From 7f81f6debf6ade480dd9e5ac7bc5832231211d08 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Fri, 23 Aug 2019 15:23:51 +0200 Subject: [PATCH] [unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example. --- .../Other Examples/Freezeboy.unity | 19 ------------------- .../Legacy/AtlasRegionAttacher.cs | 2 -- 2 files changed, 21 deletions(-) diff --git a/spine-unity/Assets/Spine Examples/Other Examples/Freezeboy.unity b/spine-unity/Assets/Spine Examples/Other Examples/Freezeboy.unity index 7664e03209..2351e2c34a 100644 --- a/spine-unity/Assets/Spine Examples/Other Examples/Freezeboy.unity +++ b/spine-unity/Assets/Spine Examples/Other Examples/Freezeboy.unity @@ -3428,7 +3428,6 @@ GameObject: - component: {fileID: 1126206821} - component: {fileID: 1126206824} - component: {fileID: 1126206820} - - component: {fileID: 1126206819} m_Layer: 0 m_Name: Spine GameObject (spineboy-unity) m_TagString: Untagged @@ -3436,24 +3435,6 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!114 &1126206819 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_GameObject: {fileID: 1126206818} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 26947ae098a8447408d80c0c86e35b48, type: 3} - m_Name: - m_EditorClassIdentifier: - skeletonRenderer: {fileID: 1126206820} - customSlotMaterials: [] - customMaterialOverrides: - - overrideDisabled: 1 - originalMaterial: {fileID: 2100000, guid: 1455e88fdb81ccc45bdeaedd657bad4d, type: 2} - replacementMaterial: {fileID: 2100000, guid: 128e02fa6a4f5964fa898757a425b354, - type: 2} --- !u!114 &1126206820 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs index a881163671..487239be6a 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs @@ -55,8 +55,6 @@ void Awake () { if (skeletonRenderer.valid) Apply(skeletonRenderer); } - void Start () { } // Allow checkbox in inspector - void Apply (SkeletonRenderer skeletonRenderer) { if (!this.enabled) return;