From 56130c1ccffbb1b5dff5d835d39d10924913ab68 Mon Sep 17 00:00:00 2001 From: Karhgath Date: Tue, 10 Sep 2024 10:26:24 -0400 Subject: [PATCH] Updated FirstSolarSat contrat to fix loopholes Should fix loopholes of having disconnected batteries and hopefully should thwart potential killed avionics cheese, requiring to stay above 100 battery for 2 hours after the 14 days orbit. The above should not affect large solar sat with enough intake for 14 days or sputnik with small solar way of completing the contract. --- .../Early Satellites (Light)/FirstSolarSat.cfg | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/GameData/RP-1/Contracts/Early Satellites (Light)/FirstSolarSat.cfg b/GameData/RP-1/Contracts/Early Satellites (Light)/FirstSolarSat.cfg index cb03141ecce..5a592b95e1d 100644 --- a/GameData/RP-1/Contracts/Early Satellites (Light)/FirstSolarSat.cfg +++ b/GameData/RP-1/Contracts/Early Satellites (Light)/FirstSolarSat.cfg @@ -143,7 +143,7 @@ CONTRACT_TYPE minRate = -1000000 maxRate = 0.00001 completeInSequence = true - } + } PARAMETER { @@ -152,6 +152,16 @@ CONTRACT_TYPE resource = ElectricCharge minQuantity = 100 completeInSequence = true - } + + PARAMETER + { + name = Duration + type = Duration + duration = 2h + preWaitText = Check for battery level + waitingText = Checking for battery level + completionText = Battery level: Confirmed + } + } } }