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TODO
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Level load:
✔ Extract tileset from ROM @done(24-10-02)
✔ Load tileset in game @done(24-10-02)
✔ Use same attribute values for collision as the original @done(24-10-27)
✔ Load tilemap file in game @done(24-11-09)
✔ Load main tiles @done(24-11-08)
✔ Load tile front/back placement data @done(24-11-09)
✔ Load the background tiles @done(24-11-09)
☐ Load entities from file in game
☐ Load palette from file cycling in game
☐ Extract slope collision data from ROM
Display:
✔ Draw bobs only when safe to do so @done(24-11-08)
☐ Tiles in front of vikings
☐ Background tiles
☐ Palette cycling
☐ Animated tiles (water, fire)
☐ Enlarge the clean tile margin to 32px
Mechanics for Vikings:
✔ Collision with terrain @done(21-11-27)
✔ Walking across slopes @done(24-06-12)
✔ Flipped frames @done(24-11-02)
✔ Base implementation of 3 different vikings @done(24-11-02)
✔ Add groups/base classes to entity system @done(24-11-02)
✔ Use separate animation frames @done(24-11-02)
✔ Use different portraits @done(24-11-02)
✔ Share collision code @done(24-11-02)
✔ Support different order of frames for same animations (walk, fall, idle) @done(24-11-02)
☐ Climbing
☐ Taking damage
☐ Healing
☐ Dying from damage
☐ Fall damage
☐ Drowning
☐ Spike death
☐ Crush death
☐ Lifts
☐ movement across the track
☐ (lack of) collision with platform
☐ up
☐ down
☐ left
☐ right
☐ collision with ceiling while moving up
☐ collision with terrain while moving down
☐ Steerable elevators
☐ Jumpy swings
☐ Weighted elevators
☐ Grabbing items
☐ Using items (doors)
☐ Moving on line
Mechanics for Erik:
☐ Jump
☐ Double jump
☐ Dash
☐ Swim
Mechanics for Baelog:
☐ Sword slash
☐ Punch
☐ Swinging
Mechanics for Olaf:
☐ Shield left-right
☐ Shield top
☐ Platforming other viking
☐ Gliding
☐ Farting
☐ Minimizing
Mechanics for Fang:
☐ Jump
☐ Attaching to walls
☐ Claw slash
Mechanics for Scorch:
☐ Limited flying
☐ Gliding
☐ Fireball
Misc mechanics:
✔ Help blocks - onInteract(this) @done(24-10-02)
✔ Displaying text @done(24-10-02)
✔ Inventory management @done(24-10-02)
☐ Separate spawnpoint/size and bob coords
☐ Using buttons - onInteract(this)
☐ Using switches - onInteract(this)
☐ Doors
☐ Talking with NPCS - onInteract(this)
☐ Events on entering location - first help panel, kid talk, first Fang/Scorch encounter
☐ Getting out of levels
☐ Detonating blocks
☐ Bombs
☐ Darkness and torch
☐ Items dropped by enemies
Entities - world 1:
☐ Witch
☐ Skeleton
☐ Bat
☐ Shooting face
☐ Flame turret - horizontal
☐ Flame turret - vertical
Entities - world 2:
☐ Sorceress
☐ Wizard
☐ Dragon
☐ Knight
Entities - world 3:
☐ Gypsy
☐ Pirate
☐ Parrot
☐ Cannon - destructible
Entities - world 4:
☐ Shaman
☐ Monkey
☐ Vines
Entities - world 5:
☐ Kyle
☐ Xenomorph
☐ Flying/driving robot
☐ Zap fields
☐ Tomator
Game parts:
✔ Dialogue system @done(24-11-01)
✔ Type for message having box width/height and contents string @done(24-10-30)
✔ Support \r for newline @done(24-11-01)
✔ Chain of dialogue entries @done(24-11-01)
✔ Dialogue entry having actor ref (Erik, Olaf, Baelog, NPC), message ref and x/y offset from entity center @done(24-11-01)
✔ Trigger the dialogue @done(24-11-01)
✔ Undraw dialogue boxes @done(24-11-01)
☐ Intro
☐ License text
☐ Inerplay logo
☐ Blizzard logo
☐ Menu
☐ Title screen background
☐ Falling letters
☐ Start
☐ Options
☐ Working password system
☐ Level flow
☐ Entering level
☐ Display password
☐ Initial text
☐ Add scripted movement
☐ Exiting level - scripted cutscene with text
☐ Going to next level
☐ Retry
☐ Dummy
☐ Valkyrie level
☐ Display level password only once
☐ Cutscenes between worlds
☐ Outro
☐ Cheats
☐ Erik
☐ Baelog
☐ Olaf
☐ Additional cheats in HRDR
Playable levels - world 1:
☐ STRT
☐ ST3W
☐ K3YS
☐ TRSH
☐ SW1M
☐ TW0!
☐ TIM3
☐ cutcene
Playable levels - world 2:
☐ K4RN
☐ B0MB
☐ WZRD
☐ BLKS
☐ TLPT
☐ GYSR
☐ cutscene
Playable levels - world 3:
☐ B3SV
☐ R3T0
☐ DRNK
☐ Y0VR
☐ 0V4L
☐ T1N3
☐ cutscene
Playable levels - world 4:
☐ D4RK
☐ H4RD
☐ HRDR
☐ L0ST
☐ 0B0Y
☐ H0M3
☐ cutscene
Playable levels - world 5:
☐ SHCK
☐ TNNL
☐ H3LL
☐ 4RGH
☐ B4DD
☐ D4DY
☐ cutscene