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Weird buffer visual glitches #208
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I can reproduce this only when I have multiple outputs connected. With a single output it looks correct on my end. |
I do in fact have multiple outputs connected. |
Same issue for me. export SWWW_TRANSITION=grow
export SWWW_TRANSITION_DURATION=2
export SWWW_TRANSITION_STEP=90
swww img --transition-pos "$( hyprctl cursorpos | tr -d ' ' )" path/to/image If I unplug the external monitor swww respect the cursor position, the animation is very smooth and no glitches. Wile with the external monitor plugged in --transition-pos is not respected, I get same glitches shown above during the animation and at the end of animation it stops glitching but at the bottom of the screen remains a band with static glitches. I also noticed that if I unplug external monitor and then plug in back the image is rendered right system: OS: Arch Linux x86_64
Kernel: 6.7.4-arch1-1
Display (HP Z27i): 2560x1440 @ 60Hz (as 1280x720) [External]
Display (CMN15E7): 1920x1080 @ 60Hz [Built-in]
WM: Hyprland (Wayland)
CPU: Intel(R) Core(TM) i7-9750HF (12) @ 4,50 GHz
GPU: NVIDIA GeForce GTX 1650 Mobile / Max-Q packages:
wlr-ramdr output:
|
Yes, I am pretty sure the issue is happening when multiple monitors are connected. On Monday I'll be somewhere I have two monitors to actually work on this. |
Bad news: I've tried reproducing this with two monitors and failed. I tried river, sway and niri's latest master. It worked fine with all of them... Edit: I'll have to think a bit more about what could be the underlying cause. |
Hello I am experiencing this issue as well, to be more specific I am using Sway 1.8.1 with a monitor at 1.25 scale and another at 1 scale, the difference in scaling may be the culprit? |
One of my screens is, in fact, scale 2 while others are scale 1. |
My outputs are all the same physical resolution and use scale 1.0, it's just that the two external ones are set up vertically (rotated by 90 and 270 degrees). |
Alright, I can reproduce this. Indeed, it seems it happens when the two monitors do not have the same logical size, either due to rotation or scaling differences. |
out.mp4
Originally posted by @YaLTeR in #206 (comment)
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