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MAS Settings
Settings are stored in a KSP Scenario block in the persistent save file, so settings are per-save game, not per-installation.
The following settings may be configured through the MAS Settings dialog:
This setting controls the amount of information MAS will write to the KSP logs. Checking this option is recommended for support and diagnostics. During normal game play, unchecking this option will reduce the amount of information being written, and it may help performance.
Because Lua script execution can have a large impact on performance and garbage collection, this slider may be adjusted to reduce the number of Lua scripts executed during each FixedUpdate. A priority of 1 means all scripts are executed each update, while a 2 means 1/2 of the scripts are executed, and so on. Setting this to a larger number will help lower-spec computers when playing in an IVA, but it may cause some instruments to appear slightly laggy.
Controls the size of the render texture used to draw the camera views. For lower-spec computers with less video memory, this may help avoid oversubscribing video memory, which will affect performance. Note that smaller sizes do not significantly impact actual render times.
These settings are tied to the MASINavigation module and Radio Navigation. They are used to control the propagation of radio navigation signals by modifying the computed distance from a radio beacon to the horizon.
Radio Propagation is a global multiplier that affects all nav beacon types. The other three options affect only the specified beacon type.