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This is a complete list of all the packets in the Minecraft Protocol, and their status in Krypton (how much support they have)
Feel free to let me know if I missed anything!
Status meanings:
✔️ = Fully supported - everything, or mostly everything, is supported for this packet
🟠 = Partially supported - parts of this packet are supported, but others aren't
❌ = Not supported - nothing in this packet is supported
Handshake
Assume these are all serverbound, there are no clientbound packets in this state
Name
Status
Handshake
✔️
Legacy Server List Ping
✔️
Status
Clientbound
Name
Status
Response
✔️
Pong
✔️
Serverbound
Name
Status
Request
✔️
Ping
✔️
Login
Clientbound
Name
Status
Notes
Disconnect (login)
✔️
Encryption Request
✔️
Login Success
✔️
Set Compression
✔️
Login Plugin Request
✔️
Only used for Velocity modern forwarding
Serverbound
Name
Status
Notes
Login Start
✔️
Encryption Response
✔️
Login Plugin Response
✔️
Only used for Velocity modern forwarding
Play
Clientbound
Name
Status
Notes
Spawn Entity
✔️
Spawn Experience Orb
✔️
Spawn Living Entity
✔️
Spawn Painting
✔️
Spawn Player
✔️
Sculk Vibration Signal
❌
Entity Animation
🟠
Only swing main arm/offhand supported
Statistics
✔️
Acknowledge Player Digging
🟠
Always allows the dig since we only allow breaking in creative
Block Break Animation
✔️
Block Entity Data
❌
Block Action
❌
Block Change
✔️
Boss Bar
✔️
Server Difficulty
✔️
Chat Message
✔️
Clear Titles
✔️
Sent when clearTitle or resetTitle is called from the API, not used internally
Tab-Complete
✔️
Declare Commands
✔️
Close Window
❌
Window Items
🟠
Currently only used for player inventories
Window Property
❌
Set Slot
✔️
Set Cooldown
✔️
Plugin Message
✔️
Named Sound Effect
✔️
Disconnect (play)
✔️
Entity Status
🟠
Only used for the reduced debug screen gamerule
Explosion
❌
Unload Chunk
✔️
Change Game State
🟠
Only used for weather and game mode changes
Open Horse Window
❌
Initialize World Border
✔️
Keep Alive
✔️
Chunk Data
✔️
Effect
✔️
Particle
✔️
Update Light
✔️
Join Game
✔️
Map Data
❌
Trade List
❌
Entity Position
✔️
Entity Position And Rotation
✔️
Entity Rotation
✔️
Vehicle Move
❌
Open Book
✔️
Open Window
❌
Open Sign Editor
❌
Craft Recipe Response
❌
Player Abilities
✔️
Death Combat Event
❌
No respawn mechanic yet
Player Info
✔️
Face Player
❌
Player Position And Look
✔️
Unlock Recipes
🟠
Recipe book doesn't persist yet, so not counting this, but it is sent
Destroy Entities
✔️
Remove Entity Effect
❌
Resource Pack Send
✔️
Respawn
❌
Entity Head Look
✔️
Multi Block Change
❌
Select Advancement Tab
❌
Action Bar
✔️
Sent when sendActionBar is called from the API, not used internally
World Border Center
❌
World Border Lerp Size
❌
World Border Size
❌
World Border Warning Delay
❌
World Border Warning Reach
❌
Camera
✔️
Held Item Change
✔️
Update View Position
✔️
Spawn Position
✔️
Display Scoreboard
✔️
Entity Metadata
✔️
Currently only used for player metadata
Attach Entity
❌
Entity Velocity
✔️
Entity Equipment
❌
Set Experience
❌
Update Health
✔️
Scoreboard Objective
✔️
Set Passengers
✔️
Teams
✔️
Update Score
✔️
Set Title SubTitle
✔️
Sent when showTitle is called from the API, not used internally
Time Update
✔️
Set Title Text
✔️
Sent when showTitle is called from the API, not used internally
Set Title Time
✔️
Sent when showTitle is called from the API, not used internally
Entity Sound Effect
✔️
Sound Effect
✔️
Stop Sound
✔️
Player List Header And Footer
✔️
Same as title
NBT Query Response
✔️
Collect Item
❌
Entity Teleport
✔️
Advancements
❌
Entity Properties
✔️
Entity Effect
❌
Declare Recipes
🟠
Currently always empty, but still sent to the client
Tags
✔️
Serverbound
Name
Status
Notes
Teleport Confirm
🟠
Received, but always ignored
Query Block NBT
❌
Query Entity NBT
✔️
Chat Message
✔️
Both messages and commands supported, no filtering yet though
Client Status
🟠
Only for requesting statistics
Client Settings
✔️
Tab-Complete
✔️
Click Window Button
❌
Click Window
❌
Close Window
❌
Plugin Message
✔️
Edit Book
❌
Interact Entity
✔️
Generate Structure
❌
Keep Alive
✔️
Player Position
✔️
Player Position And Rotation
✔️
Player Rotation
✔️
Player Movement
✔️
Vehicle Move
❌
Steer Boat
❌
Pick Item
❌
I assume this is for pick block in survival, as creative uses Creative Inventory Action
Craft Recipe Request
❌
Player Abilities
✔️
Player Digging
✔️
Entity Action
🟠
Events are fired for all of these, though only a few are used
Steer Vehicle
✔️
Set Recipe Book State
❌
Set Displayed Recipe
❌
Name Item
❌
Resource Pack Status
✔️
Advancement Tab
❌
Select Trade
❌
Set Beacon Effect
❌
Held Item Change
✔️
Update Command Block
❌
Update Command Block Minecart
❌
Creative Inventory Action
✔️
Might still be a few bugs with this, but it's handled correctly
Update Jigsaw Block
❌
Update Structure Block
❌
Update Sign
❌
Animation
✔️
Spectate
❌
Player Block Placement
✔️
Use Item
✔️
Note: the packets "Set Difficulty", "Lock Difficulty" and "Update View Distance" have been omitted from this list, as they are single player only and will never be supported in Krypton.
In addition, the following packets will not be implemented in Krypton as they are not used by the Notchian client/server (unless there becomes a want/need to use them):
Ping (PLAY state)
Pong (PLAY state, response to Ping)
End Combat Event
Enter Combat Event
The text was updated successfully, but these errors were encountered:
I realise that this isn't always the best metric for tracking overall progress, as most of the backend work actually isn't networking, but internal processing (ticking). Therefore, I need to come up with a better way of tracking progress than this.
Packet support
This is a complete list of all the packets in the Minecraft Protocol, and their status in Krypton (how much support they have)
Feel free to let me know if I missed anything!
Status meanings:
✔️ = Fully supported - everything, or mostly everything, is supported for this packet
🟠 = Partially supported - parts of this packet are supported, but others aren't
❌ = Not supported - nothing in this packet is supported
Handshake
Assume these are all serverbound, there are no clientbound packets in this state
Status
Clientbound
Serverbound
Login
Clientbound
Serverbound
Play
Clientbound
clearTitle
orresetTitle
is called from the API, not used internallysendActionBar
is called from the API, not used internallyshowTitle
is called from the API, not used internallyshowTitle
is called from the API, not used internallyshowTitle
is called from the API, not used internallyServerbound
Note: the packets "Set Difficulty", "Lock Difficulty" and "Update View Distance" have been omitted from this list, as they are single player only and will never be supported in Krypton.
In addition, the following packets will not be implemented in Krypton as they are not used by the Notchian client/server (unless there becomes a want/need to use them):
Ping
(PLAY state)Pong
(PLAY state, response toPing
)The text was updated successfully, but these errors were encountered: