Open your .iaentitymodel
model file with Blockbench.
Create a new bone, it can have any name.
Resize your hitbox.
{% hint style="warning" %}
- XYZ position doesn't matter.
- Only XY size matters, Z does not. This is a Minecraft limitation, it's how hitboxes work in the game. {% endhint %}
Rightclick on the bone and select "Bone Config"
Check the "Hitbox" option and press "Confirm".