From 083e5e8d953ec1d578c5a85a356722761dd3a195 Mon Sep 17 00:00:00 2001 From: Eogos Date: Sun, 27 Sep 2020 12:29:19 -0400 Subject: [PATCH 1/4] minor updates/fixes to CUP player presets Changes: - Fixed unaligned comments at the start of the presets - Added TT650 to TKA and ChDKZ presets - Added Zubr-Class LCAC to SLA and CDF presets - Added Search Light static to ACR, BAF, CDF, ChDKZ, SLA, and TKA presets - Added GAZ-24 to SLA preset - Added Mi-171Sh to CDF preset - Added Metis AT-13 to TKA preset - Added L134A1 to BAF presets - Updated all comments of "UAZ" to "UAZ-469" in ACR, CDF, ChDKZ, SLA, and TKA presets --- .../presets/players/cup_acr_desert.sqf | 55 +++++++++--------- .../presets/players/cup_acr_woodland.sqf | 55 +++++++++--------- .../presets/players/cup_baf_desert.sqf | 44 +++++++------- .../presets/players/cup_baf_woodland.sqf | 50 ++++++++-------- Missionframework/presets/players/cup_cdf.sqf | 57 ++++++++++--------- .../presets/players/cup_chdkz.sqf | 56 +++++++++--------- Missionframework/presets/players/cup_sla.sqf | 57 ++++++++++--------- .../presets/players/cup_takistan.sqf | 56 +++++++++--------- .../presets/players/cup_usa_desert.sqf | 42 +++++++------- .../presets/players/cup_usa_woodland.sqf | 42 +++++++------- .../presets/players/cup_usmc_desert.sqf | 42 +++++++------- .../presets/players/cup_usmc_woodland.sqf | 42 +++++++------- 12 files changed, 308 insertions(+), 290 deletions(-) diff --git a/Missionframework/presets/players/cup_acr_desert.sqf b/Missionframework/presets/players/cup_acr_desert.sqf index 905dddf18..0395afa07 100644 --- a/Missionframework/presets/players/cup_acr_desert.sqf +++ b/Missionframework/presets/players/cup_acr_desert.sqf @@ -2,7 +2,7 @@ File: cup_acr_desert.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-22 - Last Update: 2020-05-25 + Last Update: 2020-09-27 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -23,26 +23,26 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building. -KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. -KPLIB_b_fobTruck = "CUP_B_T810_Repair_CZ_DES"; // This is the FOB as a vehicle. -KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. -KPLIB_b_mobileRespawn = "CUP_B_LR_Ambulance_CZ_D"; // This is the mobile respawn (and medical) truck. -KPLIB_b_potato01 = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_B_CZ_Crew_DES"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_B_CZ_Pilot_DES"; // This defines the pilot for helicopters. -KPLIB_b_addHeli = "B_Heli_Light_01_F"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. -KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. -KPLIB_b_logiTruck = "CUP_B_T810_Unarmed_CZ_DES"; // These are the trucks which are used in the logistic convoy system. -KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. -KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. -KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. -KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. -KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. -KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. -KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. -KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. -KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "CUP_B_T810_Repair_CZ_DES"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_B_LR_Ambulance_CZ_D"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_B_CZ_Crew_DES"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_B_CZ_Pilot_DES"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "B_Heli_Light_01_F"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. +KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_B_T810_Unarmed_CZ_DES"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- @@ -79,12 +79,12 @@ KPLIB_b_infantry = [ ]; KPLIB_b_vehLight = [ - ["CUP_B_UAZ_Unarmed_ACR",100,0,50], // UAZ - ["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ (Open) - ["CUP_B_UAZ_MG_ACR",100,40,50], // UAZ (DShKM) - ["CUP_B_UAZ_AGS30_ACR",100,60,50], // UAZ (AGS-30) - ["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ (SPG-9) - ["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ (Metis-M) + ["CUP_B_UAZ_Unarmed_ACR",100,0,50], // UAZ-469 + ["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ-469 (Open) + ["CUP_B_UAZ_MG_ACR",100,40,50], // UAZ-469 (DShKM) + ["CUP_B_UAZ_AGS30_ACR",100,60,50], // UAZ-469 (AGS-30) + ["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ-469 (SPG-9) + ["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ-469 (Metis-M) ["CUP_B_LR_Transport_CZ_D",200,0,50], // Land Rover 110 (Transport) Desert ["CUP_B_LR_MG_CZ_D",200,40,50], // Land Rover 110 (M2) Desert ["CUP_B_LR_Special_CZ_D",250,100,50], // Land Rover 110 (Special) Desert @@ -124,6 +124,7 @@ KPLIB_b_vehAir = [ ]; KPLIB_b_vehStatic = [ + ["CUP_B_SearchLight_static_ACR",10,0,0], // Search Light ["CUP_B_DSHKM_ACR",25,40,0], // DShKM ["CUP_B_AGS_ACR",35,60,0], // AGS-30 ["CUP_B_2b14_82mm_ACR",80,150,0], // Podnos 2B14 diff --git a/Missionframework/presets/players/cup_acr_woodland.sqf b/Missionframework/presets/players/cup_acr_woodland.sqf index 264e924d3..bf1e9511e 100644 --- a/Missionframework/presets/players/cup_acr_woodland.sqf +++ b/Missionframework/presets/players/cup_acr_woodland.sqf @@ -2,7 +2,7 @@ File: cup_acr_woodland.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-22 - Last Update: 2020-05-25 + Last Update: 2020-09-27 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -23,26 +23,26 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building. -KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. -KPLIB_b_fobTruck = "CUP_B_T810_Repair_CZ_WDL"; // This is the FOB as a vehicle. -KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. -KPLIB_b_mobileRespawn = "CUP_B_LR_Ambulance_CZ_W"; // This is the mobile respawn (and medical) truck. -KPLIB_b_potato01 = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_B_CZ_Crew_WDL"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_B_CZ_Pilot_WDL"; // This defines the pilot for helicopters. -KPLIB_b_addHeli = "B_Heli_Light_01_F"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. -KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. -KPLIB_b_logiTruck = "CUP_B_T810_Unarmed_CZ_WDL"; // These are the trucks which are used in the logistic convoy system. -KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. -KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. -KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. -KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. -KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. -KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. -KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. -KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. -KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "CUP_B_T810_Repair_CZ_WDL"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_B_LR_Ambulance_CZ_W"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_B_CZ_Crew_WDL"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_B_CZ_Pilot_WDL"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "B_Heli_Light_01_F"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. +KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_B_T810_Unarmed_CZ_WDL"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- @@ -79,12 +79,12 @@ KPLIB_b_infantry = [ ]; KPLIB_b_vehLight = [ - ["CUP_B_UAZ_Unarmed_ACR",100,0,50], // UAZ - ["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ (Open) - ["CUP_B_UAZ_MG_ACR",100,40,50], // UAZ (DShKM) - ["CUP_B_UAZ_AGS30_ACR",100,60,50], // UAZ (AGS-30) - ["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ (SPG-9) - ["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ (Metis-M) + ["CUP_B_UAZ_Unarmed_ACR",100,0,50], // UAZ-469 + ["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ-469 (Open) + ["CUP_B_UAZ_MG_ACR",100,40,50], // UAZ-469 (DShKM) + ["CUP_B_UAZ_AGS30_ACR",100,60,50], // UAZ-469 (AGS-30) + ["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ-469 (SPG-9) + ["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ-469 (Metis-M) ["CUP_B_LR_Transport_CZ_W",200,0,50], // Land Rover 110 (Transport) Woodland ["CUP_B_LR_MG_CZ_W",200,40,50], // Land Rover 110 (M2) Woodland ["CUP_B_LR_Special_CZ_W",250,100,50], // Land Rover 110 (Special) Woodland @@ -121,6 +121,7 @@ KPLIB_b_vehAir = [ ]; KPLIB_b_vehStatic = [ + ["CUP_B_SearchLight_static_ACR",10,0,0], // Search Light ["CUP_B_DSHKM_ACR",25,40,0], // DShKM ["CUP_B_AGS_ACR",35,60,0], // AGS-30 ["CUP_B_2b14_82mm_ACR",80,150,0], // Podnos 2B14 diff --git a/Missionframework/presets/players/cup_baf_desert.sqf b/Missionframework/presets/players/cup_baf_desert.sqf index c746e81b9..b712a788c 100644 --- a/Missionframework/presets/players/cup_baf_desert.sqf +++ b/Missionframework/presets/players/cup_baf_desert.sqf @@ -2,7 +2,7 @@ File: cup_baf_desert.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-15 - Last Update: 2020-05-25 + Last Update: 2020-09-27 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -23,26 +23,26 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. -KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. -KPLIB_b_fobTruck = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle. -KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. -KPLIB_b_mobileRespawn = "CUP_B_LR_Ambulance_GB_D"; // This is the mobile respawn (and medical) truck. -KPLIB_b_potato01 = "CUP_B_CH47F_GB"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_B_BAF_Soldier_Crew_DDPM"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_B_BAF_Soldier_Helipilot_DDPM"; // This defines the pilot for helicopters. -KPLIB_b_addHeli = "CUP_B_SA330_Puma_HC2_BAF"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. -KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. -KPLIB_b_logiTruck = "CUP_B_MTVR_BAF_DES"; // These are the trucks which are used in the logistic convoy system. -KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. -KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. -KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. -KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. -KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. -KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. -KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. -KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. -KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_B_LR_Ambulance_GB_D"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_B_CH47F_GB"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_B_BAF_Soldier_Crew_DDPM"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_B_BAF_Soldier_Helipilot_DDPM"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "CUP_B_SA330_Puma_HC2_BAF"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. +KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_B_MTVR_BAF_DES"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- @@ -124,8 +124,10 @@ KPLIB_b_vehAir = [ ]; KPLIB_b_vehStatic = [ + ["CUP_B_SearchLight_static_BAF_DDPM",10,0,0], // Search Light ["CUP_B_L111A1_BAF_DDPM",25,40,0], // L111A1 Machine Gun ["CUP_B_L111A1_MiniTripod_BAF_DDPM",25,40,0], // L111A1 Minitripod + ["CUP_B_L134A1_TriPod_BAF_DDPM",50,80,0], // L134A1 ["CUP_WV_B_CRAM",500,500,0], // C-RAM ["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS ["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS diff --git a/Missionframework/presets/players/cup_baf_woodland.sqf b/Missionframework/presets/players/cup_baf_woodland.sqf index f78f11564..f76e88fd4 100644 --- a/Missionframework/presets/players/cup_baf_woodland.sqf +++ b/Missionframework/presets/players/cup_baf_woodland.sqf @@ -2,7 +2,7 @@ File: cup_baf_woodland.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-15 - Last Update: 2020-05-25 + Last Update: 2020-09-27 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -23,26 +23,26 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. -KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. -KPLIB_b_fobTruck = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle. -KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. -KPLIB_b_mobileRespawn = "CUP_B_FV432_GB_Ambulance"; // This is the mobile respawn (and medical) truck. -KPLIB_b_potato01 = "CUP_B_CH47F_GB"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_B_BAF_Soldier_Crew_DPM"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_B_BAF_Soldier_Helipilot_DPM"; // This defines the pilot for helicopters. -KPLIB_b_addHeli = "CUP_B_SA330_Puma_HC2_BAF"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. -KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. -KPLIB_b_logiTruck = "CUP_B_MTVR_BAF_WOOD"; // These are the trucks which are used in the logistic convoy system. -KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. -KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. -KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. -KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. -KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. -KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. -KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. -KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. -KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_B_FV432_GB_Ambulance"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_B_CH47F_GB"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_B_BAF_Soldier_Crew_DPM"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_B_BAF_Soldier_Helipilot_DPM"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "CUP_B_SA330_Puma_HC2_BAF"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. +KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_B_MTVR_BAF_WOOD"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- @@ -126,13 +126,15 @@ KPLIB_b_vehAir = [ ]; KPLIB_b_vehStatic = [ - ["CUP_B_L111A1_BAF_DPM",25,40,0], // L111A1 Machine Gun - ["CUP_B_L111A1_MiniTripod_BAF_DPM",25,40,0], // L111A1 Minitripod + ["CUP_B_SearchLight_static_BAF_WDL",10,0,0], // Search Light + ["CUP_B_L111A1_BAF_WDL",25,40,0], // L111A1 Machine Gun + ["CUP_B_L111A1_MiniTripod_BAF_WDL",25,40,0], // L111A1 Minitripod + ["CUP_B_L134A1_TriPod_BAF_WDL",50,80,0], // L134A1 ["CUP_WV_B_CRAM",500,500,0], // C-RAM ["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS ["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS ["B_Mortar_01_F",80,150,0], // Mk6 Mortar - ["CUP_B_L16A2_BAF_DPM",80,150,0] // L16A2 81mm Mortar + ["CUP_B_L16A2_BAF_WDL",80,150,0] // L16A2 81mm Mortar ]; KPLIB_b_objectsDeco = [ diff --git a/Missionframework/presets/players/cup_cdf.sqf b/Missionframework/presets/players/cup_cdf.sqf index fc812f326..a87117b15 100644 --- a/Missionframework/presets/players/cup_cdf.sqf +++ b/Missionframework/presets/players/cup_cdf.sqf @@ -2,7 +2,7 @@ File: cup_cdf.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-17 - Last Update: 2020-05-25 + Last Update: 2020-09-27 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -23,26 +23,26 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. -KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. -KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. -KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. -KPLIB_b_mobileRespawn = "CUP_B_BMP2_AMB_CDF"; // This is the mobile respawn (and medical) truck. -KPLIB_b_potato01 = "CUP_B_MI6A_CDF"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_B_CDF_Crew_FST"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_B_CDF_Pilot_FST"; // This defines the pilot for helicopters. -KPLIB_b_addHeli = "B_Heli_Light_01_F"; // These are the additional helicopters which spawn on the Freedom or at Chimera bas -KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. -KPLIB_b_logiTruck = "CUP_B_Ural_Open_CDF"; // These are the trucks which are used in the logistic convoy system. -KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. -KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. -KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. -KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. -KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. -KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. -KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. -KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. -KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_B_BMP2_AMB_CDF"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_B_MI6A_CDF"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_B_CDF_Crew_FST"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_B_CDF_Pilot_FST"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "B_Heli_Light_01_F"; // These are the additional helicopters which spawn on the Freedom or at Chimera bas +KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_B_Ural_Open_CDF"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- @@ -79,12 +79,12 @@ KPLIB_b_infantry = [ KPLIB_b_vehLight = [ ["CUP_B_S1203_Ambulance_CDF",75,0,50], // Škoda S1203 (Ambulance) - ["CUP_B_UAZ_Unarmed_CDF",75,0,50], // UAZ - ["CUP_B_UAZ_MG_CDF",100,60,50], // UAZ (DShKM) - ["CUP_B_UAZ_AGS30_CDF",100,80,50], // UAZ (AGS-30) - ["CUP_B_UAZ_SPG9_CDF",100,100,50], // UAZ (SPG-9) - ["CUP_B_UAZ_METIS_CDF",100,120,50], // UAZ (Metis-M) - ["CUP_B_UAZ_AA_CDF",100,160,50], // UAZ (AA) + ["CUP_B_UAZ_Unarmed_CDF",75,0,50], // UAZ-469 + ["CUP_B_UAZ_MG_CDF",100,60,50], // UAZ-469 (DShKM) + ["CUP_B_UAZ_AGS30_CDF",100,80,50], // UAZ-469 (AGS-30) + ["CUP_B_UAZ_SPG9_CDF",100,100,50], // UAZ-469 (SPG-9) + ["CUP_B_UAZ_METIS_CDF",100,120,50], // UAZ-469 (Metis-M) + ["CUP_B_UAZ_AA_CDF",100,160,50], // UAZ-469 (AA) ["CUP_B_Ural_ZU23_CDF",150,300,100], // Ural (ZU-23) ["CUP_B_BM21_CDF",225,750,100], // BM-21 ["CUP_B_Kamaz_CDF",125,0,75], // Kamaz 5350 @@ -108,6 +108,7 @@ KPLIB_b_vehHeavy = [ KPLIB_b_vehAir = [ ["CUP_B_Mi17_CDF",300,100,300], // Mi-8MT + ["CUP_B_Mi171Sh_CDF",400,350,300], // Mi-171Sh (Rockets) ["CUP_B_Pchela1T_CDF",100,0,50], // Pchela-1T ["CUP_B_Mi24_D_Dynamic_CDF",700,600,300], // Mi-24D ["CUP_B_Su25_Dyn_CDF",1000,800,400], // Su-25 Frogfoot @@ -115,6 +116,7 @@ KPLIB_b_vehAir = [ ]; KPLIB_b_vehStatic = [ + ["CUP_B_SearchLight_static_CDF",10,0,0], // Search Light ["CUP_B_DSHKM_CDF",25,40,0], // DShKM ["CUP_B_DSHkM_MiniTripod_CDF",25,40,0], // DShKM Minitripod ["CUP_B_AGS_CDF",25,60,0], // AGS-30 @@ -222,6 +224,7 @@ KPLIB_b_vehSupport = [ ["ACE_Box_82mm_Mo_Illum",50,10,0], ["ACE_Wheel",10,0,0], ["ACE_Track",10,0,0], + ["CUP_B_ZUBR_CDF",500,700,350], // Zubr-Class LCAC ["CUP_B_Tractor_CDF",50,0,75], // Towing Tractor ["CUP_B_Kamaz_Repair_CDF",425,0,75], // Kamaz 5350 (Repair) ["CUP_B_Kamaz_Refuel_CDF",125,0,375], // Kamaz 5350 (Fuel) diff --git a/Missionframework/presets/players/cup_chdkz.sqf b/Missionframework/presets/players/cup_chdkz.sqf index adaa42728..cf610cf91 100644 --- a/Missionframework/presets/players/cup_chdkz.sqf +++ b/Missionframework/presets/players/cup_chdkz.sqf @@ -2,7 +2,7 @@ File: cup_chdkz.sqf Author: Eogos - https://github.com/Eogos Date: 2020-04-21 - Last Update: 2020-05-25 + Last Update: 2020-09-27 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -23,26 +23,26 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. -KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. -KPLIB_b_fobTruck = "CUP_O_BMP_HQ_CHDKZ"; // This is the FOB as a vehicle. -KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. -KPLIB_b_mobileRespawn = "CUP_O_BMP2_AMB_CHDKZ"; // This is the mobile respawn (and medical) truck. -KPLIB_b_potato01 = "CUP_O_MI6A_CHDKZ"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_O_INS_Crew"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_O_INS_Pilot"; // This defines the pilot for helicopters. -KPLIB_b_addHeli = "CUP_O_Mi8_medevac_CHDKZ"; // These are the additional helicopters which spawn on the Freedom or at Chimera bas -KPLIB_b_addBoat = "O_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. -KPLIB_b_logiTruck = "CUP_O_Ural_Open_CHDKZ"; // These are the trucks which are used in the logistic convoy system. -KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. -KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. -KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. -KPLIB_b_airControl = "O_Radar_System_02_F"; // The building defined to unlock FOB air vehicle functionality. -KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. -KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. -KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. -KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. -KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "CUP_O_BMP_HQ_CHDKZ"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_O_BMP2_AMB_CHDKZ"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_O_MI6A_CHDKZ"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_O_INS_Crew"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_O_INS_Pilot"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "CUP_O_Mi8_medevac_CHDKZ"; // These are the additional helicopters which spawn on the Freedom or at Chimera bas +KPLIB_b_addBoat = "O_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_O_Ural_Open_CHDKZ"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "O_Radar_System_02_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- @@ -75,15 +75,16 @@ KPLIB_b_infantry = [ ]; KPLIB_b_vehLight = [ + ["CUP_O_TT650_CHDKZ",25,0,10], // TT650 ["CUP_O_Datsun_4seat",50,0,25], // Datsun 620 Pickup Woodland ["CUP_O_Datsun_PK",50,10,25], // Datsun 620 Pickup (PK) ["CUP_O_Datsun_AA",75,150,25], // Datsun 620 Pickup (AA) - ["CUP_O_UAZ_Unarmed_CHDKZ",100,0,50], // UAZ - ["CUP_O_UAZ_MG_CHDKZ",125,60,50], // UAZ (DShKM) - ["CUP_O_UAZ_AGS30_CHDKZ",125,80,50], // UAZ (AGS-30) - ["CUP_O_UAZ_SPG9_CHDKZ",125,100,50], // UAZ (SPG-9) - ["CUP_O_UAZ_METIS_CHDKZ",150,120,50], // UAZ (Metis-M) - ["CUP_O_UAZ_AA_CHDKZ",200,160,50], // UAZ (AA) + ["CUP_O_UAZ_Unarmed_CHDKZ",100,0,50], // UAZ-469 + ["CUP_O_UAZ_MG_CHDKZ",125,60,50], // UAZ-469 (DShKM) + ["CUP_O_UAZ_AGS30_CHDKZ",125,80,50], // UAZ-469 (AGS-30) + ["CUP_O_UAZ_SPG9_CHDKZ",125,100,50], // UAZ-469 (SPG-9) + ["CUP_O_UAZ_METIS_CHDKZ",150,120,50], // UAZ-469 (Metis-M) + ["CUP_O_UAZ_AA_CHDKZ",200,160,50], // UAZ-469 (AA) ["CUP_O_Ural_ZU23_CHDKZ",250,300,100], // Ural (ZU-23) ["CUP_O_BM21_CHDKZ",300,750,100], // BM-21 ["CUP_O_Ural_Open_CHDKZ",150,0,75], // Ural (Open) @@ -109,6 +110,7 @@ KPLIB_b_vehAir = [ ]; KPLIB_b_vehStatic = [ + ["CUP_O_SearchLight_static_ChDKZ",10,0,0], // Search Light ["CUP_O_DSHKM_ChDKZ",25,40,0], // DShKM ["CUP_O_DSHkM_MiniTripod_ChDKZ",25,40,0], // DShKM Minitripod ["CUP_O_AGS_ChDKZ",25,60,0], // AGS-30 diff --git a/Missionframework/presets/players/cup_sla.sqf b/Missionframework/presets/players/cup_sla.sqf index 6f936ca19..caaf37a15 100644 --- a/Missionframework/presets/players/cup_sla.sqf +++ b/Missionframework/presets/players/cup_sla.sqf @@ -2,7 +2,7 @@ File: cup_sla.sqf Author: Eogos - https://github.com/Eogos Date: 2020-04-24 - Last Update: 2020-05-25 + Last Update: 2020-09-27 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -23,26 +23,26 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. -KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. -KPLIB_b_fobTruck = "CUP_O_BMP_HQ_sla"; // This is the FOB as a vehicle. -KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. -KPLIB_b_mobileRespawn = "CUP_O_BMP2_AMB_sla"; // This is the mobile respawn (and medical) truck. -KPLIB_b_potato01 = "CUP_O_Mi8_SLA_1"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_O_sla_Crew"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_O_sla_Pilot"; // This defines the pilot for helicopters. -KPLIB_b_addHeli = "CUP_O_UH1H_slick_SLA"; // These are the additional helicopters which spawn on the Freedom or at Chimera bas -KPLIB_b_addBoat = "CUP_O_PBX_SLA"; // These are the boats which spawn at the stern of the Freedom. -KPLIB_b_logiTruck = "CUP_O_Ural_Open_SLA"; // These are the trucks which are used in the logistic convoy system. -KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. -KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. -KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. -KPLIB_b_airControl = "O_Radar_System_02_F"; // The building defined to unlock FOB air vehicle functionality. -KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. -KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. -KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. -KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. -KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "CUP_O_BMP_HQ_sla"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_O_BMP2_AMB_sla"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_O_Mi8_SLA_1"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_O_sla_Crew"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_O_sla_Pilot"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "CUP_O_UH1H_slick_SLA"; // These are the additional helicopters which spawn on the Freedom or at Chimera bas +KPLIB_b_addBoat = "CUP_O_PBX_SLA"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_O_Ural_Open_SLA"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "O_Radar_System_02_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- @@ -78,12 +78,13 @@ KPLIB_b_infantry = [ ]; KPLIB_b_vehLight = [ - ["CUP_O_UAZ_Unarmed_SLA",100,0,50], // UAZ - ["CUP_O_UAZ_MG_SLA",125,60,50], // UAZ (DShKM) - ["CUP_O_UAZ_AGS30_SLA",125,80,50], // UAZ (AGS-30) - ["CUP_O_UAZ_SPG9_SLA",125,100,50], // UAZ (SPG-9) - ["CUP_O_UAZ_METIS_SLA",150,120,50], // UAZ (Metis-M) - ["CUP_O_UAZ_AA_SLA",200,160,50], // UAZ (AA) + ["CUP_O_Volha_SLA",50,0,25], // GAZ-24 "Volga" (Militia) + ["CUP_O_UAZ_Unarmed_SLA",100,0,50], // UAZ-469 + ["CUP_O_UAZ_MG_SLA",125,60,50], // UAZ-469 (DShKM) + ["CUP_O_UAZ_AGS30_SLA",125,80,50], // UAZ-469 (AGS-30) + ["CUP_O_UAZ_SPG9_SLA",125,100,50], // UAZ-469 (SPG-9) + ["CUP_O_UAZ_METIS_SLA",150,120,50], // UAZ-469 (Metis-M) + ["CUP_O_UAZ_AA_SLA",200,160,50], // UAZ-469 (AA) ["CUP_O_Ural_ZU23_SLA",250,300,100], // Ural (ZU-23) ["CUP_O_BM21_SLA",300,750,100], // BM-21 ["CUP_O_Ural_Open_SLA",150,0,75], // Ural (Open) @@ -115,6 +116,7 @@ KPLIB_b_vehAir = [ ]; KPLIB_b_vehStatic = [ + ["CUP_O_SearchLight_static_SLA",10,0,0], // Search Light ["CUP_O_DSHKM_SLA",25,40,0], // DShKM ["CUP_O_DSHkM_MiniTripod_SLA",25,40,0], // DShKM Minitripod ["CUP_O_AGS_SLA",25,60,0], // AGS-30 @@ -221,6 +223,7 @@ KPLIB_b_vehSupport = [ ["ACE_Track",10,0,0], ["CUP_O_LCVP_SLA",100,100,50], // LCVP ["CUP_O_LCVP_VIV_SLA",100,100,50], // LCVP (VIV) + ["CUP_O_ZUBR_SLA",500,700,350], // Zubr-Class LCAC ["CUP_O_Tractor_SLA",50,0,75], // Towing Tractor ["CUP_O_Ural_Repair_SLA",425,0,75], // Ural (Repair) ["CUP_O_Ural_Refuel_SLA",125,0,375], // Ural (Refuel) diff --git a/Missionframework/presets/players/cup_takistan.sqf b/Missionframework/presets/players/cup_takistan.sqf index 90e884ba2..95b74f6b3 100644 --- a/Missionframework/presets/players/cup_takistan.sqf +++ b/Missionframework/presets/players/cup_takistan.sqf @@ -2,7 +2,7 @@ File: cup_takistan.sqf Author: Eogos - https://github.com/Eogos Date: 2020-04-25 - Last Update: 2020-05-25 + Last Update: 2020-09-27 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -23,26 +23,26 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. -KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. -KPLIB_b_fobTruck = "CUP_O_BMP_HQ_TKA"; // This is the FOB as a vehicle. -KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. -KPLIB_b_mobileRespawn = "CUP_O_M113_Med_TKA"; // This is the mobile respawn (and medical) truck. -KPLIB_b_potato01 = "CUP_O_MI6A_TKA"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_O_TK_Crew"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_O_TK_Pilot"; // This defines the pilot for helicopters. -KPLIB_b_addHeli = "CUP_O_UH1H_slick_TKA"; // These are the additional helicopters which spawn on the Freedom or at Chimera bas -KPLIB_b_addBoat = "O_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. -KPLIB_b_logiTruck = "CUP_O_Ural_Open_TKA"; // These are the trucks which are used in the logistic convoy system. -KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. -KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. -KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. -KPLIB_b_airControl = "O_Radar_System_02_F"; // The building defined to unlock FOB air vehicle functionality. -KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. -KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. -KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. -KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. -KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "CUP_O_BMP_HQ_TKA"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_O_M113_Med_TKA"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_O_MI6A_TKA"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_O_TK_Crew"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_O_TK_Pilot"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "CUP_O_UH1H_slick_TKA"; // These are the additional helicopters which spawn on the Freedom or at Chimera bas +KPLIB_b_addBoat = "O_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_O_Ural_Open_TKA"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "O_Radar_System_02_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- @@ -76,6 +76,7 @@ KPLIB_b_infantry = [ ]; KPLIB_b_vehLight = [ + ["CUP_O_TT650_TKA",25,0,10], // TT650 ["CUP_O_Hilux_unarmed_TK_INS",50,0,50], // Hilux ["CUP_O_Hilux_M2_TK_INS",50,60,50], // Hilux (M2) ["CUP_O_Hilux_DSHKM_TK_INS",50,60,50], // Hilux (DShKM) @@ -87,11 +88,11 @@ KPLIB_b_vehLight = [ ["CUP_O_LR_Transport_TKA",75,0,50], // Land Rover 110 (Transport) ["CUP_O_LR_MG_TKA",100,50,50], // Land Rover 110 (M2) ["CUP_O_LR_SPG9_TKA",100,90,50], // Land Rover 110 (SPG-9) - ["CUP_O_UAZ_Unarmed_TKA",100,0,50], // UAZ - ["CUP_O_UAZ_MG_TKA",125,60,50], // UAZ (DShKM) - ["CUP_O_UAZ_AGS30_TKA",125,80,50], // UAZ (AGS-30) - ["CUP_O_UAZ_SPG9_TKA",125,100,50], // UAZ (SPG-9) - ["CUP_O_UAZ_METIS_TKA",150,120,50], // UAZ (Metis-M) + ["CUP_O_UAZ_Unarmed_TKA",100,0,50], // UAZ-469 + ["CUP_O_UAZ_MG_TKA",125,60,50], // UAZ-469 (DShKM) + ["CUP_O_UAZ_AGS30_TKA",125,80,50], // UAZ-469 (AGS-30) + ["CUP_O_UAZ_SPG9_TKA",125,100,50], // UAZ-469 (SPG-9) + ["CUP_O_UAZ_METIS_TKA",150,120,50], // UAZ-469 (Metis-M) ["CUP_O_LR_AA_TKA",200,160,50], // Land Rover 110 (AA) ["CUP_O_Ural_ZU23_TKA",250,300,100], // Ural (ZU-23) ["CUP_O_BM21_TKA",300,750,100], // BM-21 @@ -127,6 +128,7 @@ KPLIB_b_vehAir = [ ["CUP_O_UH1H_gunship_TKA",500,350,250], // UH-1H (Gunship) ["CUP_O_Mi17_TK",500,350,300], // Mi-8MT ["CUP_O_Mi24_D_Dynamic_TK",600,650,300], // Mi-24D + ["CUP_O_AN2_TKA",100,0,150], // Antonov An-2 ["CUP_O_C130J_TKA",200,0,250], // C-130J ["CUP_O_C130J_Cargo_TKA",200,0,250], // C-130J (VIV) ["CUP_O_L39_TK",800,750,350], // L-39ZA @@ -134,12 +136,14 @@ KPLIB_b_vehAir = [ ]; KPLIB_b_vehStatic = [ + ["CUP_O_SearchLight_static_TK",10,0,0], // Search Light ["CUP_O_KORD_high_TK",25,40,0], // KORD ["CUP_O_KORD_TK",25,40,0], // KORD Minitripod ["CUP_O_AGS_TK",25,60,0], // AGS-30 ["CUP_O_Igla_AA_pod_TK",100,200,0], // Igla AA Pod ["CUP_O_ZU23_TK",100,300,0], // ZU-23 ["CUP_O_2b14_82mm_TK",80,150,0], // Podnos 2B14 + ["CUP_O_Metis_TK",75,100,0], // Metis AT-13 ["CUP_O_D30_AT_TK",100,200,0], // D-30 AT ["CUP_O_D30_TK",200,250,0] // D-30 ]; diff --git a/Missionframework/presets/players/cup_usa_desert.sqf b/Missionframework/presets/players/cup_usa_desert.sqf index 92bfa5ac9..838e6559d 100644 --- a/Missionframework/presets/players/cup_usa_desert.sqf +++ b/Missionframework/presets/players/cup_usa_desert.sqf @@ -2,7 +2,7 @@ File: cup_usa_desert.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-17 - Last Update: 2020-05-25 + Last Update: 2020-09-27 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -25,26 +25,26 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. -KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. -KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. -KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. -KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. -KPLIB_b_potato01 = "CUP_B_CH47F_USA"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_B_US_Crew"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. -KPLIB_b_addHeli = "CUP_B_MH6M_USA"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. -KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. -KPLIB_b_logiTruck = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. -KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. -KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. -KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. -KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. -KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. -KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. -KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. -KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. -KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_B_CH47F_USA"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_B_US_Crew"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "CUP_B_MH6M_USA"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. +KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- diff --git a/Missionframework/presets/players/cup_usa_woodland.sqf b/Missionframework/presets/players/cup_usa_woodland.sqf index 2ea2c57b3..6f12bbea2 100644 --- a/Missionframework/presets/players/cup_usa_woodland.sqf +++ b/Missionframework/presets/players/cup_usa_woodland.sqf @@ -2,7 +2,7 @@ File: cup_usa_woodland.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-17 - Last Update: 2020-05-25 + Last Update: 2020-09-27 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -25,26 +25,26 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. -KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. -KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. -KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. -KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. -KPLIB_b_potato01 = "CUP_B_CH47F_USA"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_B_US_Crew"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. -KPLIB_b_addHeli = "CUP_B_MH6M_USA"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. -KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. -KPLIB_b_logiTruck = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. -KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. -KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. -KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. -KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. -KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. -KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. -KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. -KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. -KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_B_CH47F_USA"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_B_US_Crew"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "CUP_B_MH6M_USA"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. +KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- diff --git a/Missionframework/presets/players/cup_usmc_desert.sqf b/Missionframework/presets/players/cup_usmc_desert.sqf index b7e1b099b..191f67d5c 100644 --- a/Missionframework/presets/players/cup_usmc_desert.sqf +++ b/Missionframework/presets/players/cup_usmc_desert.sqf @@ -2,7 +2,7 @@ File: cup_usmc_desert.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-15 - Last Update: 2020-05-25 + Last Update: 2020-09-27 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -25,26 +25,26 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. -KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. -KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. -KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. -KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. -KPLIB_b_potato01 = "CUP_B_CH53E_USMC"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_B_USMC_Crewman_FROG_DES"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_B_USMC_Pilot"; // This defines the pilot for helicopters. -KPLIB_b_addHeli = "CUP_B_UH1Y_UNA_USMC"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. -KPLIB_b_addBoat = "CUP_B_Zodiac_USMC"; // These are the boats which spawn at the stern of the Freedom. -KPLIB_b_logiTruck = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. -KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. -KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. -KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. -KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. -KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. -KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. -KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. -KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. -KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_B_CH53E_USMC"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_B_USMC_Crewman_FROG_DES"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_B_USMC_Pilot"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "CUP_B_UH1Y_UNA_USMC"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. +KPLIB_b_addBoat = "CUP_B_Zodiac_USMC"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- diff --git a/Missionframework/presets/players/cup_usmc_woodland.sqf b/Missionframework/presets/players/cup_usmc_woodland.sqf index a6cae9784..3ba055e18 100644 --- a/Missionframework/presets/players/cup_usmc_woodland.sqf +++ b/Missionframework/presets/players/cup_usmc_woodland.sqf @@ -2,7 +2,7 @@ File: cup_usmc_woodland.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-15 - Last Update: 2020-05-25 + Last Update: 2020-09-27 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -25,26 +25,26 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. -KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. -KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. -KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. -KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USMC"; // This is the mobile respawn (and medical) truck. -KPLIB_b_potato01 = "CUP_B_CH53E_USMC"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_B_USMC_Crewman_FROG_WDL"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_B_USMC_Pilot"; // This defines the pilot for helicopters. -KPLIB_b_addHeli = "CUP_B_UH1Y_UNA_USMC"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. -KPLIB_b_addBoat = "CUP_B_Zodiac_USMC"; // These are the boats which spawn at the stern of the Freedom. -KPLIB_b_logiTruck = "CUP_B_MTVR_USMC"; // These are the trucks which are used in the logistic convoy system. -KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. -KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. -KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. -KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. -KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. -KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. -KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. -KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. -KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USMC"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_B_CH53E_USMC"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_B_USMC_Crewman_FROG_WDL"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_B_USMC_Pilot"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "CUP_B_UH1Y_UNA_USMC"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. +KPLIB_b_addBoat = "CUP_B_Zodiac_USMC"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_B_MTVR_USMC"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. /* --- Friendly classnames --- From a54f156dcf7bb933fae0281d3ff4219a22b1e975 Mon Sep 17 00:00:00 2001 From: Eogos Date: Wed, 30 Sep 2020 16:31:15 -0400 Subject: [PATCH 2/4] Updated CUP US Army Desert preset Changes: - Split US Army Desert preset into OCP and UCP presets - Deleted old US Army Desert preset --- ..._usa_desert.sqf => cup_usa_desert_ocp.sqf} | 130 +++--- .../presets/players/cup_usa_desert_ucp.sqf | 391 ++++++++++++++++++ 2 files changed, 458 insertions(+), 63 deletions(-) rename Missionframework/presets/players/{cup_usa_desert.sqf => cup_usa_desert_ocp.sqf} (86%) create mode 100644 Missionframework/presets/players/cup_usa_desert_ucp.sqf diff --git a/Missionframework/presets/players/cup_usa_desert.sqf b/Missionframework/presets/players/cup_usa_desert_ocp.sqf similarity index 86% rename from Missionframework/presets/players/cup_usa_desert.sqf rename to Missionframework/presets/players/cup_usa_desert_ocp.sqf index 838e6559d..b63c8ad62 100644 --- a/Missionframework/presets/players/cup_usa_desert.sqf +++ b/Missionframework/presets/players/cup_usa_desert_ocp.sqf @@ -2,7 +2,7 @@ File: cup_usa_desert.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-17 - Last Update: 2020-09-27 + Last Update: 2020-09-30 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -31,7 +31,7 @@ KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. KPLIB_b_potato01 = "CUP_B_CH47F_USA"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_B_US_Crew"; // This defines the crew for vehicles. +KPLIB_b_crewUnit = "CUP_B_US_Crew_OCP"; // This defines the crew for vehicles. KPLIB_b_heliPilotUnit = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. KPLIB_b_addHeli = "CUP_B_MH6M_USA"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. @@ -55,26 +55,30 @@ KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This IMPORTANT: The last element inside each array must have no comma at the end! */ KPLIB_b_infantry = [ - ["CUP_B_US_Soldier",20,0,0], // Rifleman - ["CUP_B_US_Soldier_LAT",30,0,0], // Rifleman (AT) - ["CUP_B_US_Soldier_GL",25,0,0], // Grenadier - ["CUP_B_US_Soldier_AR",25,0,0], // Automatic Rifleman - ["CUP_B_US_Soldier_MG",35,0,0], // Machinegunner - ["CUP_B_US_Soldier_Marksman",30,0,0], // Marksman - ["CUP_B_US_Soldier_AT",50,25,0], // AT Specialist - ["CUP_B_US_Soldier_HAT",50,10,0], // AT Specialist (Javelin) - ["CUP_B_US_Soldier_AA",50,10,0], // AA Specialist - ["CUP_B_US_Medic",30,0,0], // Medic - ["CUP_B_US_Engineer",30,0,0], // Engineer + ["CUP_B_US_Soldier_OCP",20,0,0], // Rifleman + ["CUP_B_US_Soldier_LAT_OCP",30,0,0], // Rifleman (AT) + ["CUP_B_US_Soldier_GL_OCP",25,0,0], // Grenadier + ["CUP_B_US_Soldier_AR_OCP",25,0,0], // Autorifleman + ["CUP_B_US_Soldier_MG_OCP",35,0,0], // Machine Gunner + ["CUP_B_US_Soldier_Marksman_OCP",30,0,0], // Marksman + ["CUP_B_US_Soldier_Marksman_EBR_OCP",30,0,0], // Marksman (Mk 14 EBR) + ["CUP_B_US_Soldier_AT_OCP",50,25,0], // AT Specialist + ["CUP_B_US_Soldier_HAT_OCP",50,10,0], // AT Specialist (Javelin) + ["CUP_B_US_Soldier_AA_OCP",50,10,0], // AA Specialist + ["CUP_B_US_Medic_OCP",30,0,0], // Medic + ["CUP_B_US_Engineer_OCP",30,0,0], // Engineer + ["CUP_B_US_Engineer_EOD_OCP",30,0,0], // EOD Engineer ["CUP_B_US_SpecOps_MG",30,0,0], // Machinegunner ["CUP_B_US_SpecOps",20,0,0], // Operator + ["CUP_B_US_SpecOps_Assault",20,0,0], // Operator (Assault) + ["CUP_B_US_SpecOps_JTAC",20,0,0], // Forward Air Controller ["CUP_B_US_SpecOps_M",30,0,0], // Marksman ["CUP_B_US_SpecOps_TL",40,0,0], // Team Leader ["CUP_B_US_SpecOps_Medic",30,0,0], // Medic - ["CUP_B_US_Sniper",70,5,0], // Sniper - ["CUP_B_US_Sniper_M107",70,5,0], // Sniper (M107) - ["CUP_B_US_Spotter",20,0,0], // Spotter - ["CUP_B_US_Crew",10,0,0], // Crewman + ["CUP_B_US_Sniper_OCP",70,5,0], // Sniper + ["CUP_B_US_Sniper_M107_OCP",70,5,0], // Sniper (M107) + ["CUP_B_US_Spotter_OCP",20,0,0], // Spotter + ["CUP_B_US_Crew_OCP",10,0,0], // Crewman ["CUP_B_US_Pilot",10,0,0] // Pilot ]; @@ -273,54 +277,54 @@ KPLIB_b_vehSupport = [ // Light infantry squad. KPLIB_b_squadLight = [ - "CUP_B_US_Soldier_SL", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier_LAT", - "CUP_B_US_Soldier_GL", - "CUP_B_US_Soldier_AR", - "CUP_B_US_Soldier_AR", - "CUP_B_US_Soldier_Marksman", - "CUP_B_US_Medic", - "CUP_B_US_Engineer" + "CUP_B_US_Soldier_SL_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_LAT_OCP", + "CUP_B_US_Soldier_GL_OCP", + "CUP_B_US_Soldier_AR_OCP", + "CUP_B_US_Soldier_AR_OCP", + "CUP_B_US_Soldier_Marksman_OCP", + "CUP_B_US_Medic_OCP", + "CUP_B_US_Engineer_OCP" ]; // Heavy infantry squad. KPLIB_b_squadInf = [ - "CUP_B_US_Soldier_SL", - "CUP_B_US_Soldier_LAT", - "CUP_B_US_Soldier_LAT", - "CUP_B_US_Soldier_GL", - "CUP_B_US_Soldier_AR", - "CUP_B_US_Soldier_AR", - "CUP_B_US_Soldier_MG", - "CUP_B_US_Soldier_Marksman", - "CUP_B_US_Medic", - "CUP_B_US_Engineer" + "CUP_B_US_Soldier_SL_OCP", + "CUP_B_US_Soldier_LAT_OCP", + "CUP_B_US_Soldier_LAT_OCP", + "CUP_B_US_Soldier_GL_OCP", + "CUP_B_US_Soldier_AR_OCP", + "CUP_B_US_Soldier_AR_OCP", + "CUP_B_US_Soldier_MG_OCP", + "CUP_B_US_Soldier_Marksman_OCP", + "CUP_B_US_Medic_OCP", + "CUP_B_US_Engineer_OCP" ]; // AT specialists squad. KPLIB_b_squadAT = [ - "CUP_B_US_Soldier_SL", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier_HAT", - "CUP_B_US_Soldier_AT", - "CUP_B_US_Soldier_AT", - "CUP_B_US_Medic", - "CUP_B_US_Soldier" + "CUP_B_US_Soldier_SL_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_HAT_OCP", + "CUP_B_US_Soldier_AT_OCP", + "CUP_B_US_Soldier_AT_OCP", + "CUP_B_US_Medic_OCP", + "CUP_B_US_Soldier_OCP" ]; // AA specialists squad. KPLIB_b_squadAA = [ - "CUP_B_US_Soldier_SL", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier_AA", - "CUP_B_US_Soldier_AA", - "CUP_B_US_Soldier_AA", - "CUP_B_US_Medic", - "CUP_B_US_Soldier" + "CUP_B_US_Soldier_SL_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_AA_OCP", + "CUP_B_US_Soldier_AA_OCP", + "CUP_B_US_Soldier_AA_OCP", + "CUP_B_US_Medic_OCP", + "CUP_B_US_Soldier_OCP" ]; // Force recon squad. @@ -339,16 +343,16 @@ KPLIB_b_squadRecon = [ // Paratroopers squad (The units of this squad will automatically get parachutes on build) KPLIB_b_squadPara = [ - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier" + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP" ]; /* diff --git a/Missionframework/presets/players/cup_usa_desert_ucp.sqf b/Missionframework/presets/players/cup_usa_desert_ucp.sqf new file mode 100644 index 000000000..04544a465 --- /dev/null +++ b/Missionframework/presets/players/cup_usa_desert_ucp.sqf @@ -0,0 +1,391 @@ +/* + File: cup_usa_desert.sqf + Author: Eogos - https://github.com/Eogos + Date: 2019-07-17 + Last Update: 2020-09-30 + License: MIT License - http://www.opensource.org/licenses/MIT + + Description: + CUP USA Desert player preset. + + Needed Mods: + - CUP Units + - CUP Vehicles + - CUP Weapons + + Optional Mods: + - USAF Fighters Pack + - USAF Main Pack + - USAF Utility Pack +*/ + +/* + --- Support classnames --- + Each of these should be unique. + The same classnames for different purposes may cause various unpredictable issues with player actions. + Or not, just don't try! +*/ +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_B_CH47F_USA"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_B_US_Crew"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "CUP_B_MH6M_USA"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. +KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. + +/* + --- Friendly classnames --- + Each array below represents one of the 7 pages within the build menu. + Format: ["vehicle_classname",supplies,ammunition,fuel], + Example: ["B_APC_Tracked_01_AA_F",300,150,150], + The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. + IMPORTANT: The last element inside each array must have no comma at the end! +*/ +KPLIB_b_infantry = [ + ["CUP_B_US_Soldier_UCP",20,0,0], // Rifleman + ["CUP_B_US_Soldier_LAT_UCP",30,0,0], // Rifleman (AT) + ["CUP_B_US_Soldier_GL_UCP",25,0,0], // Grenadier + ["CUP_B_US_Soldier_AR_UCP",25,0,0], // Autorifleman + ["CUP_B_US_Soldier_MG_UCP",35,0,0], // Machine Gunner + ["CUP_B_US_Soldier_Marksman_UCP",30,0,0], // Marksman + ["CUP_B_US_Soldier_Marksman_EBR_UCP",30,0,0], // Marksman (Mk 14 EBR) + ["CUP_B_US_Soldier_AT_UCP",50,25,0], // AT Specialist + ["CUP_B_US_Soldier_HAT_UCP",50,10,0], // AT Specialist (Javelin) + ["CUP_B_US_Soldier_AA_UCP",50,10,0], // AA Specialist + ["CUP_B_US_Medic_UCP",30,0,0], // Medic + ["CUP_B_US_Engineer_UCP",30,0,0], // Engineer + ["CUP_B_US_Engineer_EOD_UCP",30,0,0], // EOD Engineer + ["CUP_B_US_SpecOps_MG",30,0,0], // Machinegunner + ["CUP_B_US_SpecOps",20,0,0], // Operator + ["CUP_B_US_SpecOps_Assault",20,0,0], // Operator (Assault) + ["CUP_B_US_SpecOps_JTAC",20,0,0], // Forward Air Controller + ["CUP_B_US_SpecOps_M",30,0,0], // Marksman + ["CUP_B_US_SpecOps_TL",40,0,0], // Team Leader + ["CUP_B_US_SpecOps_Medic",30,0,0], // Medic + ["CUP_B_US_Sniper_UCP",70,5,0], // Sniper + ["CUP_B_US_Sniper_M107_UCP",70,5,0], // Sniper (M107) + ["CUP_B_US_Spotter_UCP",20,0,0], // Spotter + ["CUP_B_US_Crew_UCP",10,0,0], // Crewman + ["CUP_B_US_Pilot",10,0,0] // Pilot +]; + +KPLIB_b_vehLight = [ + ["CUP_B_HMMWV_Unarmed_USA",75,0,50], // HMMWV (Unarmed) + ["CUP_B_HMMWV_M2_USA",75,60,50], // HMMWV M2 + ["CUP_B_HMMWV_MK19_USA",75,80,50], // HMMWV MK19 + ["CUP_B_HMMWV_TOW_USA",75,100,50], // HMMWV TOW + ["CUP_B_HMMWV_SOV_M2_USA",100,80,50], // HMMWV SOV (M2) + ["CUP_B_HMMWV_SOV_USA",100,100,50], // HMMWV SOV (Mk19) + ["CUP_B_HMMWV_Avenger_USA",200,350,125], // HMMWV Avenger + ["CUP_B_RG31_M2_USA",150,75,100], // RG-31 Nyala M2 + ["CUP_B_RG31_M2_GC_USA",225,75,100], // RG-31 Nyala M2 GC + ["CUP_B_RG31E_M2_USA",200,75,100], // RG-31 Mk5E M2 + ["CUP_B_RG31_Mk19_USA",150,100,100], // RG-31 Mk.19 + ["CUP_B_MTVR_USA",125,0,75] // MTVR +]; + +KPLIB_b_vehHeavy = [ + ["CUP_B_M1126_ICV_M2_Desert_Slat",200,150,125], // M1126 ICV M2 CROWS (Desert - Slat) + ["CUP_B_M1126_ICV_MK19_Desert_Slat",200,200,125], // M1126 ICV MK19 CROWS (Desert - Slat) + ["CUP_B_M1128_MGS_Desert_Slat",200,500,125], // M1128 MGS (Desert - Slat) + ["CUP_B_M1135_ATGMV_Desert_Slat",200,300,125], // M1135 ATGMV (Desert - Slat) + ["CUP_B_M6LineBacker_USA_D",350,450,150], // M6 Linebacker (Desert) + ["CUP_B_M7Bradley_USA_D",300,300,150], // M7 Bradley (Desert) + ["CUP_B_M2Bradley_USA_D",300,400,150], // M2A2 Bradley IFV (Desert) + ["CUP_B_M2A3Bradley_USA_D",400,400,150], // M2A3 ERA Bradley IFV (Desert) + ["CUP_B_M1A1_DES_US_Army",500,500,200], // M1A1 Abrams (Desert) + ["CUP_B_M1A2_TUSK_MG_DES_US_Army",600,550,225], // M1A2 Abrams TUSK (Desert) + ["CUP_B_M1129_MC_MK19_Desert_Slat",600,800,300], // M1129 MC MK19 CROWS (Desert - Slat) + ["CUP_B_M270_HE_USA",600,1250,300], // M270 MLRS (HE) + ["CUP_B_M270_DPICM_USA",800,1750,400] // M270 MLRS (DPICM) +]; + +KPLIB_b_vehAir = [ + ["CUP_B_UH60M_Unarmed_FFV_MEV_US",300,0,200], // UH-60M MEDVAC (Unarmed/FFV) + ["CUP_B_UH60M_US",300,25,200], // UH-60M + ["CUP_B_UH60M_FFV_US",300,50,200], // UH-60M (FFV) + ["USAF_C130J",200,0,250], // C-130J Super Hercules + ["USAF_C130J_Cargo",200,0,250], // C-130J Super Hercules (Cargo) + ["USAF_C17",500,0,400], // C-17 Globemaster III + ["usaf_kc135",600,0,2500], // KC-135 Stratotanker + ["CUP_B_AH6M_USA",200,100,100], // AH-6M + ["CUP_B_MH60L_DAP_2x_US",400,250,225], // MH-60L DAP (2 Stores) + ["CUP_B_MH60L_DAP_4x_US",400,500,225], // MH-60L DAP (4 Stores) + ["CUP_B_AH64_DL_USA",500,600,300], // AH-64 + ["CUP_B_AH64D_DL_USA",700,600,200], // AH-64D + ["CUP_B_AH6X_USA",300,0,100], // AH-6X Littlebird ULB + ["USAF_RQ4A",500,0,200], // RQ-4A Global Hawk + ["USAF_MQ9",500,750,200], // MQ-9 Reaper + ["CUP_B_A10_DYN_USA",1000,800,400], // A-10A Thunderbolt II + ["USAF_A10",1500,1000,400], // A-10C Thunderbolt II + ["USAF_F22",1800,2000,500], // F-22A Raptor + ["USAF_F22_EWP_AA",1800,2100,500], // F-22A Raptor (EWP-AA) + ["USAF_F22_EWP_AG",1800,2100,500], // F-22A Raptor (EWP-AG) + ["USAF_F22_Heavy",1800,2250,500], // F-22A Raptor (Heavy) + ["USAF_F35A_STEALTH",2250,2000,750], // F-35A Lightning II + ["USAF_F35A",2250,2250,750], // F-35A Lightning II (Heavy) + ["CUP_B_AH6X_USA",300,0,100] // AH-6X Littlebird ULB +]; + +KPLIB_b_vehStatic = [ + ["CUP_B_M2StaticMG_US",25,40,0], // M2 Machine Gun + ["CUP_B_M2StaticMG_MiniTripod_US",25,40,0], // M2 Minitripod + ["CUP_B_TOW_TriPod_US",50,100,0], // TOW Tripod + ["CUP_WV_B_CRAM",500,500,0], // C-RAM + ["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS + ["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS + ["B_Mortar_01_F",80,150,0], // Mk6 Mortar + ["CUP_B_M252_US",80,150,0], // M252 81mm Mortar + ["CUP_B_M119_US",100,200,0] // M119 +]; + +KPLIB_b_objectsDeco = [ + ["Land_Cargo_House_V1_F",0,0,0], + ["Land_Cargo_Patrol_V1_F",0,0,0], + ["Land_Cargo_Tower_V1_F",0,0,0], + ["Flag_NATO_F",0,0,0], + ["Flag_US_F",0,0,0], + ["FlagCarrierUSArmy_EP1",0,0,0], + ["Flag_White_F",0,0,0], + ["Land_Medevac_house_V1_F",0,0,0], + ["Land_Medevac_HQ_V1_F",0,0,0], + ["Flag_RedCrystal_F",0,0,0], + ["CamoNet_BLUFOR_F",0,0,0], + ["CamoNet_BLUFOR_open_F",0,0,0], + ["CamoNet_BLUFOR_big_F",0,0,0], + ["Land_PortableLight_single_F",0,0,0], + ["Land_PortableLight_double_F",0,0,0], + ["Land_LampSolar_F",0,0,0], + ["Land_LampHalogen_F",0,0,0], + ["Land_LampStreet_small_F",0,0,0], + ["Land_LampAirport_F",0,0,0], + ["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! + ["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! + ["PortableHelipadLight_01_blue_F",0,0,0], + ["PortableHelipadLight_01_green_F",0,0,0], + ["PortableHelipadLight_01_red_F",0,0,0], + ["Land_CampingChair_V1_F",0,0,0], + ["Land_CampingChair_V2_F",0,0,0], + ["Land_CampingTable_F",0,0,0], + ["MapBoard_altis_F",0,0,0], + ["MapBoard_stratis_F",0,0,0], + ["MapBoard_seismic_F",0,0,0], + ["Land_Pallet_MilBoxes_F",0,0,0], + ["Land_PaperBox_open_empty_F",0,0,0], + ["Land_PaperBox_open_full_F",0,0,0], + ["Land_PaperBox_closed_F",0,0,0], + ["Land_DieselGroundPowerUnit_01_F",0,0,0], + ["Land_ToolTrolley_02_F",0,0,0], + ["Land_WeldingTrolley_01_F",0,0,0], + ["Land_Workbench_01_F",0,0,0], + ["Land_GasTank_01_blue_F",0,0,0], + ["Land_GasTank_01_khaki_F",0,0,0], + ["Land_GasTank_01_yellow_F",0,0,0], + ["Land_GasTank_02_F",0,0,0], + ["Land_BarrelWater_F",0,0,0], + ["Land_BarrelWater_grey_F",0,0,0], + ["Land_WaterBarrel_F",0,0,0], + ["Land_WaterTank_F",0,0,0], + ["Land_BagFence_Round_F",0,0,0], + ["Land_BagFence_Short_F",0,0,0], + ["Land_BagFence_Long_F",0,0,0], + ["Land_BagFence_Corner_F",0,0,0], + ["Land_BagFence_End_F",0,0,0], + ["Land_BagBunker_Small_F",0,0,0], + ["Land_BagBunker_Large_F",0,0,0], + ["Land_BagBunker_Tower_F",0,0,0], + ["Land_HBarrier_1_F",0,0,0], + ["Land_HBarrier_3_F",0,0,0], + ["Land_HBarrier_5_F",0,0,0], + ["Land_HBarrier_Big_F",0,0,0], + ["Land_HBarrierWall4_F",0,0,0], + ["Land_HBarrierWall6_F",0,0,0], + ["Land_HBarrierWall_corner_F",0,0,0], + ["Land_HBarrierWall_corridor_F",0,0,0], + ["Land_HBarrierTower_F",0,0,0], + ["Land_CncBarrierMedium_F",0,0,0], + ["Land_CncBarrierMedium4_F",0,0,0], + ["Land_Concrete_SmallWall_4m_F",0,0,0], + ["Land_Concrete_SmallWall_8m_F",0,0,0], + ["Land_CncShelter_F",0,0,0], + ["Land_CncWall1_F",0,0,0], + ["Land_CncWall4_F",0,0,0], + ["Land_Sign_WarningMilitaryArea_F",0,0,0], + ["Land_Sign_WarningMilAreaSmall_F",0,0,0], + ["Land_Sign_WarningMilitaryVehicles_F",0,0,0], + ["Land_Razorwire_F",0,0,0], + ["Land_ClutterCutter_large_F",0,0,0] +]; + +KPLIB_b_vehSupport = [ + [KPLIB_b_arsenal,100,200,0], + [KPLIB_b_mobileRespawn,200,0,100], + [KPLIB_b_fobBox,300,500,0], + [KPLIB_b_fobTruck,300,500,75], + [KPLIB_b_smallStorage,0,0,0], + [KPLIB_b_largeStorage,0,0,0], + [KPLIB_b_logiStation,250,0,0], + [KPLIB_b_airControl,1000,0,0], + [KPLIB_b_slotHeli,250,0,0], + [KPLIB_b_slotPlane,500,0,0], + ["ACE_medicalSupplyCrate_advanced",50,0,0], + ["ACE_Box_82mm_Mo_HE",50,40,0], + ["ACE_Box_82mm_Mo_Smoke",50,10,0], + ["ACE_Box_82mm_Mo_Illum",50,10,0], + ["ACE_Wheel",10,0,0], + ["ACE_Track",10,0,0], + ["USAF_missileCart_W_AGM114",50,150,0], // Missile Cart (AGM-114) + ["USAF_missileCart_AGMMix",50,150,0], // Missile Cart (AGM-65 Mix) + ["USAF_missileCart_AGM1",50,150,0], // Missile Cart (AGM-65D) + ["USAF_missileCart_AGM2",50,150,0], // Missile Cart (AGM-65E) + ["USAF_missileCart_AGM3",50,150,0], // Missile Cart (AGM-65K) + ["USAF_missileCart_AA1",50,150,0], // Missile Cart (AIM-9M/AIM-120) + ["USAF_missileCart_AA2",50,150,0], // Missile Cart (AIM-9X/AIM-120) + ["USAF_missileCart_GBU12_green",50,150,0], // Missile Cart (GBU12 Green) + ["USAF_missileCart_GBU12_maritime",50,150,0], // Missile Cart (GBU12 Maritime) + ["USAF_missileCart_GBU12",50,150,0], // Missile Cart (GBU12) + ["USAF_missileCart_Gbu31",50,150,0], // Missile Cart (GBU31) + ["USAF_missileCart_GBU39",50,150,0], // Missile Cart (GBU39) + ["USAF_missileCart_Mk82",50,150,0], // Missile Cart (Mk82) + ["CUP_B_TowingTractor_USA",50,0,75], // Towing Tractor + ["CUP_B_MTVR_Repair_USA",425,0,75], // MTVR Repair + ["CUP_B_MTVR_Refuel_USA",125,0,375], // MTVR Refuel + ["CUP_B_MTVR_Ammo_USA",125,300,75], // MTVR Ammo + ["B_Slingload_01_Repair_F",375,0,0], // Huron Repair + ["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel + ["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo +]; + +/* + --- Squads --- + Pre-made squads for the commander build menu. + These shouldn't exceed 10 members. +*/ + +// Light infantry squad. +KPLIB_b_squadLight = [ + "CUP_B_US_Soldier_SL_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_LAT_UCP", + "CUP_B_US_Soldier_GL_UCP", + "CUP_B_US_Soldier_AR_UCP", + "CUP_B_US_Soldier_AR_UCP", + "CUP_B_US_Soldier_Marksman_UCP", + "CUP_B_US_Medic_UCP", + "CUP_B_US_Engineer_UCP" +]; + +// Heavy infantry squad. +KPLIB_b_squadInf = [ + "CUP_B_US_Soldier_SL_UCP", + "CUP_B_US_Soldier_LAT_UCP", + "CUP_B_US_Soldier_LAT_UCP", + "CUP_B_US_Soldier_GL_UCP", + "CUP_B_US_Soldier_AR_UCP", + "CUP_B_US_Soldier_AR_UCP", + "CUP_B_US_Soldier_MG_UCP", + "CUP_B_US_Soldier_Marksman_UCP", + "CUP_B_US_Medic_UCP", + "CUP_B_US_Engineer_UCP" +]; + +// AT specialists squad. +KPLIB_b_squadAT = [ + "CUP_B_US_Soldier_SL_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_HAT_UCP", + "CUP_B_US_Soldier_AT_UCP", + "CUP_B_US_Soldier_AT_UCP", + "CUP_B_US_Medic_UCP", + "CUP_B_US_Soldier_UCP" +]; + +// AA specialists squad. +KPLIB_b_squadAA = [ + "CUP_B_US_Soldier_SL_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_AA_UCP", + "CUP_B_US_Soldier_AA_UCP", + "CUP_B_US_Soldier_AA_UCP", + "CUP_B_US_Medic_UCP", + "CUP_B_US_Soldier_UCP" +]; + +// Force recon squad. +KPLIB_b_squadRecon = [ + "CUP_B_US_SpecOps_TL_UCP", + "CUP_B_US_SpecOps_UCP", + "CUP_B_US_SpecOps_Assault_UCP", + "CUP_B_US_SpecOps_MG_UCP", + "CUP_B_US_SpecOps_JTAC_UCP", + "CUP_B_US_SpecOps_M14_UCP", + "CUP_B_US_SpecOps_M_UCP", + "CUP_B_US_SpecOps_M_UCP", + "CUP_B_US_SpecOps_Medic_UCP", + "CUP_B_US_SpecOps_UAV_UCP" +]; + +// Paratroopers squad (The units of this squad will automatically get parachutes on build) +KPLIB_b_squadPara = [ + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP" +]; + +/* + --- Vehicles to unlock --- + Classnames below have to be unlocked by capturing military bases. + Which base locks a vehicle is randomized on the first start of the campaign. +*/ +KPLIB_b_vehToUnlock = [ + "CUP_WV_B_CRAM", // C-RAM + "CUP_WV_B_SS_Launcher", // Mk-29 GMLS + "CUP_WV_B_RAM_Launcher", // Mk-49 GMLS + "CUP_B_A10_DYN_USA", // A-10A Thunderbolt II + "USAF_MQ9", // MQ-9 Reaper + "USAF_A10", // A-10C Thunderbolt II + "USAF_F22", // F-22A Raptor + "USAF_F22_EWP_AA", // F-22A Raptor (EWP-AA) + "USAF_F22_EWP_AG", // F-22A Raptor (EWP-AG) + "USAF_F22_Heavy", // F-22A Raptor (Heavy) + "USAF_F35A_STEALTH", // F-35A Lightning II + "USAF_F35A", // F-35A Lightning II (Heavy) + "CUP_B_AH64D_DL_USA", // AH-64D + "CUP_B_MH60L_DAP_2x_US", // MH-60L DAP (2 Stores) + "CUP_B_MH60L_DAP_4x_US", // MH-60L DAP (4 Stores) + "CUP_B_M1A1_DES_US_Army", // M1A1 Abrams (Desert) + "CUP_B_M1A2_TUSK_MG_DES_US_Army", // M1A2 Abrams TUSK (Desert) + "CUP_B_M270_HE_USA", // M270 MLRS (HE) + "CUP_B_M270_DPICM_USA", // M270 MLRS (DPICM) + "CUP_B_M6LineBacker_USA_D", // M6 Linebacker (Desert) + "CUP_B_M1128_MGS_Desert_Slat", // M1128 MGS (Desert - Slat) + "CUP_B_M1135_ATGMV_Desert_Slat", // M1135 ATGMV (Desert - Slat) + "CUP_B_M1129_MC_MK19_Desert_Slat", // M1129 MC MK19 CROWS (Desert - Slat) + "CUP_B_M2A3Bradley_USA_D", // M2A3 ERA Bradley IFV (Desert) + "CUP_B_M119_US", // M119 + "CUP_B_RG31E_M2_USA", // RG-31 Mk5E M2 + "CUP_B_RG31_Mk19_USA" // RG-31 Mk.19 +]; From 76a68e653c6a4904eec5e3c417bc61414fb2aa22 Mon Sep 17 00:00:00 2001 From: Eogos Date: Fri, 2 Oct 2020 12:51:19 -0400 Subject: [PATCH 3/4] Updated CUP US Army Woodland presets Changes: - Split Woodland preset into OCP and UCP presets - Deleted old US Army Woodland preset --- .../presets/players/cup_usa_desert_ucp.sqf | 22 +- ..._woodland.sqf => cup_usa_woodland_ocp.sqf} | 132 +++--- .../presets/players/cup_usa_woodland_ucp.sqf | 394 ++++++++++++++++++ 3 files changed, 473 insertions(+), 75 deletions(-) rename Missionframework/presets/players/{cup_usa_woodland.sqf => cup_usa_woodland_ocp.sqf} (86%) create mode 100644 Missionframework/presets/players/cup_usa_woodland_ucp.sqf diff --git a/Missionframework/presets/players/cup_usa_desert_ucp.sqf b/Missionframework/presets/players/cup_usa_desert_ucp.sqf index 04544a465..70784d1d7 100644 --- a/Missionframework/presets/players/cup_usa_desert_ucp.sqf +++ b/Missionframework/presets/players/cup_usa_desert_ucp.sqf @@ -2,7 +2,7 @@ File: cup_usa_desert.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-17 - Last Update: 2020-09-30 + Last Update: 2020-10-02 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -329,16 +329,16 @@ KPLIB_b_squadAA = [ // Force recon squad. KPLIB_b_squadRecon = [ - "CUP_B_US_SpecOps_TL_UCP", - "CUP_B_US_SpecOps_UCP", - "CUP_B_US_SpecOps_Assault_UCP", - "CUP_B_US_SpecOps_MG_UCP", - "CUP_B_US_SpecOps_JTAC_UCP", - "CUP_B_US_SpecOps_M14_UCP", - "CUP_B_US_SpecOps_M_UCP", - "CUP_B_US_SpecOps_M_UCP", - "CUP_B_US_SpecOps_Medic_UCP", - "CUP_B_US_SpecOps_UAV_UCP" + "CUP_B_US_SpecOps_TL", + "CUP_B_US_SpecOps", + "CUP_B_US_SpecOps_Assault", + "CUP_B_US_SpecOps_MG", + "CUP_B_US_SpecOps_JTAC", + "CUP_B_US_SpecOps_M14", + "CUP_B_US_SpecOps_M", + "CUP_B_US_SpecOps_M", + "CUP_B_US_SpecOps_Medic", + "CUP_B_US_SpecOps_UAV" ]; // Paratroopers squad (The units of this squad will automatically get parachutes on build) diff --git a/Missionframework/presets/players/cup_usa_woodland.sqf b/Missionframework/presets/players/cup_usa_woodland_ocp.sqf similarity index 86% rename from Missionframework/presets/players/cup_usa_woodland.sqf rename to Missionframework/presets/players/cup_usa_woodland_ocp.sqf index 6f12bbea2..d6fda90e0 100644 --- a/Missionframework/presets/players/cup_usa_woodland.sqf +++ b/Missionframework/presets/players/cup_usa_woodland_ocp.sqf @@ -2,7 +2,7 @@ File: cup_usa_woodland.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-17 - Last Update: 2020-09-27 + Last Update: 2020-10-02 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -25,13 +25,13 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building. KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. KPLIB_b_potato01 = "CUP_B_CH47F_USA"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. -KPLIB_b_crewUnit = "CUP_B_US_Crew"; // This defines the crew for vehicles. +KPLIB_b_crewUnit = "CUP_B_US_Crew_OCP"; // This defines the crew for vehicles. KPLIB_b_heliPilotUnit = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. KPLIB_b_addHeli = "CUP_B_MH6M_USA"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. @@ -55,26 +55,30 @@ KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This IMPORTANT: The last element inside each array must have no comma at the end! */ KPLIB_b_infantry = [ - ["CUP_B_US_Soldier",20,0,0], // Rifleman - ["CUP_B_US_Soldier_LAT",30,0,0], // Rifleman (AT) - ["CUP_B_US_Soldier_GL",25,0,0], // Grenadier - ["CUP_B_US_Soldier_AR",25,0,0], // Automatic Rifleman - ["CUP_B_US_Soldier_MG",35,0,0], // Machinegunner - ["CUP_B_US_Soldier_Marksman",30,0,0], // Marksman - ["CUP_B_US_Soldier_AT",50,25,0], // AT Specialist - ["CUP_B_US_Soldier_HAT",50,10,0], // AT Specialist (Javelin) - ["CUP_B_US_Soldier_AA",50,10,0], // AA Specialist - ["CUP_B_US_Medic",30,0,0], // Medic - ["CUP_B_US_Engineer",30,0,0], // Engineer + ["CUP_B_US_Soldier_OCP",20,0,0], // Rifleman + ["CUP_B_US_Soldier_LAT_OCP",30,0,0], // Rifleman (AT) + ["CUP_B_US_Soldier_GL_OCP",25,0,0], // Grenadier + ["CUP_B_US_Soldier_AR_OCP",25,0,0], // Autorifleman + ["CUP_B_US_Soldier_MG_OCP",35,0,0], // Machine Gunner + ["CUP_B_US_Soldier_Marksman_OCP",30,0,0], // Marksman + ["CUP_B_US_Soldier_Marksman_EBR_OCP",30,0,0], // Marksman (Mk 14 EBR) + ["CUP_B_US_Soldier_AT_OCP",50,25,0], // AT Specialist + ["CUP_B_US_Soldier_HAT_OCP",50,10,0], // AT Specialist (Javelin) + ["CUP_B_US_Soldier_AA_OCP",50,10,0], // AA Specialist + ["CUP_B_US_Medic_OCP",30,0,0], // Medic + ["CUP_B_US_Engineer_OCP",30,0,0], // Engineer + ["CUP_B_US_Engineer_EOD_OCP",30,0,0], // EOD Engineer ["CUP_B_US_SpecOps_MG",30,0,0], // Machinegunner ["CUP_B_US_SpecOps",20,0,0], // Operator + ["CUP_B_US_SpecOps_Assault",20,0,0], // Operator (Assault) + ["CUP_B_US_SpecOps_JTAC",20,0,0], // Forward Air Controller ["CUP_B_US_SpecOps_M",30,0,0], // Marksman ["CUP_B_US_SpecOps_TL",40,0,0], // Team Leader ["CUP_B_US_SpecOps_Medic",30,0,0], // Medic - ["CUP_B_US_Sniper",70,5,0], // Sniper - ["CUP_B_US_Sniper_M107",70,5,0], // Sniper (M107) - ["CUP_B_US_Spotter",20,0,0], // Spotter - ["CUP_B_US_Crew",10,0,0], // Crewman + ["CUP_B_US_Sniper_OCP",70,5,0], // Sniper + ["CUP_B_US_Sniper_M107_OCP",70,5,0], // Sniper (M107) + ["CUP_B_US_Spotter_OCP",20,0,0], // Spotter + ["CUP_B_US_Crew_OCP",10,0,0], // Crewman ["CUP_B_US_Pilot",10,0,0] // Pilot ]; @@ -275,54 +279,54 @@ KPLIB_b_vehSupport = [ // Light infantry squad. KPLIB_b_squadLight = [ - "CUP_B_US_Soldier_SL", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier_LAT", - "CUP_B_US_Soldier_GL", - "CUP_B_US_Soldier_AR", - "CUP_B_US_Soldier_AR", - "CUP_B_US_Soldier_Marksman", - "CUP_B_US_Medic", - "CUP_B_US_Engineer" + "CUP_B_US_Soldier_SL_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_LAT_OCP", + "CUP_B_US_Soldier_GL_OCP", + "CUP_B_US_Soldier_AR_OCP", + "CUP_B_US_Soldier_AR_OCP", + "CUP_B_US_Soldier_Marksman_OCP", + "CUP_B_US_Medic_OCP", + "CUP_B_US_Engineer_OCP" ]; // Heavy infantry squad. KPLIB_b_squadInf = [ - "CUP_B_US_Soldier_SL", - "CUP_B_US_Soldier_LAT", - "CUP_B_US_Soldier_LAT", - "CUP_B_US_Soldier_GL", - "CUP_B_US_Soldier_AR", - "CUP_B_US_Soldier_AR", - "CUP_B_US_Soldier_MG", - "CUP_B_US_Soldier_Marksman", - "CUP_B_US_Medic", - "CUP_B_US_Engineer" + "CUP_B_US_Soldier_SL_OCP", + "CUP_B_US_Soldier_LAT_OCP", + "CUP_B_US_Soldier_LAT_OCP", + "CUP_B_US_Soldier_GL_OCP", + "CUP_B_US_Soldier_AR_OCP", + "CUP_B_US_Soldier_AR_OCP", + "CUP_B_US_Soldier_MG_OCP", + "CUP_B_US_Soldier_Marksman_OCP", + "CUP_B_US_Medic_OCP", + "CUP_B_US_Engineer_OCP" ]; // AT specialists squad. KPLIB_b_squadAT = [ - "CUP_B_US_Soldier_SL", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier_HAT", - "CUP_B_US_Soldier_AT", - "CUP_B_US_Soldier_AT", - "CUP_B_US_Medic", - "CUP_B_US_Soldier" + "CUP_B_US_Soldier_SL_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_HAT_OCP", + "CUP_B_US_Soldier_AT_OCP", + "CUP_B_US_Soldier_AT_OCP", + "CUP_B_US_Medic_OCP", + "CUP_B_US_Soldier_OCP" ]; // AA specialists squad. KPLIB_b_squadAA = [ - "CUP_B_US_Soldier_SL", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier_AA", - "CUP_B_US_Soldier_AA", - "CUP_B_US_Soldier_AA", - "CUP_B_US_Medic", - "CUP_B_US_Soldier" + "CUP_B_US_Soldier_SL_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_AA_OCP", + "CUP_B_US_Soldier_AA_OCP", + "CUP_B_US_Soldier_AA_OCP", + "CUP_B_US_Medic_OCP", + "CUP_B_US_Soldier_OCP" ]; // Force recon squad. @@ -341,16 +345,16 @@ KPLIB_b_squadRecon = [ // Paratroopers squad (The units of this squad will automatically get parachutes on build) KPLIB_b_squadPara = [ - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier", - "CUP_B_US_Soldier" + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP", + "CUP_B_US_Soldier_OCP" ]; /* diff --git a/Missionframework/presets/players/cup_usa_woodland_ucp.sqf b/Missionframework/presets/players/cup_usa_woodland_ucp.sqf new file mode 100644 index 000000000..822166a6e --- /dev/null +++ b/Missionframework/presets/players/cup_usa_woodland_ucp.sqf @@ -0,0 +1,394 @@ +/* + File: cup_usa_woodland.sqf + Author: Eogos - https://github.com/Eogos + Date: 2019-07-17 + Last Update: 2020-10-02 + License: MIT License - http://www.opensource.org/licenses/MIT + + Description: + CUP USA Woodland player preset. + + Needed Mods: + - CUP Units + - CUP Vehicles + - CUP Weapons + + Optional Mods: + - USAF Fighters Pack + - USAF Main Pack + - USAF Utility Pack +*/ + +/* + --- Support classnames --- + Each of these should be unique. + The same classnames for different purposes may cause various unpredictable issues with player actions. + Or not, just don't try! +*/ +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building. +KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. +KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. +KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. +KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. +KPLIB_b_potato01 = "CUP_B_CH47F_USA"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. +KPLIB_b_crewUnit = "CUP_B_US_Crew_UCP"; // This defines the crew for vehicles. +KPLIB_b_heliPilotUnit = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. +KPLIB_b_addHeli = "CUP_B_MH6M_USA"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. +KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. +KPLIB_b_logiTruck = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. +KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources. +KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources. +KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality. +KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality. +KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. +KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. +KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. +KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. +KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates. + +/* + --- Friendly classnames --- + Each array below represents one of the 7 pages within the build menu. + Format: ["vehicle_classname",supplies,ammunition,fuel], + Example: ["B_APC_Tracked_01_AA_F",300,150,150], + The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. + IMPORTANT: The last element inside each array must have no comma at the end! +*/ +KPLIB_b_infantry = [ + ["CUP_B_US_Soldier_UCP",20,0,0], // Rifleman + ["CUP_B_US_Soldier_LAT_UCP",30,0,0], // Rifleman (AT) + ["CUP_B_US_Soldier_GL_UCP",25,0,0], // Grenadier + ["CUP_B_US_Soldier_AR_UCP",25,0,0], // Autorifleman + ["CUP_B_US_Soldier_MG_UCP",35,0,0], // Machine Gunner + ["CUP_B_US_Soldier_Marksman_UCP",30,0,0], // Marksman + ["CUP_B_US_Soldier_Marksman_EBR_UCP",30,0,0], // Marksman (Mk 14 EBR) + ["CUP_B_US_Soldier_AT_UCP",50,25,0], // AT Specialist + ["CUP_B_US_Soldier_HAT_UCP",50,10,0], // AT Specialist (Javelin) + ["CUP_B_US_Soldier_AA_UCP",50,10,0], // AA Specialist + ["CUP_B_US_Medic_UCP",30,0,0], // Medic + ["CUP_B_US_Engineer_UCP",30,0,0], // Engineer + ["CUP_B_US_Engineer_EOD_UCP",30,0,0], // EOD Engineer + ["CUP_B_US_SpecOps_MG",30,0,0], // Machinegunner + ["CUP_B_US_SpecOps",20,0,0], // Operator + ["CUP_B_US_SpecOps_Assault",20,0,0], // Operator (Assault) + ["CUP_B_US_SpecOps_JTAC",20,0,0], // Forward Air Controller + ["CUP_B_US_SpecOps_M",30,0,0], // Marksman + ["CUP_B_US_SpecOps_TL",40,0,0], // Team Leader + ["CUP_B_US_SpecOps_Medic",30,0,0], // Medic + ["CUP_B_US_Sniper_UCP",70,5,0], // Sniper + ["CUP_B_US_Sniper_M107_UCP",70,5,0], // Sniper (M107) + ["CUP_B_US_Spotter_UCP",20,0,0], // Spotter + ["CUP_B_US_Crew_UCP",10,0,0], // Crewman + ["CUP_B_US_Pilot",10,0,0] // Pilot +]; + +KPLIB_b_vehLight = [ + ["CUP_B_HMMWV_Unarmed_USA",75,0,50], // HMMWV (Unarmed) + ["CUP_B_HMMWV_M2_USA",75,60,50], // HMMWV M2 + ["CUP_B_HMMWV_MK19_USA",75,80,50], // HMMWV MK19 + ["CUP_B_HMMWV_TOW_USA",75,100,50], // HMMWV TOW + ["CUP_B_HMMWV_SOV_M2_USA",100,80,50], // HMMWV SOV (M2) + ["CUP_B_HMMWV_SOV_USA",100,100,50], // HMMWV SOV (Mk19) + ["CUP_B_HMMWV_Avenger_USA",200,350,125], // HMMWV Avenger + ["CUP_B_RG31_M2_OD_USA",150,75,100], // RG-31 Nyala M2 + ["CUP_B_RG31_M2_OD_GC_USA",225,75,100], // RG-31 Nyala M2 GC + ["CUP_B_RG31E_M2_OD_USA",200,75,100], // RG-31 Mk5E M2 + ["CUP_B_RG31_Mk19_OD_USA",150,100,100], // RG-31 Mk.19 + ["CUP_B_MTVR_USA",125,0,75] // MTVR +]; + +KPLIB_b_vehHeavy = [ + ["CUP_B_M1126_ICV_M2_Woodland_Slat",200,150,125], // M1126 ICV M2 CROWS (Woodland - Slat) + ["CUP_B_M1126_ICV_MK19_Woodland_Slat",200,200,125], // M1126 ICV MK19 CROWS (Woodland - Slat) + ["CUP_B_M1128_MGS_Woodland_Slat",200,500,125], // M1128 MGS (Woodland - Slat) + ["CUP_B_M1135_ATGMV_Woodland_Slat",200,300,125], // M1135 ATGMV (Woodland - Slat) + ["CUP_B_M163_USA",250,600,200], // M163A1 VADS + ["CUP_B_M6LineBacker_USA_W",350,450,150], // M6 Linebacker (Woodland) + ["CUP_B_M7Bradley_USA_W",300,300,150], // M7 Bradley (Woodland) + ["CUP_B_M2Bradley_USA_W",300,400,150], // M2A2 Bradley IFV (Woodland) + ["CUP_B_M2A3Bradley_USA_W",400,400,150], // M2A3 ERA Bradley IFV (Woodland) + ["CUP_B_M1A1_Woodland_US_Army",500,500,200], // M1A1 Abrams (Woodland) + ["CUP_B_M1A2_TUSK_MG_US_Army",600,550,225], // M1A2 Abrams TUSK (Woodland) + ["CUP_B_M1129_MC_MK19_Woodland_Slat",600,800,400], // M1129 MC MK19 CROWS (Woodland - Slat) + ["CUP_B_M270_HE_USA",600,1250,300], // M270 MLRS (HE) + ["CUP_B_M270_DPICM_USA",800,1750,400] // M270 MLRS (DPICM) +]; + +KPLIB_b_vehAir = [ + ["CUP_B_UH60M_Unarmed_FFV_MEV_US",300,0,200], // UH-60M MEDVAC (Unarmed/FFV) + ["CUP_B_UH60M_US",300,25,200], // UH-60M + ["CUP_B_UH60M_FFV_US",300,50,200], // UH-60M (FFV) + ["USAF_C130J",200,0,250], // C-130J Super Hercules + ["USAF_C130J_Cargo",200,0,250], // C-130J Super Hercules (Cargo) + ["USAF_C17",500,0,400], // C-17 Globemaster III + ["usaf_kc135",600,0,2500], // KC-135 Stratotanker + ["CUP_B_AH6M_USA",200,100,100], // AH-6M + ["CUP_B_MH60L_DAP_2x_US",400,250,225], // MH-60L DAP (2 Stores) + ["CUP_B_MH60L_DAP_4x_US",400,500,225], // MH-60L DAP (4 Stores) + ["CUP_B_AH64_DL_USA",500,600,300], // AH-64 + ["CUP_B_AH64D_DL_USA",700,600,200], // AH-64D + ["CUP_B_AH6X_USA",300,0,100], // AH-6X Littlebird ULB + ["USAF_RQ4A",500,0,200], // RQ-4A Global Hawk + ["USAF_MQ9",500,750,200], // MQ-9 Reaper + ["CUP_B_AC47_Spooky_USA",600,300,400], // AC-47D Spooky + ["CUP_B_A10_DYN_USA",1000,800,400], // A-10A Thunderbolt II + ["USAF_A10",1500,1000,400], // A-10C Thunderbolt II + ["USAF_F22",1800,2000,500], // F-22A Raptor + ["USAF_F22_EWP_AA",1800,2100,500], // F-22A Raptor (EWP-AA) + ["USAF_F22_EWP_AG",1800,2100,500], // F-22A Raptor (EWP-AG) + ["USAF_F22_Heavy",1800,2250,500], // F-22A Raptor (Heavy) + ["USAF_F35A_STEALTH",2250,2000,750], // F-35A Lightning II + ["USAF_F35A",2250,2250,750], // F-35A Lightning II (Heavy) + ["CUP_B_AH6X_USA",300,0,100] // AH-6X Littlebird ULB +]; + +KPLIB_b_vehStatic = [ + ["CUP_B_M2StaticMG_US",25,40,0], // M2 Machine Gun + ["CUP_B_M2StaticMG_MiniTripod_US",25,40,0], // M2 Minitripod + ["CUP_B_TOW_TriPod_US",50,100,0], // TOW Tripod + ["CUP_WV_B_CRAM",500,500,0], // C-RAM + ["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS + ["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS + ["B_Mortar_01_F",80,150,0], // Mk6 Mortar + ["CUP_B_M252_US",80,150,0], // M252 81mm Mortar + ["CUP_B_M119_US",100,200,0] // M119 +]; + +KPLIB_b_objectsDeco = [ + ["Land_Cargo_House_V1_F",0,0,0], + ["Land_Cargo_Patrol_V1_F",0,0,0], + ["Land_Cargo_Tower_V1_F",0,0,0], + ["Flag_NATO_F",0,0,0], + ["Flag_US_F",0,0,0], + ["FlagCarrierUSArmy_EP1",0,0,0], + ["Flag_White_F",0,0,0], + ["Land_Medevac_house_V1_F",0,0,0], + ["Land_Medevac_HQ_V1_F",0,0,0], + ["Flag_RedCrystal_F",0,0,0], + ["CamoNet_BLUFOR_F",0,0,0], + ["CamoNet_BLUFOR_open_F",0,0,0], + ["CamoNet_BLUFOR_big_F",0,0,0], + ["Land_PortableLight_single_F",0,0,0], + ["Land_PortableLight_double_F",0,0,0], + ["Land_LampSolar_F",0,0,0], + ["Land_LampHalogen_F",0,0,0], + ["Land_LampStreet_small_F",0,0,0], + ["Land_LampAirport_F",0,0,0], + ["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! + ["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap! + ["PortableHelipadLight_01_blue_F",0,0,0], + ["PortableHelipadLight_01_green_F",0,0,0], + ["PortableHelipadLight_01_red_F",0,0,0], + ["Land_CampingChair_V1_F",0,0,0], + ["Land_CampingChair_V2_F",0,0,0], + ["Land_CampingTable_F",0,0,0], + ["MapBoard_altis_F",0,0,0], + ["MapBoard_stratis_F",0,0,0], + ["MapBoard_seismic_F",0,0,0], + ["Land_Pallet_MilBoxes_F",0,0,0], + ["Land_PaperBox_open_empty_F",0,0,0], + ["Land_PaperBox_open_full_F",0,0,0], + ["Land_PaperBox_closed_F",0,0,0], + ["Land_DieselGroundPowerUnit_01_F",0,0,0], + ["Land_ToolTrolley_02_F",0,0,0], + ["Land_WeldingTrolley_01_F",0,0,0], + ["Land_Workbench_01_F",0,0,0], + ["Land_GasTank_01_blue_F",0,0,0], + ["Land_GasTank_01_khaki_F",0,0,0], + ["Land_GasTank_01_yellow_F",0,0,0], + ["Land_GasTank_02_F",0,0,0], + ["Land_BarrelWater_F",0,0,0], + ["Land_BarrelWater_grey_F",0,0,0], + ["Land_WaterBarrel_F",0,0,0], + ["Land_WaterTank_F",0,0,0], + ["Land_BagFence_Round_F",0,0,0], + ["Land_BagFence_Short_F",0,0,0], + ["Land_BagFence_Long_F",0,0,0], + ["Land_BagFence_Corner_F",0,0,0], + ["Land_BagFence_End_F",0,0,0], + ["Land_BagBunker_Small_F",0,0,0], + ["Land_BagBunker_Large_F",0,0,0], + ["Land_BagBunker_Tower_F",0,0,0], + ["Land_HBarrier_1_F",0,0,0], + ["Land_HBarrier_3_F",0,0,0], + ["Land_HBarrier_5_F",0,0,0], + ["Land_HBarrier_Big_F",0,0,0], + ["Land_HBarrierWall4_F",0,0,0], + ["Land_HBarrierWall6_F",0,0,0], + ["Land_HBarrierWall_corner_F",0,0,0], + ["Land_HBarrierWall_corridor_F",0,0,0], + ["Land_HBarrierTower_F",0,0,0], + ["Land_CncBarrierMedium_F",0,0,0], + ["Land_CncBarrierMedium4_F",0,0,0], + ["Land_Concrete_SmallWall_4m_F",0,0,0], + ["Land_Concrete_SmallWall_8m_F",0,0,0], + ["Land_CncShelter_F",0,0,0], + ["Land_CncWall1_F",0,0,0], + ["Land_CncWall4_F",0,0,0], + ["Land_Sign_WarningMilitaryArea_F",0,0,0], + ["Land_Sign_WarningMilAreaSmall_F",0,0,0], + ["Land_Sign_WarningMilitaryVehicles_F",0,0,0], + ["Land_Razorwire_F",0,0,0], + ["Land_ClutterCutter_large_F",0,0,0] +]; + +KPLIB_b_vehSupport = [ + [KPLIB_b_arsenal,100,200,0], + [KPLIB_b_mobileRespawn,200,0,100], + [KPLIB_b_fobBox,300,500,0], + [KPLIB_b_fobTruck,300,500,75], + [KPLIB_b_smallStorage,0,0,0], + [KPLIB_b_largeStorage,0,0,0], + [KPLIB_b_logiStation,250,0,0], + [KPLIB_b_airControl,1000,0,0], + [KPLIB_b_slotHeli,250,0,0], + [KPLIB_b_slotPlane,500,0,0], + ["ACE_medicalSupplyCrate_advanced",50,0,0], + ["ACE_Box_82mm_Mo_HE",50,40,0], + ["ACE_Box_82mm_Mo_Smoke",50,10,0], + ["ACE_Box_82mm_Mo_Illum",50,10,0], + ["ACE_Wheel",10,0,0], + ["ACE_Track",10,0,0], + ["USAF_missileCart_W_AGM114",50,150,0], // Missile Cart (AGM-114) + ["USAF_missileCart_AGMMix",50,150,0], // Missile Cart (AGM-65 Mix) + ["USAF_missileCart_AGM1",50,150,0], // Missile Cart (AGM-65D) + ["USAF_missileCart_AGM2",50,150,0], // Missile Cart (AGM-65E) + ["USAF_missileCart_AGM3",50,150,0], // Missile Cart (AGM-65K) + ["USAF_missileCart_AA1",50,150,0], // Missile Cart (AIM-9M/AIM-120) + ["USAF_missileCart_AA2",50,150,0], // Missile Cart (AIM-9X/AIM-120) + ["USAF_missileCart_GBU12_green",50,150,0], // Missile Cart (GBU12 Green) + ["USAF_missileCart_GBU12_maritime",50,150,0], // Missile Cart (GBU12 Maritime) + ["USAF_missileCart_GBU12",50,150,0], // Missile Cart (GBU12) + ["USAF_missileCart_Gbu31",50,150,0], // Missile Cart (GBU31) + ["USAF_missileCart_GBU39",50,150,0], // Missile Cart (GBU39) + ["USAF_missileCart_Mk82",50,150,0], // Missile Cart (Mk82) + ["CUP_B_TowingTractor_USA",50,0,75], // Towing Tractor + ["CUP_B_MTVR_Repair_USMC",425,0,75], // MTVR Repair + ["CUP_B_MTVR_Refuel_USMC",125,0,375], // MTVR Refuel + ["CUP_B_MTVR_Ammo_USMC",125,300,75], // MTVR Ammo + ["B_Slingload_01_Repair_F",375,0,0], // Huron Repair + ["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel + ["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo +]; + +/* + --- Squads --- + Pre-made squads for the commander build menu. + These shouldn't exceed 10 members. +*/ + +// Light infantry squad. +KPLIB_b_squadLight = [ + "CUP_B_US_Soldier_SL_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_LAT_UCP", + "CUP_B_US_Soldier_GL_UCP", + "CUP_B_US_Soldier_AR_UCP", + "CUP_B_US_Soldier_AR_UCP", + "CUP_B_US_Soldier_Marksman_UCP", + "CUP_B_US_Medic_UCP", + "CUP_B_US_Engineer_UCP" +]; + +// Heavy infantry squad. +KPLIB_b_squadInf = [ + "CUP_B_US_Soldier_SL_UCP", + "CUP_B_US_Soldier_LAT_UCP", + "CUP_B_US_Soldier_LAT_UCP", + "CUP_B_US_Soldier_GL_UCP", + "CUP_B_US_Soldier_AR_UCP", + "CUP_B_US_Soldier_AR_UCP", + "CUP_B_US_Soldier_MG_UCP", + "CUP_B_US_Soldier_Marksman_UCP", + "CUP_B_US_Medic_UCP", + "CUP_B_US_Engineer_UCP" +]; + +// AT specialists squad. +KPLIB_b_squadAT = [ + "CUP_B_US_Soldier_SL_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_HAT_UCP", + "CUP_B_US_Soldier_AT_UCP", + "CUP_B_US_Soldier_AT_UCP", + "CUP_B_US_Medic_UCP", + "CUP_B_US_Soldier_UCP" +]; + +// AA specialists squad. +KPLIB_b_squadAA = [ + "CUP_B_US_Soldier_SL_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_AA_UCP", + "CUP_B_US_Soldier_AA_UCP", + "CUP_B_US_Soldier_AA_UCP", + "CUP_B_US_Medic_UCP", + "CUP_B_US_Soldier_UCP" +]; + +// Force recon squad. +KPLIB_b_squadRecon = [ + "CUP_B_US_SpecOps_TL", + "CUP_B_US_SpecOps", + "CUP_B_US_SpecOps_Assault", + "CUP_B_US_SpecOps_MG", + "CUP_B_US_SpecOps_JTAC", + "CUP_B_US_SpecOps_M14", + "CUP_B_US_SpecOps_M", + "CUP_B_US_SpecOps_M", + "CUP_B_US_SpecOps_Medic", + "CUP_B_US_SpecOps_UAV" +]; + +// Paratroopers squad (The units of this squad will automatically get parachutes on build) +KPLIB_b_squadPara = [ + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP", + "CUP_B_US_Soldier_UCP" +]; + +/* + --- Vehicles to unlock --- + Classnames below have to be unlocked by capturing military bases. + Which base locks a vehicle is randomized on the first start of the campaign. +*/ +KPLIB_b_vehToUnlock = [ + "CUP_WV_B_CRAM", // C-RAM + "CUP_WV_B_SS_Launcher", // Mk-29 GMLS + "CUP_WV_B_RAM_Launcher", // Mk-49 GMLS + "CUP_B_A10_DYN_USA", // A-10A Thunderbolt II + "USAF_MQ9", // MQ-9 Reaper + "USAF_A10", // A-10C Thunderbolt II + "USAF_F22", // F-22A Raptor + "USAF_F22_EWP_AA", // F-22A Raptor (EWP-AA) + "USAF_F22_EWP_AG", // F-22A Raptor (EWP-AG) + "USAF_F22_Heavy", // F-22A Raptor (Heavy) + "USAF_F35A_STEALTH", // F-35A Lightning II + "USAF_F35A", // F-35A Lightning II (Heavy) + "CUP_B_AH64D_DL_USA", // AH-64D + "CUP_B_MH60L_DAP_2x_US", // MH-60L DAP (2 Stores) + "CUP_B_MH60L_DAP_4x_US", // MH-60L DAP (4 Stores) + "CUP_B_M1A1_Woodland_US_Army", // M1A1 Abrams (Woodland) + "CUP_B_M1A2_TUSK_MG_US_Army", // M1A2 Abrams TUSK (Woodland) + "CUP_B_M270_HE_USA", // M270 MLRS (HE) + "CUP_B_M270_DPICM_USA", // M270 MLRS (DPICM) + "CUP_B_M6LineBacker_USA_W", // M6 Linebacker (Woodland) + "CUP_B_M163_USA", // M163A1 VADS + "CUP_B_M1128_MGS_Woodland_Slat", // M1128 MGS (Woodland - Slat) + "CUP_B_M1135_ATGMV_Woodland_Slat", // M1135 ATGMV (Woodland - Slat) + "CUP_B_M1129_MC_MK19_Woodland_Slat", // M1129 MC MK19 CROWS (Woodland - Slat) + "CUP_B_M2A3Bradley_USA_W", // M2A3 ERA Bradley IFV (Woodland) + "CUP_B_M119_US", // M119 + "CUP_B_RG31E_M2_USA", // RG-31 Mk5E M2 + "CUP_B_RG31_Mk19_USA" // RG-31 Mk.19 +]; From 880eafee29d0b99ac79f7ef6cfefa3689b6bb377 Mon Sep 17 00:00:00 2001 From: Eogos Date: Fri, 2 Oct 2020 13:11:35 -0400 Subject: [PATCH 4/4] Updated CUP USMC presets --- .../presets/players/cup_usmc_desert.sqf | 18 +++++++++--------- .../presets/players/cup_usmc_woodland.sqf | 16 ++++++++-------- 2 files changed, 17 insertions(+), 17 deletions(-) diff --git a/Missionframework/presets/players/cup_usmc_desert.sqf b/Missionframework/presets/players/cup_usmc_desert.sqf index 191f67d5c..f4ecc5212 100644 --- a/Missionframework/presets/players/cup_usmc_desert.sqf +++ b/Missionframework/presets/players/cup_usmc_desert.sqf @@ -2,7 +2,7 @@ File: cup_usmc_desert.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-15 - Last Update: 2020-09-27 + Last Update: 2020-10-02 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -32,7 +32,7 @@ KPLIB_b_arsenal = "B_supplyCrate_F"; // This KPLIB_b_mobileRespawn = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. KPLIB_b_potato01 = "CUP_B_CH53E_USMC"; // This is Potato 01, a multipurpose mobile respawn as a helicopter. KPLIB_b_crewUnit = "CUP_B_USMC_Crewman_FROG_DES"; // This defines the crew for vehicles. -KPLIB_b_heliPilotUnit = "CUP_B_USMC_Pilot"; // This defines the pilot for helicopters. +KPLIB_b_heliPilotUnit = "CUP_B_USMC_Pilot_des"; // This defines the pilot for helicopters. KPLIB_b_addHeli = "CUP_B_UH1Y_UNA_USMC"; // These are the additional helicopters which spawn on the Freedom or at Chimera base. KPLIB_b_addBoat = "CUP_B_Zodiac_USMC"; // These are the boats which spawn at the stern of the Freedom. KPLIB_b_logiTruck = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. @@ -75,7 +75,7 @@ KPLIB_b_infantry = [ ["CUP_B_USMC_Soldier_M107",70,5,0], // Sniper M107 ["CUP_B_USMC_Spotter",20,0,0], // Spotter ["CUP_B_USMC_Crewman_FROG_DES",10,0,0], // Crewman - ["CUP_B_USMC_Pilot",10,0,0] // Pilot + ["CUP_B_USMC_Pilot_des",10,0,0] // Pilot ]; KPLIB_b_vehLight = [ @@ -85,9 +85,9 @@ KPLIB_b_vehLight = [ ["CUP_B_HMMWV_TOW_USA",75,100,50], // HMMWV TOW ["CUP_B_HMMWV_MK19_USA",75,80,50], // HMMWV MK19 ["CUP_B_HMMWV_Avenger_USA",100,125,125], // HMMWV Avenger - ["CUP_B_RG31_M2_OD_USA",100,50,50], // RG-31 M2 - ["CUP_B_RG31E_M2_OD_USA",100,50,50], // RG-31 Mk5E M2 - ["CUP_B_RG31_Mk19_OD_USA",100,80,50], // RG-31 Mk.19 + ["CUP_B_RG31_M2_GC_USMC",225,75,100], // RG-31 Nyala M2 GC + ["CUP_B_RG31E_M2_USMC",200,75,100], // RG-31 Mk5E M2 + ["CUP_B_RG31_Mk19_USMC",150,100,100, // RG-31 Mk.19 ["CUP_B_MTVR_USA",125,0,75], // MTVR ["CUP_B_RHIB_USMC",150,100,100], // RHIB ["CUP_B_RHIB2Turret_USMC",250,200,100] // RHIB (Mk19) @@ -376,8 +376,8 @@ KPLIB_b_vehToUnlock = [ "CUP_B_M270_DPICM_USMC", // M270 MLRS (DPICM) "CUP_B_LAV25M240_desert_USMC", // LAV-25A1 (M240) (Desert) "CUP_B_HMMWV_TOW_USA", // HMMWV TOW - "CUP_B_RG31_M2_USA", // RG-31 M2 - "CUP_B_RG31E_M2_USA", // RG-31 Mk5E M2 - "CUP_B_RG31_Mk19_USA", // RG-31 Mk.19 + "CUP_B_RG31_M2_GC_USMC", // RG-31 Nyala M2 GC + "CUP_B_RG31E_M2_USMC", // RG-31 Mk5E M2 + "CUP_B_RG31_Mk19_USMC", // RG-31 Mk.19 "CUP_B_LAV25_desert_USMC" // LAV-25A1 (Desert) ]; diff --git a/Missionframework/presets/players/cup_usmc_woodland.sqf b/Missionframework/presets/players/cup_usmc_woodland.sqf index 3ba055e18..93f6b019a 100644 --- a/Missionframework/presets/players/cup_usmc_woodland.sqf +++ b/Missionframework/presets/players/cup_usmc_woodland.sqf @@ -2,7 +2,7 @@ File: cup_usmc_woodland.sqf Author: Eogos - https://github.com/Eogos Date: 2019-07-15 - Last Update: 2020-09-27 + Last Update: 2020-10-02 License: MIT License - http://www.opensource.org/licenses/MIT Description: @@ -25,7 +25,7 @@ The same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ -KPLIB_b_fobBuilding = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. +KPLIB_b_fobBuilding = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building. KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. KPLIB_b_fobTruck = "B_Truck_01_box_F"; // This is the FOB as a vehicle. KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. @@ -86,9 +86,9 @@ KPLIB_b_vehLight = [ ["CUP_B_HMMWV_TOW_USMC",75,100,50], // HMMWV TOW ["CUP_B_HMMWV_MK19_USMC",75,80,50], // HMMWV MK19 ["CUP_B_HMMWV_Avenger_USMC",100,125,125], // HMMWV Avenger - ["CUP_B_RG31_M2_OD_USMC",100,50,50], // RG-31 M2 - ["CUP_B_RG31E_M2_OD_USMC",100,50,50], // RG-31 Mk5E M2 - ["CUP_B_RG31_Mk19_OD_USMC",100,80,50], // RG-31 Mk.19 + ["CUP_B_RG31_M2_OD_GC_USMC",225,75,100], // RG-31 Nyala M2 GC + ["CUP_B_RG31E_M2_OD_USMC",200,75,100], // RG-31 Mk5E M2 + ["CUP_B_RG31_Mk19_OD_USMC",150,100,100], // RG-31 Mk.19 ["CUP_B_MTVR_USMC",125,0,75], // MTVR ["CUP_B_RHIB_USMC",150,100,100], // RHIB ["CUP_B_RHIB2Turret_USMC",250,200,100] // RHIB (Mk19) @@ -377,8 +377,8 @@ KPLIB_b_vehToUnlock = [ "CUP_B_M270_DPICM_USMC", // M270 MLRS (DPICM) "CUP_B_LAV25M240_green", // LAV-25A1 (M240) (Olive) "CUP_B_HMMWV_TOW_USMC", // HMMWV TOW - "CUP_B_RG31_M2_USMC", // RG-31 M2 - "CUP_B_RG31E_M2_USMC", // RG-31 Mk5E M2 - "CUP_B_RG31_Mk19_USMC", // RG-31 Mk.19 + "CUP_B_RG31_M2_OD_GC_USMC", // RG-31 Nyala M2 GC + "CUP_B_RG31E_M2_OD_USMC", // RG-31 Mk5E M2 + "CUP_B_RG31_Mk19_OD_USMC", // RG-31 Mk.19 "CUP_B_LAV25_green" // LAV-25A1 (Olive) ];