Releases: Loweredgames/Skyblock-Classic-Edition
JE-1.19-Skyblock_Classic_Edition:3.1.2
Added
functions and datapack:
- reunified the IDs
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- increased to 4 for corrections and ID 3 deletes automatically
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- reunified everything and various improvements
custom structures:
- added the world of structures inside the main folder (now updates with the world)
- small improvements in the structures
- change some things
- Chests added to islands
- Added bees and hive to the world (#58)
Changed
worlds and maps:
- integrated the crates inside the islands of the world (previously they were in the code)
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- removed cartels in islands to solve cartel problems
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- removed some strings in the functions for the integration of the speakers
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- now everything is smoother and faster
- added bees to the world
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- if you already have bees this does not change
- changed the seed in the hardcore world for some generation fixes
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- now it is -7384475463225732962
Removed
misc and other:
- removed the cake at the beginning (thanks again for everything !!)
worlds and maps:
- removed the "large" Island loot in the nether
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- now it is the same as on the other islands
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-
- nothing should change but let me know
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Fixed
worlds and maps:
- Unable to spawn dark oak saplings in the world (missing 2 more in the world) (#59)
- fixed a small problem with the sign in the nether (related to #55)
custom structures:
JE-1.19-Skyblock_Classic_Edition:3.1.1
Added
misc and other:
- added "cobbled_deepslate" recipe to make all "deepslate" objects renewable (#49)
Changed
misc and other:
- changed the names of the recipes to not overdo the vanilla recipes
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- recipe names have been improved
Removed
misc and other:
- removed screenshots to reduce space (#57)
- the "Coarse Dirt" recipe has been removed because it can be renewed with barter (#53)
Fixed
worlds and maps:
- there is a sign in the "normal" island that was not removed in generation (#55)
functions and datapack:
JE-1.19-Skyblock_Classic_Edition:3.1.0
very fast version that fixes bugs, happy minig and sky :)
Added
functions and data pack:
- added a warning if there are no structures in the world (#31)
- added "version_id" function
-
- like the "version_update" function
- improved conversion and added support for many conversions
customized structures:
- small improvements in the structures
-
- added mud in the village (#52)
- added the "air" structure for the request (#31)
Changed
misc and more:
- Change the icons of the skyblock Classic Edition (#42)
-
- also updates sites with new screenshots
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- added screenshots and media folder
- various fixes in world conversion and functions
Fixed
functions and data pack:
- the game mode is wrong in the fix_end function (#37)
- there is no portal that takes you away from the main island in the end (#36)
- increased weather at the start again (should be fine now)
worlds and maps:
- "skyblock: small_classic" is not the same as the original Skyblock (#50)
-
- now it should be more faithful to the original skyblock
- various player spawn and teleport fixes
- In hardcore mode the structures are not available at the latest version. (#47)
- Hardcore world and inventory with conversion items (#32)
- in Large Island after conversion the player gets stuck causing unwanted choking (#35)
- Fixed a bug on the large desert island that there are no cactus
- Fixed a bug of the small island that if there are no structures or islands the player will spawn into the void (#45)
-
- added a block of land that will not spawn if structures or islands are active
customized structures:
- The Desert Pyramid Trap Room uses a dropper instead of a dispender. (#34)
- Entities have the symbol "°" instead of having their "natural" names (#33)
- made the folders in the Skyblock world Structures the same as those of the "generated" folders (#27)
misc and more:
JE-1.19-Skyblock_Classic_Edition:3.0.0 The Structures Update
hi guys, today I publish two versions because I have not found any bugs. thanks for testing 3.0.0 but it has finally been released. I remind you that this is the last version that will have a non-standard update (like the islands update) and that from now on I will follow the Minecraft updates, so if the Mojang does not change so much in the code, it will be just a port of the future version (such as 1.20). there will be only minor updates that will add some objects or structures (and change IDs). I invite you to report bugs on Github and subscribe to my Discord server so you are informed about all my maps, soon there will be more updates on my other project too but first I'll take a break. thanks you and happy the sky :)
there are some spam problems in the "generated_structure" function when a play is in and it is generating the skyblock, sorry but I can't fix it.
solution: start the world individually and then after the island is generated and world conversion enable multiplayer within the file. (wait when it's all over)
Added
functions and datapack:
- added world conversion for 3.0.0
- changed ID to 2
- the "ID" function now gives the bees and a book that makes you generate the structures (you have to add the "generated" folder otherwise the structures will not be generated)
- first, however, always look at the coordinates if there are no constructions in between
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- if it doesn't work go to chat and type "/scoreboard objectives remove ID_2"
- added custom structures (vanilla)
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- they use the new /place command
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- they are normal structures that can be found in a normal world but slightly modified to fit the original skyblock
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- objects can be found to make resources renewable
- there are also mobs
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- some are hostile
- they are located away from the spawn
- when it ends there is a title at the end
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- similar to "islands" functions
- added "generated_structures" function
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- like the "islands" function
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- the player teleports and then structures are spawned
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- structures spawn at the end of the island generation
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- tweak some striga for these changes
- added a new "structures" folder
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- in this folder there will be only the custom structures
- added a new "islands" folder
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- islands are now separated and spawned at a time
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- the functions have been separated with the name of the island
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- they use functions like "small", "normal" and "medium".
- added a system for version protocols
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- similar to the release protocol that is used in Minecraft
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- when updating the datapack the versions pop-up is always shown
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-
- each version increases the number
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-
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- stable versions use an integer
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-
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- development versions using letters
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- added Minecraft version name at the beginning (in this case "The Wild Update")
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- Also added the version number and full version name at the beginning so players can figure out which version they are playing.
- added bees and hive at the beginning
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- they can make some objects renewable
- added sounds to warn that the function is complete
- increased the weather in the beginning to the beginning to make it more faithful to the original skyblock
- increased regeneration at the start
- added commands to eliminate entities except the player. this is to delete the entities and objects at the beginning (only for debugging)
worlds and maps:
- the islands are now custom structures
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- use the new /place command from 1.19
custom structures:
- added another world that serves as testing and archiving of structures
- it can only be found on GitHub as a second file
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- updated to 1.0.0
Changed
functions and datapack:
- rewritten the pop-ups of the version and the decision of the islands
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- rewrote the warning message for development versions
-
- reorganized everything and improvements
-
- the update function has been fixed and improved
- added the various sites of the map
- added Discord at the beginning
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- integrated Discord inside
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-
- you can always use the function "/function/skyblock:misc/discord"
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- improvements of the "version_update" function
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- some minor bugs and bad features have been fixed
- now it should also work with an old world
- now convert the worlds of 2.1.0
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- if you have an old world in the future it will also convert the worlds of 3.0.0 (I will definitely improve the system but let me know)
- added multiplayer function and compatibility with multiplayer
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- players on servers can play skyblock even if they are in multiplayer
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- you have to type "/scoreboard objectives add multiplayer dummy" or go to "datapacks\Skyblock Classic Edition\data\skyblock\functions\multiplayer.mcfunction" and enable where it says "Server (Only activate this if you are on a server)"
- teleportation is now in Island spawn order and therefore the player teleports more frequently
- changed the frequency of generation
- the priority now is the islands and then the decorations
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- modified island generation to make it slower
- added the generation of custom structures
- the legacy feature now removes the end portal in the nether
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- updated the legacy function for all changes in 3.0.0
- conversion does now too (because the portal now exists in the overworld)
- moved the position of the "BUILDING" file to make it more orderly and consistent with the files
- various improvements
- changed main function to "skyblock_setup"
- change functions and some pieces of code to accommodate the change
- xp always resets when you reset everything (debug only)
worlds and maps:
- scatter the islands a little
- changed the "large" island
-
- it is no longer flat
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- now it is more decorated and improved
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- added minerals and deepslate
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- the wide sand island has also been changed and improved
- slightly changed the islands in the overworld to make them more difficult
- re-added structures in the overworld
- changed the generation in the Nether
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- change the "small" islands in the nether
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- have been made more difficult
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- now even the Nether uses the dimension instead of the multi-noise and the biome has become only "nether_wastes"
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- added vanilla structures also in the nether
- the islands have been scattered
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- some islands have been changed or improved
misc and other:
- added a cake at the beginning of the world to celebrate 100K (thanks again, now we are at 108K !!)
- updated to 1.19.2 (The Wild Update)
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- updated the pack to 10
- hardcore mode datapack specified in description
- added Technoblade head in memory for the community (will be deleted in 1.20 maybe or in the future)
- changed the position of the "discord" function again
- added a warning message in the changelog (development versions only)
###Removed
misc and other:
- removed the end portal in the nether
- removed the custom recipes (in the structures there are the objects that can help you)
- added only two recipes to have items renewed
-
- sand and dirt
###Fixed
- fixed player angle that was inconsistent
- the ID function to some problems with the portal spawn (Issue #28)
- the "normal" value of the "legacy" function was fixed
- fixed a bug with the legacy feature that caused you to stay in spectator mode
- removed a part of the portal code (now the ID does everything so it has become useless)
- spectator mode remains if you add structures in the world (Issue #25)
- fixed an issue with the Ender Dragon spawn not spawning (Issue #16)
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- to activate the fix type "/scoreboard objectives add fix_end dummy" in chat
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- the target that is removed in the "fix_end" function is no longer removed so no spam of the functions is created
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- port of version 2.1.3 of 1.18.2 and improvements
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JE-1.19.3-22w43a-Skyblock_Classic_Edition:BUILDING:26.10.2022a
Small version that modifies internal things :)
Changed
misc and more:
- updated to version 22w43a (1.19.3)
-
- there are no changes
World of Custom Structures 1.2.3:
- updated to version 22w43a (1.19.3)
-
- there are no changes
change log (internal code)
- updated change log
BUILDINGS are development versions and may be incomplete.
JE-1.19-Skyblock_Classic_Edition:BUILDING:13.10.2022a_1
Welcome to 1.19.3, the features of 1.20 will be there when this official version is released. everything adapts as Mojang wants so this version serves as a port of 1.19.3 only and then it will be updated as I said in previous posts. I don't think there will be major changes and I invite you to read here and here.
thanks and good Snapshot.
Changed
functions and datapack:
- reported the version to 1.19 and updated to version 22w42a (1.19.3)
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- brought everything back to 1.19
- renaming the button at the beginning and the function in "legacy version" (# 69)
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- removed the description that says look at the file inside as you can look above
Custom Structures World 1.2.2:
- updated to version 22w42a (1.19.3)
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- there are no changes
BUILDINGS are development versions and may be incomplete.
JE-1.20-Skyblock_Classic_Edition:BUILDING:13.10.2022a
Welcome to the first version of 1.20 (even if we are still in 1.19) the ???? update. as I said in previous posts this will be a port for 1.20 for the moment and then maybe there will be new content in minor versions.
Changed
functions and datapack:
- changed description in "Multiplayer" function when activated
- changed conversion (again but this time is the last time)
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- function id_4 is now called id_update (#66)
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- the conversion now starts only in one function
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-
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- there may be other conversions as well
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- minor improvements and updated description
- increased ID to 5 for these changes and for 1.20
Removed
functions and datapack:
- removed id_3
- removed the multiplayer part at the beginning (now you have to activate it manually)
BUILDINGS are development versions and may be incomplete.
JE-1.19-Skyblock_Classic_Edition:RELEASE-CANDIDATE 1
Updated screenshots !! :)
Added
custom structures:
- small improvements in the structures
- added mud in the village
functions and data pack:
- increases the warning time if there are no structures in the world
###Changed
misc and more:
- Change the icons of the skyblock Classic Edition (#42)
-
- also updates sites with new screenshots (now!!!)
###Fixed
worlds and maps:
- "skyblock: small_classic" is not the same as the original Skyblock (#50)
-
- moved the block of land because the island has moved
-
- now it should be more faithful to the original skyblock
- various player spawn and teleport fixes
- In hardcore mode the structures are not available at the latest version. (#47)
custom structures:
- added parity with Hardcore mode files (fix_3.1.0_hardcore)
- fixed some minor parity issues (download file again for fix)
BUILDINGS are development versions and may be incomplete.
JE-1.19-Skyblock_Classic_Edition:PRE-RELEASE 1
very fast version that fixes bugs.
happy minig and sky
Added
functions and datapack:
- added a warning if there are no facilities in the world (#31)
- added "version_id" function
-
- like the "version_update" function
-
- improved conversion and added support for many conversions
custom structures (Skyblock Classic Edition Structures 1.1.0):
- added the "air" structure for the request (# 31)
-
- small improvements in the structures
Changed
misc and other:
- Change the icons of the skyblock Classic Edition (#42)
-
- also updated sites with new screenshots (this change will be made soon in the next version :))
- various fixes in world conversion and functions
Fixed
functions and datapack:
- the gamemode is wrong in the fix_end function (#37)
- there is no portal that takes you away from the main island in the end (#36)
- increased weather at the start again (should be fine now)
worlds and maps:
- Hardcore world and inventory with conversion items (#32)
- in Large Island after conversion the player gets stuck causing unwanted choking (#35)
- Fixed a bug on the large desert island that there are no cactus
- Fixed a bug of the small island that if there are no structures or islands the player will spawn into the void (#45)
- added a block of land that will not spawn if structures or islands are active
custom structures:
- The Desert Pyramid Trap Room uses a dropper instead of a dispender. (#34)
- Entities have the symbol "°" instead of having their "natural" names (#33)
- made the folders in the Skyblock world Structures the same as those of the "generated" folders (#27)
misc and other:
- if in your hardcore world you are there or you can't open the commands then add all the items you have in your inventory to a trunk and download this file (fix_3.1.0_hardcore) and paste them into the world (remember to always make backups).
BUILDINGS are development versions and may be incomplete.
JE-1.19-Skyblock_Classic_Edition:RELEASE-CANDIDATE 1
Added
functions and datapack:
- ID function re-enabled
-
- if it doesn't work go to chat and type "/scoreboard objectives remove ID_2"
- added a title at the end of the "generated_structures" function
Changed
custom structures:
- updated to Skyblock Classic Edition Structures 1.0.0
-
- there are no changes
functions and datapack:
- there are no changes
- slightly lower the /clear of the conversion
Fixed
functions and datapack:
- improvements of the "multiplayer" function
-
- removed multiplayer conversion
- the ID function to some problems with the spawn of portal #28
- solved other small problems
-
-
- there are some spam problems in the "generated_structure" function sorry but i can't solve.
-
-
-
- solution: start the world individually and then after the island is generated and world conversion enable multiplayer within the file.
-
BUILDINGS are development versions and may be incomplete.