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scredits.lua
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-------------------------------------------------------------------------
-- [scredits.lua]
-- scredits
-- Credits Screen
--
-- scrolls though the credits in _M.credits, looping.
-- scrolling speed can be modified by changing _M.speedscale.
-------------------------------------------------------------------------
local Gamestate = require "lib.gamestate"
local soundmanager = require "lib.soundmanager"
local _M = Gamestate.new()
_M._NAME = "scredits"
Gamestate.credits = _M -- so Gamestate.switch() can find us.
-------------------------------------------------------------------------
-- the actual credits text, feel free to edit this.
_M.credits = [[
24h Warmup project
'Randomly-generated Evolution!'
LOVE-Party 24 Jam team!
=======================
-= Francisco =-
(Coding and Music)
-= Lafolie =-
(Ideas & Graphics)
-= Textmode =-
(Coder and Huggler)
-= JustAPerson =-
(General Coder, part-time huggler)
With special thanks to
=======================
-= Bartbes =-
(Sex Machine)
^_^
*Huggles*
]]
--------------------------------------------------------------------------
_M.speedscale = 2 -- how fast to scroll the credits.
local width, height = love.graphics.getMode( )
width, height = width / 2, height / 2 -- we scale up by x2
-- the colors we use.
local COLOR_NORMAL = {200, 200, 200}
local COLOR_TITLE = { 50, 50, 50}
local COLOR_SKIP = { 50, 50, 50}
local COLOR_FRAME = { 0, 0, 0}
--------------------------------------------------------------------------
function _M:enter()
self.time = 0 -- timer
-- self.font = love.graphics.newFont(height*0.03) -- main font
self.font = love.graphics.getFont()
self.wrap = select(2, self.font:getWrap(self.credits, width)) -- wrap length for the credits
self.offset = 0 -- rendering offset for the credits
end
--------------------------------------------------------------------------
function _M:draw()
local lg = love.graphics
local lt = love.timer
lg.scale(2)
lg.setFont(self.font)
-- The actual credits
lg.setColor(COLOR_NORMAL)
lg.printf(self.credits, 0, self.offset, width, 'center')
-- Top and bottom letterboxing
lg.setColor(COLOR_FRAME)
lg.rectangle('fill', 0, 0, width, height*.1)
lg.rectangle('fill', 0, height*.9, width, height*.1)
-- Title
local msg = love.graphics.getCaption()
local center = (width - lg.getFont():getWidth(msg)) / 2
lg.setColor(COLOR_TITLE)
lg.print(msg, center, height*.025)
-- Skip message
local msg = "Press any button to skip."
local center = (width - lg.getFont():getWidth(msg)) / 2
lg.setColor(COLOR_SKIP)
lg.print(msg, center, height*.925)
end
--------------------------------------------------------------------------
function _M:update(dt)
self.time = self.time+(dt*self.speedscale)
local fh = self.font:getHeight()
self.offset = (height-((fh*self.time) % (fh*self.wrap+height)))
end
--------------------------------------------------------------------------
function _M:keypressed(key, unicode)
if key == 'enter' or key == 'return' or key == ' ' then
Gamestate.switch(Gamestate.main);
end
end
-------------------------------------------------------------------------
if _VERSION == "Lua 5.1" then _G[_M._NAME] = _M end
return _M