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#If the healing will replace liquid that flowed into the exploded area
OverrideFluids = true
#If the healing will replace blocks that were put in after (such as fallen gravel or placed blocks)
OverrideBlocks = true
#A lower number means it will start healing faster
#Range: 1 ~ 600000
TickStartDelay = 600
#If this is true (and we are not overriding blocks), and a block tries to get healed but something is in the way, then that block will drop as an itemstack on the ground
DropBlockConflict = true
#If this is true, only creeper explosions are healed. Otherwise, all explosions will be healed (TNT, stuff from other mods, etc)
OnlyCreepers = true
#Determines the random nature of the heal. Time between in ticks is the minimum + rand(1,this)