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changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 0.2.11
Date: ????
Changes:
---------------------------------------------------------------------------------------------------
Version: 0.2.10
Date: 2025-01-11
Changes:
- Slightly rebalanced the following technologies:
- Basic Wide Containers now costs 10 automation science packs.
- Wide logistic Containers technology now costs double the amount of science.
Features:
- Logistics chests have now been unlocked for use by all players, and are now not in beta.
- Logistics chests do not currently have remnants, but they will come in the future.
Graphics:
- Added graphics for Tall logistics chests.
- Added Shadows for Tall logistics chests.
- Added Shadows for Wide logistics chests.
Scripting:
- Removed all assets containted in this mod.
---------------------------------------------------------------------------------------------------
Version: 0.2.9
Date: 2025-01-08
Changes:
- Updated Factoriopedia simulations.
Bugfixes:
- Fixed Wide AAI containers shadows not rendering as shadows due to draw_as_shadow being missing from the meld.
---------------------------------------------------------------------------------------------------
Version: 0.2.8
Date: 2025-01-08
Bugfixes:
- Actually listen to script raised built events
- Fixed a crash when an entity is built without any player attribution (aka via script)
- Preserve spacing in filters
- Preserve LogisticGroups from blueprints that don't exist in the game. For the most part at least...
If there's an empty group but the blueprint has filters for it, it will override it.
This is because it relies on `filters_count` as there's no way to check if a group exists or not.
Changes:
- Added basic simulations to showcase rotated version
- Use meld for container prototype creation, hopefully improving the inheritence clarity
---------------------------------------------------------------------------------------------------
Version: 0.2.7
Date: 2024-12-31
Info:
- HAPPY NEW YEAR!!
Bugfixes:
- Fixed Undo/Redo functionality with the containers. (Most of the jank is fixed, but there is a bit that is coding black magic :)).
- Massive thanks to Pennyjim for the fix.
Changes:
- All the mod assets (Image files, sounds, etc.) have moved to a new mod, Wide Containers Assets. This is so that modders can depend on that mod and use the assets, rather than ripping them from this mod.
- All assets from Wide AAI containers are going to stay in Wide AAI containers, with no redistribution allowed because of the restricted mod license.
- Updated dependency listings to reflect this change, with Wide Containers Assets being required.
---------------------------------------------------------------------------------------------------
Version: 0.2.6
Date: 2024-12-29
Info:
- Updated mod dependency list.
Graphics:
- Updated icons for wide logistic chests.
- Updated technology icons for wide logistic chests.
- Added graphics for wide logistic chests.
- Added animation for wide logistic chests.
- Added legacy graphics folders.
Locale:
- Fixed incorrect entity descriptions on tall logistic chests.
- Fixed missing full stop on the mod setting, enable wide AAI containers.
Scripting:
- Moved entity graphics from graphics/entity to graphics/entity/(Chest Type) to make it more organised.
Compatibility:
- Updated compatibility with AAI containers so that icon tints work correctly when logistic chests are enabled.
---------------------------------------------------------------------------------------------------
Version: 0.2.5
Date: 2024-12-28
Bugfixes:
- Hotfix: Fixed incorrect chest inventory sizes when the easter egg is enabled.
---------------------------------------------------------------------------------------------------
Version: 0.2.4
Date: 2024-12-28
Changes:
- The mod startup settings: wide-aai-chests-enabled-by-default, wide-aai-chests-enabled no longer show up by default in Wide Containers. You must have Wide AAI containers installed to see these settings.
- Added an easter egg that can be enabled via mod settings.
---------------------------------------------------------------------------------------------------
Version: 0.2.3
Date: 2024-12-28
Bugfixes:
- All entities now have surface conditions attached to them, meaning they can no longer be placed in space.
---------------------------------------------------------------------------------------------------
Version: 0.2.2
Date: 2024-11-25
Bugfixes:
- Fixed game error upon blueprinting tiles. (https://mods.factorio.com/mod/wide-steel-chests/discussion/6741d5ea2d59086fa67f0d3f)
- Fixed load error with the Pyanadons series of mods.
---------------------------------------------------------------------------------------------------
Version: 0.2.1
Date: 2024-11-21
Major Features:
- Added the ability to rotate all Wide Containers.
- Still possibly full of bugs, though it seems stable after extensive testing. For any bugs you do find, report on the discord!
- Rotated chests are fully blueprintable and fully rotatable.
- Massive thanks to Pennyjim for implementing the basis to this functionality.
Features:
- Added inventory sounds to all chest varations.
- Added Factoriopedia entries to all chest varations.
- Added Upgrade Planner support.
Graphics:
- Updated mod thumbnail.
- Custom graphics for all entities, including rotated varations.
- Redesign of some graphics and placeholder graphics.
- ¯\_(ツ)_/¯.
Info:
- Updated mod dependency listings.
- To enable logistics chests, enable the beta in mod startup settings. Now updated so that entitys wont disappear upon upgrading to the next release.
- Due to engine limitations, all chests appear as assembling machines in inventories. The mod uses a rotatable entitiy (assembling machine) as the place result, then replaces the place result with a container. This has this unfortunate side effect, but hey, "It just works™" ¯\_(ツ)_/¯.
- Due to engine limitations, logistic chests requests will not be restored until it's actually built.
- Due to engine limitations, any chest that has already been placed cannot be rotated.
- Planned for next release: Logistics chest release, configurable chest sizes.
Bugfixes:
- Fixed some bugs when updating from older versions of Wide Containers.
- Fixed logistic containers not having a description.
- Fixed (many) crashes related to the new rotatable chests.
- Fixed some old typos and incorrect information in the changelog.
Scripting:
- Added a new function make_wide_and_tall(). You can use this to define a chest and have it automaticly rotatable. Nifty, eh? (You should probbably use some or all of the control.lua for this mod).
Compatibility:
- Updated compatibility with AAI containers and warehouses.
---------------------------------------------------------------------------------------------------
Version: 0.2.0
Date: 22.10.2024
Info:
- Updated to Factorio 2.0
---------------------------------------------------------------------------------------------------
Version: 0.1.8
Date: 21.10.2024
Info:
- Preparing mod for Factorio 2.0 launch.
- Added startup setting to enable beta content, allowing for faster bugfixes and hotfixes.
- Note: Beta content wont break your game, but it will be unfinished and unpolished, probbably with placeholder graphics. If anything breaks the mod it wont be listed under beta content and will be commented out upon a hotfix.
- Note: Version 0.1.9 will be the last version of Wide Containers for Factorio Version 1.1 in the future with completed logistics chests. I will be focusing my efforts on Factorio version 2.0.
Features:
- Added 2x1 logistics chests to the game (BETA CONTENT)
- Added 2x1 logistics chest remnants to the game (BETA CONTENT)
- Added technologies for the new logistic chest variations. (BETA CONTENT)
Compatibility:
- Updated compatibility with Wide AAI containers and AAI containers and warehouses.
Scripting:
- Added new startup setting: enable-wide-containers-beta
- Removed legacy graphics and legacy thumbnail.
- Removed graphics/icons/empty.png
Locale:
- Updated technology names.
---------------------------------------------------------------------------------------------------
Version: 0.1.7
Date: 15.10.2024
Compatibility:
- Updated compatibility with Wide AAI containers and AAI containers and warehouses:
- Wide Containers now respects AAI container's startup settings, when number icons are enabled in AAI containers, number icons will also be enabled in Wide Containers when Wide AAI containers is active.
- Updated dependency listing for Wide AAI containers from 0.0.2 to 0.0.3 due to new assets.
Scripting:
- Migrated all prototype compatibility files into prototypes/compatibility.
- Migrated all icon prototypes into the array, icons, for better compatibility.
Locale:
- Renamed file locale/en/wide-containers.cfg to locale/en/en.cfg for less confusion about which locale file is doing what.
---------------------------------------------------------------------------------------------------
Version: 0.1.6
Date: 14.10.2024
Info:
- Due to the way mod prototypes work, if Wide AAI containers is enabled, all multiplayer users will also have Wide AAI containers enabled.
Features:
- Added automatic compatibility with AAI containers. Can be disabled in mod startup settings and requires the mod Wide AAI containers.
- Added the ability to turn on/off Wide AAI containers. Can be enabled via mod startup settings and requires the mod Wide AAI containers.
Bugfixes:
- If you change mod settings on a server after installing on a save file, there will be an error on the client side. To fix, disable all mods, and resync mods with the server.
- Fixed that Wide steel container's research price was not decreased by 50%.
Scripting:
- Added mod startup settings: wide-aai-chests-enabled-by-default, wide-aai-chests-enabled.
Compatibility:
- Added Compatibility with AAI containers that resprites the containers to match with the AAI models. Requires a separate graphics mod which can be found on the dependency listings, named Wide AAI containers
---------------------------------------------------------------------------------------------------
Version: 0.1.5
Date: 12.10.2024
Info:
- Updated mod description and mod dependency's. Updated mod information on mod portal.
Changes:
- Split Wide Containers technology into two technologies, for better gameplay progression.
- Rebalanced Wide steel container technology to cost 50% less.
Graphics:
- Changed icon for Wide containers technology.
- Added HR icon for Wide steel containers technology.
Scripting:
- Added new technology: wide-steel-containers.
- If former technology wide-containers was unlocked, wide-steel-containers will be unlocked upon resuming a savefile.
---------------------------------------------------------------------------------------------------
Version: 0.1.4
Date: 11.10.2024
Features:
- Added technology for wide containers.
Changes:
- Migrated all recipes to be unlocked via technology, and recipes will be disabled upon resuming a save file until the new technology is researched.
Graphics:
- Added HR icon for wide containers technology.
Scripting:
- Added new technology: wide-containers.
- Migrated __wide-steel-chests__/graphics/shadows to __wide-steel-chests__/graphics/entity/shadows.
---------------------------------------------------------------------------------------------------
Version: 0.1.3
Date: 9.10.2024
Info:
- Adding a technology for the containers is planned in the next update.
- Wide logistic containers and mod specific containers is planned in the future.
Changes:
- Updated mod description.
Graphics:
- Removed placeholder art.
- Updated mod thumbnail.
- Updated graphics for Wide iron chests.
- Updated graphics for Wide wooden chests.
- Updated icons for Wide iron chests.
- Updated icons for Wide wooden chests.
- Updated icons for Wide steel chests.
Bugfixes:
- Fixed wide storage chests being organized incorrectly in map editor under logistics.
- Fixed wide storage chest remnants being organized incorrectly in map editor under enviroment.
Scripting:
- Added a new item subgroup - wide-storage-remnants.
---------------------------------------------------------------------------------------------------
Version: 0.1.2
Date: 9.10.2024
Info:
- Mainly a bugfix update, while also adding entities with placeholder graphics.
- Wide iron chests and Wide wooden chests have placeholder graphics, will be updated in the next update, with final graphics coming soon.
- Planning on organizing all chests to be unlocked via a technology research utilizing automation and logistic science.
Changes:
- Organised all types of chests into one submenu under logistics.
- Changed entity hit effect to damaged.trigger_effect of the respective entity.
Features:
- Added Wide iron chests to the game (Placeholder Graphics).
- Added Wide iron chest remnants to the game (Placeholder Graphics).
- Added Wide iron chest icon (Placeholder Graphics).
- Added Wide wooden chests to the game (Placeholder Graphics).
- Added Wide wooden chest remnants to the game (Placeholder Graphics).
- Added Wide wooden chest icon (Placeholder Graphics).
Bugfixes:
- Fixed Wide steel chest open/close sound being too loud.
- Fixed Wide steel chest having no resistances.
- Fixed Wide steel chest being obtainable without the steel processing research at the start of the game.
---------------------------------------------------------------------------------------------------
Version: 0.1.1
Date: 8.10.2024
Changes:
- Updated Wide steel chest icon.
- Updated Wide steel chest remnants.
- Renamed wide-steel-chests.cfg to wide-containers.cfg in locale\en.
Bugfixes:
- Fixed typos in changelog.txt for version 0.1.0.
- Fixed locale issue for wide steel chest remnants.
- Fixed incorrect selection hitbox for wide steel chest remnants.
- Fixed wide steel chest remnants placing incorrectly when placed via editor.
---------------------------------------------------------------------------------------------------
Version: 0.1.0
Date: 6.10.2024
Info:
- Initial version.
Changes:
- Added Wide steel chests to the game.
- Added Wide steel chest remnants.
Compatibility:
- Added compatibility with Space Exploration.