function initialize_model(
heightmap_url =
"https://raw.githubusercontent.com/JuliaDynamics/" *
"JuliaDynamics/master/videos/agents/rabbit_fox_hawk_heightmap.png",
water_level = 8,
grass_level = 20,
mountain_level = 35;
n_rabbits = 160, ## initial number of rabbits
n_foxes = 30, ## initial number of foxes
n_hawks = 30, ## initial number of hawks
Δe_grass = 25, ## energy gained from eating grass
Δe_rabbit = 30, ## energy gained from eating one rabbit
rabbit_repr = 0.06, ## probability for a rabbit to (asexually) reproduce at any step
fox_repr = 0.03, ## probability for a fox to (asexually) reproduce at any step
hawk_repr = 0.02, ## probability for a hawk to (asexually) reproduce at any step
rabbit_vision = 6, ## how far rabbits can see grass and spot predators
fox_vision = 10, ## how far foxes can see rabbits to hunt
hawk_vision = 15, ## how far hawks can see rabbits to hunt
rabbit_speed = 1.3, ## movement speed of rabbits
fox_speed = 1.1, ## movement speed of foxes
hawk_speed = 1.2, ## movement speed of hawks
regrowth_chance = 0.03, ## probability that a patch of grass regrows at any step
dt = 0.1, ## discrete timestep each iteration of the model
seed = 42, ## seed for random number generator
)
# Download and load the heightmap. The grayscale value is converted to `Float64` and
# scaled from 1 to 40
heightmap = floor.(Int, convert.(Float64, load(download(heightmap_url))) * 39) .+ 1
# The x and y dimensions of the pathfinder are that of the heightmap
dims = (size(heightmap)..., 50)
# The region of the map that is accessible to each type of animal (land-based or flying)
# is defined using `BitArrays`
land_walkmap = BitArray(falses(dims...))
air_walkmap = BitArray(falses(dims...))
for i in 1:dims[1], j in 1:dims[2]
# land animals can only walk on top of the terrain between water_level and grass_level
if water_level < heightmap[i, j] < grass_level
land_walkmap[i, j, heightmap[i, j]+1] = true
end
# air animals can fly at any height upto mountain_level
if heightmap[i, j] < mountain_level
air_walkmap[i, j, (heightmap[i, j]+1):mountain_level] .= true
end
end
# Generate the RNG for the model
rng = MersenneTwister(seed)
# Note that the dimensions of the space do not have to correspond to the dimensions
# of the pathfinder. Discretisation is handled by the pathfinding methods
space = ContinuousSpace((100., 100., 50.); periodic = false)
# Generate an array of random numbers, and threshold it by the probability of grass growing
# at that location. Although this causes grass to grow below `water_level`, it is
# effectively ignored by `land_walkmap`
grass = BitArray(
rand(rng, dims[1:2]...) .< ((grass_level .- heightmap) ./ (grass_level - water_level)),
)
properties = (
# The pathfinder for rabbits and foxes
landfinder = AStar(space; walkmap = land_walkmap),
# The pathfinder for hawks
airfinder = AStar(space; walkmap = air_walkmap, cost_metric = MaxDistance{3}()),
Δe_grass = Δe_grass,
Δe_rabbit = Δe_rabbit,
rabbit_repr = rabbit_repr,
fox_repr = fox_repr,
hawk_repr = hawk_repr,
rabbit_vision = rabbit_vision,
fox_vision = fox_vision,
hawk_vision = hawk_vision,
rabbit_speed = rabbit_speed,
fox_speed = fox_speed,
hawk_speed = hawk_speed,
heightmap = heightmap,
grass = grass,
regrowth_chance = regrowth_chance,
water_level = water_level,
grass_level = grass_level,
dt = dt,
)
model = StandardABM(Animal, space; agent_step! = animal_step!,
model_step! = model_step!, rng, properties)
# spawn each animal at a random walkable position according to its pathfinder
for _ in 1:n_rabbits
pos = random_walkable(model, model.landfinder)
agent = (Animal ∘ Rabbit)(model, pos, v0, rand(abmrng(model), Δe_grass:2Δe_grass))
add_agent_own_pos!(agent, model)
end
for _ in 1:n_foxes
pos = random_walkable(model, model.landfinder)
agent = (Animal ∘ Fox)(model, pos, v0, rand(abmrng(model), Δe_rabbit:2Δe_rabbit))
add_agent_own_pos!(agent, model)
end
for _ in 1:n_hawks
pos = random_walkable(model, model.airfinder)
agent = (Animal ∘ Hawk)(model, pos, v0, rand(abmrng(model), Δe_rabbit:2Δe_rabbit))
add_agent_own_pos!(agent, model)
end
return model
end
animal_step!(animal, model) = animal_step!(animal, model, variant(animal))
function animal_step!(rabbit, model, ::Rabbit)
# Eat grass at this position, if any
if get_spatial_property(rabbit.pos, model.grass, model) == 1
model.grass[get_spatial_index(rabbit.pos, model.grass, model)] = 0
rabbit.energy += model.Δe_grass
end
# The energy cost at each step corresponds to the amount of time that has passed
# since the last step
rabbit.energy -= model.dt
# All animals die if their energy reaches 0
if rabbit.energy <= 0
remove_agent!(rabbit, model, model.landfinder)
return
end
# Get a list of positions of all nearby predators
predators = [
x.pos for x in nearby_agents(rabbit, model, model.rabbit_vision) if
variant(x) isa Fox || variant(x) isa Hawk
]
# If the rabbit sees a predator and isn't already moving somewhere
if !isempty(predators) && is_stationary(rabbit, model.landfinder)
# Try and get an ideal direction away from predators
direction = (0., 0., 0.)
for predator in predators
# Get the direction away from the predator
away_direction = (rabbit.pos .- predator)
# In case there is already a predator at our location, moving anywhere is
# moving away from it, so it doesn't contribute to `direction`
all(away_direction .≈ 0.) && continue
# Add this to the overall direction, scaling inversely with distance.
# As a result, closer predators contribute more to the direction to move in
direction = direction .+ away_direction ./ eunorm(away_direction) ^ 2
end
# If the only predator is right on top of the rabbit
if all(direction .≈ 0.)
# Move anywhere
chosen_position = random_walkable(rabbit.pos, model, model.landfinder, model.rabbit_vision)
else
# Normalize the resultant direction, and get the ideal position to move it
direction = direction ./ eunorm(direction)
# Move to a random position in the general direction of away from predators
position = rabbit.pos .+ direction .* (model.rabbit_vision / 2.)
chosen_position = random_walkable(position, model, model.landfinder, model.rabbit_vision / 2.)
end
plan_route!(rabbit, chosen_position, model.landfinder)
end
# Reproduce with a random probability, scaling according to the time passed each
# step
rand(abmrng(model)) <= model.rabbit_repr * model.dt && reproduce!(rabbit, model)
# If the rabbit isn't already moving somewhere, move to a random spot
if is_stationary(rabbit, model.landfinder)
plan_route!(
rabbit,
random_walkable(rabbit.pos, model, model.landfinder, model.rabbit_vision),
model.landfinder
)
end
# Move along the route planned above
move_along_route!(rabbit, model, model.landfinder, model.rabbit_speed, model.dt)
end
function animal_step!(fox, model, ::Fox)
# Look for nearby rabbits that can be eaten
food = [x for x in nearby_agents(fox, model) if variant(x) isa Rabbit]
if !isempty(food)
remove_agent!(rand(abmrng(model), food), model, model.landfinder)
fox.energy += model.Δe_rabbit
end
# The energy cost at each step corresponds to the amount of time that has passed
# since the last step
fox.energy -= model.dt
# All animals die once their energy reaches 0
if fox.energy <= 0
remove_agent!(fox, model, model.landfinder)
return
end
# Random chance to reproduce every step
rand(abmrng(model)) <= model.fox_repr * model.dt && reproduce!(fox, model)
# If the fox isn't already moving somewhere
if is_stationary(fox, model.landfinder)
# Look for any nearby rabbits
prey = [x for x in nearby_agents(fox, model, model.fox_vision) if variant(x) isa Rabbit]
if isempty(prey)
# Move anywhere if no rabbits were found
plan_route!(
fox,
random_walkable(fox.pos, model, model.landfinder, model.fox_vision),
model.landfinder,
)
else
# Move toward a random rabbit
plan_route!(fox, rand(abmrng(model), map(x -> x.pos, prey)), model.landfinder)
end
end
move_along_route!(fox, model, model.landfinder, model.fox_speed, model.dt)
end
function animal_step!(hawk, model, ::Hawk)
# Look for rabbits nearby
food = [x for x in nearby_agents(hawk, model) if variant(x) isa Rabbit]
if !isempty(food)
# Eat (remove) the rabbit
remove_agent!(rand(abmrng(model), food), model, model.airfinder)
hawk.energy += model.Δe_rabbit
# Fly back up
plan_route!(hawk, hawk.pos .+ (0., 0., 7.), model.airfinder)
end
# The rest of the stepping function is similar to that of foxes, except hawks use a
# different pathfinder
hawk.energy -= model.dt
if hawk.energy <= 0
remove_agent!(hawk, model, model.airfinder)
return
end
rand(abmrng(model)) <= model.hawk_repr * model.dt && reproduce!(hawk, model)
if is_stationary(hawk, model.airfinder)
prey = [x for x in nearby_agents(hawk, model, model.hawk_vision) if variant(x) isa Rabbit]
if isempty(prey)
plan_route!(
hawk,
random_walkable(hawk.pos, model, model.airfinder, model.hawk_vision),
model.airfinder,
)
else
plan_route!(hawk, rand(abmrng(model), map(x -> x.pos, prey)), model.airfinder)
end
end
move_along_route!(hawk, model, model.airfinder, model.hawk_speed, model.dt)
end
function reproduce!(animal, model)
animal.energy = Float64(ceil(Int, animal.energy / 2))
new_agent = Animal(typeof(variant(animal))(model, random_position(model), v0, animal.energy))
add_agent!(new_agent, model)
end
function model_step!(model)
# To prevent copying of data, obtain a view of the part of the grass matrix that
# doesn't have any grass, and grass can grow there
growable = view(
model.grass,
model.grass .== 0 .& model.water_level .< model.heightmap .<= model.grass_level,
)
# Grass regrows with a random probability, scaling with the amount of time passing
# each step of the model
growable .= rand(abmrng(model), length(growable)) .< model.regrowth_chance * model.dt
end
model = initialize_model()
using GLMakie # CairoMakie doesn't do 3D plots well
animalcolor(a::Rabbit) = :brown
animalcolor(a::Fox) = :orange
animalcolor(a::Hawk) = :blue
const ABMPlot = Agents.get_ABMPlot_type()
function Agents.static_preplot!(ax::Axis3, p::ABMPlot)
surface!(
ax,
(100/205):(100/205):100,
(100/205):(100/205):100,
p.abmobs[].model[].heightmap;
colormap = :terrain
)
end
abmvideo(
"rabbit_fox_hawk.mp4",
model;
figure = (size = (800, 700),),
frames = 300,
framerate = 15,
agent_color = animalcolor,
agent_size = 1.0,
title = "Rabbit Fox Hawk with pathfinding"
)
Here is the error: ERROR: MethodError: no method matching animalcolor(::Animal)
The function `animalcolor` exists, but no method is defined for this combination of argument types.
Closest candidates are:
animalcolor(::Hawk)
@ Main ~/Projects/Oxitec/genetic_modelling/src/julia-version/spatial_modelling/src/init_spatial_model.jl:305
animalcolor(::Fox)
@ Main ~/Projects/Oxitec/genetic_modelling/src/julia-version/spatial_modelling/src/init_spatial_model.jl:304
animalcolor(::Rabbit)
@ Main ~/Projects/Oxitec/genetic_modelling/src/julia-version/spatial_modelling/src/init_spatial_model.jl:303
Stacktrace:
[1] (::AgentsVisualizations.var"#35#36"{StandardABM{…}, typeof(animalcolor)})(i::Int64)
@ AgentsVisualizations ./none:0
[2] iterate
@ ./generator.jl:48 [inlined]
[3] collect
@ ./array.jl:791 [inlined]
[4] abmplot_colors(model::StandardABM{…}, ac::typeof(animalcolor))
@ AgentsVisualizations ~/.julia/packages/Agents/piS7I/ext/AgentsVisualizations/src/spaces/abstract.jl:63
[5] (::AgentsVisualizations.var"#15#19")(arg1#233::Function, arg2#234::StandardABM{…})
@ AgentsVisualizations ./none:0
[6] #map#13
@ ~/.julia/packages/Observables/YdEbO/src/Observables.jl:570 [inlined]
[7] map
@ ~/.julia/packages/Observables/YdEbO/src/Observables.jl:568 [inlined]
[8] lift_attributes(model::Observable{…}, ac::Observable{…}, as::Observable{…}, am::Observable{…}, offset::Observable{…})
@ AgentsVisualizations ~/.julia/packages/Agents/piS7I/ext/AgentsVisualizations/src/abmplot.jl:197
[9] plot!(p::MakieCore.Plot{AgentsVisualizations._abmplot, Tuple{ABMObservable{…}}})
@ AgentsVisualizations ~/.julia/packages/Agents/piS7I/ext/AgentsVisualizations/src/abmplot.jl:146
[10] connect_plot!(parent::Scene, plot::MakieCore.Plot{AgentsVisualizations._abmplot, Tuple{ABMObservable{…}}})
@ Makie ~/.julia/packages/Makie/Y3ABD/src/interfaces.jl:395
[11] plot!
@ ~/.julia/packages/Makie/Y3ABD/src/interfaces.jl:412 [inlined]
[12] plot!(ax::Axis3, plot::MakieCore.Plot{AgentsVisualizations._abmplot, Tuple{ABMObservable{…}}})
@ Makie ~/.julia/packages/Makie/Y3ABD/src/figureplotting.jl:412
[13] _create_plot!(::Function, ::Dict{…}, ::Axis3, ::ABMObservable{…})
@ Makie ~/.julia/packages/Makie/Y3ABD/src/figureplotting.jl:381
[14] _abmplot!(::Axis3, ::Vararg{…}; kw::@Kwargs{…})
@ AgentsVisualizations ~/.julia/packages/MakieCore/EU17Y/src/recipes.jl:195
[15] abmplot!(ax::Axis3, abmobs::ABMObservable{…}; params::Dict{…}, add_controls::Bool, enable_inspection::Bool, enable_space_checks::Bool, kwargs::@Kwargs{…})
@ AgentsVisualizations ~/.julia/packages/Agents/piS7I/ext/AgentsVisualizations/src/abmplot.jl:80
[16] abmplot!
@ ~/.julia/packages/Agents/piS7I/ext/AgentsVisualizations/src/abmplot.jl:61 [inlined]
[17] #abmplot!#3
@ ~/.julia/packages/Agents/piS7I/ext/AgentsVisualizations/src/abmplot.jl:38 [inlined]
[18] abmplot!
@ ~/.julia/packages/Agents/piS7I/ext/AgentsVisualizations/src/abmplot.jl:22 [inlined]
[19] abmplot(model::StandardABM{…}; figure::@NamedTuple{…}, axis::@NamedTuple{…}, warn_deprecation::Bool, kwargs::@Kwargs{…})
@ AgentsVisualizations ~/.julia/packages/Agents/piS7I/ext/AgentsVisualizations/src/abmplot.jl:9
[20] abmvideo(file::String, model::StandardABM{…}; spf::Nothing, dt::Int64, framerate::Int64, frames::Int64, title::String, showstep::Bool, figure::@NamedTuple{…}, axis::@NamedTuple{}, recordkwargs::@NamedTuple{…}, kwargs::@Kwargs{…})
@ AgentsVisualizations ~/.julia/packages/Agents/piS7I/ext/AgentsVisualizations/src/convenience.jl:115
[21] top-level scope
@ ~/Projects/Oxitec/genetic_modelling/src/julia-version/spatial_modelling/src/init_spatial_model.jl:320
Some type information was truncated. Use `show(err)` to see complete types. |
Okay this seems like an un-updated example due to the changes of |
Thanks for the response. So does |
Actually on my browser (at least Opera) I only see the video layout, not the actual video. |
See the new Tutorial for how to dispatch on multi agent types. You need the variantof function. |
Describe the bug
The tutorial in version: 6.2 from
3D Mixed-Agent Ecosystem with Pathfinding
I have copied and ran the entire tutorial, the code blocks all execute, but when it comes to executing the
abmvideo
exceptions are thrown and says there is no method foranimalcolor
for typeAnimal
I had already ran the code defining the
animalcolor
based on agent typeMinimal Working Example
Code from tutorial:
Give the following error:
If the code is runnable, it will help us identify the problem faster.
The code is from the tutorial.
Agents.jl version
v6.1.12 (Version available from general registry)
v6.2
Please provide the version you use (you can do
Pkg.status("Agents")
.The text was updated successfully, but these errors were encountered: