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valgrind.supp
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# Suppress leak reports from these libraries, as they are probably
# due to xvfb (I don't get them with the Nvidia driver)
{
libXrandr
Memcheck:Leak
obj:/usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so
obj:/usr/lib/x86_64-linux-gnu/libXrandr.so.2.2.0
}
{
libGL
Memcheck:Leak
obj:/usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so
obj:/usr/lib/x86_64-linux-gnu/mesa/libGL.so.1.2.0
}
{
libLLVM
Memcheck:Leak
obj:/usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so
obj:/usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
}
# This might also be caused by xvfb, not sure, but we seem to dispose correctly
# of shaders and this cannot be reproduced on other machines.
{
create_shader
Memcheck:Leak
obj:/usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so
...
fun:create_shader
}